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The Cosmic Era · In this Realm
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Cosmica Sidera Corp

From the Citadel · by Scrasamax

Cosmica Sidera Corporation

The Cosmica Sidera Corporation is one of the stranger organizations in the Cosmic Era solar system, and one of the least nefarious. Their massive shipyard, Amalthea Anchorage, is located in Jovian space, and has almost no strategic value compared to the rest of the Galilean moons. From their enormous base, Cosmica Sidera builds spaceships. They build massive, weird, and one of a kind ships, for whomever has the money and resources to commission them. Other than this, CSC is a space collective.

The NOMAD Commune

The core of CSC is the NOMAD commune. The commune was borne from a nucleus of scientists, engineers, technicians, and spacers who had as their heart's desire, to live in space and build spaceships. This motivation comes from their love of space, exploration, and the great endeavor of building what they consider to be the pinnacle of human ability, the spaceship. The commune was formed as a group effort as most of the founding members were horrified by the development of technology and the progression of culture on Earth, and saw that everything was increasingly focused inward, and rather than elevating was becoming placating.

The Departure and the SS John Galt

They pooled their not inconsiderable resources and launched their colony ship and left the Earth. This ship was their first great creation, and was awkwardly monikered the SS John Galt. A fair number of the commune members felt that their departure would injure the terrestrial power, becoming a great brain drain in the sky. This was a very optomistic ideal, and their positions were quickly filled, and their venture was written off as deep space insanity.

Commies in Space

The NOMAD commune traveled to the edge of claimed space and stake their claim several times, each time, failing. These were not critical failures, but rather the commune found their claims contested, or discovered that their site was less than optimal, or had what would become strategic value. Their final destination was the Galilean moon Amalthea. Using their robotics and technology know how, they tugged other asteroids to the moon, and increased it's mass, and tethered multiple bodies together to create what would eventually become Amalthea Anchorage.

The Amalthean Accord and the Dark Age

The NOMAD commune was launched late in the Petroleum Age, and would have failed completely if the Amalthean colony had nto been viable. From the shadow of Jupiter, the commune watched human civilization attempt suicide. During this time, the colony grew slowly. There were rudimentary efforts made at cloning, and eventually a carefully engineered social and breeding program allowed the colony to survive, while their tech allowed them to survive even cut off from Earth. The Dark Age was a long period of internal growth and maturing for the commune, and they continued to man their communication apparatus, listening for word from Earth. Several generations would pass before contact was made again. The Commune could have made contact first, but decided to watch and not interfere.

The Shipbuilders

The Cosmica Sidera Corporation wasn't created until contact was reestablished with Earth. This was considered an important moment in the commune's history because their first contact wasn't with humans from Earth, but rather with seibertronians. This meeting between a legacy colony and the sentient machines was shocking for both sides. The Seibertronians only knew of human violence and treachery, sparking their exodus looking for a new world to make their own, and the Commune was amazingly non-violent. They were well armed, and well equipped, but were open and friendly to the exodus members, and helped them pick out their fledgling colony site on Ganymede.

The Cosmica Sidera Corporation was a joint venture of the NOMAD commune, and included pacifists from the Seibertronians, exiles from Earth who wanted to live in peace, and represented a united front to the resurgent forces of Earth. CSC presented itself to the spacefaring Earth nations, and was able to secure friendly relations with the Atlantic Federation and the Pacific Rim Coalition. This was with the stipulation that NOMAD would remain a neutral party, and would not engage itself in military industry or ventures, and would not tolerate them in their non-strategically valuable location. While a tough bone for the Federation to swallow, they did, because CSC was well equipped with an impressive number of ships and crews who had only ever lived in space, and were backed by the increasingly formidable seibertronian faction.

Leadership

CSC has a tripartite leadership structure: the NOMAD council, the Seibertronian Emirate, and the CSC Representatives. All decisions have to be made with the support of all three factions, otherwise the venture is denied. The only way around this is that if one faction doesn't support a venture, they can opt to not vote, and so long as two factions are in favor and none oppose it, the venture can be passed. The risk and reward of the ventures are shared collectively inside the Commune.

Resources

Cosmica Sidera has a lot of friends. They also have mining claims on several large resource rich asteroids and non-asteroid belt objects that they use for raw materials. This allows CSC to reach out to a very large pool of raw materials, resource gathering abilities, tech support, and financial support in the form of contracts. The most notable friends of the CSC are the five metal dragons, the seibertronians on Ganymede, the Cratos Corporation, as well as many second and third tier nations on Earth that lack the industrial infrastructure to build their own ships and habitats. After building a hab or ship for one of these powers, they typically garner a positive relationship with them, allowing members of the CSC and the NOMAD commune to have many choices of destination when traveling to Earth.

Rivals

CSC doesn't have many rivals, considering their non-military stance, and when they do work on warships, it is on repairing or replacing ships lost defending CSC holdings. While not friendly, the Atlantic Federation doesn't have many dealings with the heavy industry space hippies who run CSC. The ACPS likewise despises CSC as they refuse to build anything for the almost completely militarily minded Emperor. Nippon likewise has an unfavorable stance towards CSC, for the same reason. Under their Dream of Yamato plan, they have more than enough financial resources to cash flow CSC to build them several battlestars and warships, but CSC, being non-aggressors, refuse.

Role

NOMAD and CSC are major shipbuilders and are a major source of light freighters, civilian cargo frigates, courier ships, cargo haulers from TerraMax all the way up to supergiant gas haulers that carry hydrogen from Jupiter to Earth to feed the maws of thousands of fusion reactors and bulk ion drives.

The CSC is also frequently used by the Anunnaki and other secret organizations to build their non-military ships at a unspoken black budget price. This high end secrecy and gouging gives CSC the same level of shipbuilding tech as the Maw Installation, and if they did decide to start cranking out warships, they would be able to do so relatively easily.

Finally, NOMAD is a home away from home for space prospectors, actual nomads, space tramps, surveyors, deep system explorers, and fringe tech research groups. They built unimaginable ships like the Oumuamua, and kept the plans, and can build more, if they so desired.

The Cosmic Era

Corpus
  • Places 58
    • Atlantic Federation
    • Novo São Paulo
    • Pacific Rim Coalition
    • The Arcology
    • Seng Chiu
    • Hollingsworth Hole
    • 30 Cosmic Era Locations
    • The Electric Chapel
    • Settings of the Cosmic Era
    • CIC Cryodetention Center 19
    • Nkoloso Cosmodrome
    • New Themyscira
    • 30 Scenes Inside an Arcology
    • Kashmir Orbital Annex
    • The Rumor
    • Vetmuara BioSciences
    • Neo Anatolia
    • Mechadrome
    • 30 Prisons
    • Pre-Con Tactical Base
    • Gibraltar Submarine Naval Yards
    • New NuOrleans
    • The CogNet
    • Huo Hsing
    • 30 Dead Zones
    • The Maw Installation
    • Of Domes
    • Looking Up, Life from the Geofront
    • Wonder World LLC
    • Vision Technologies
    • Aerostat
    • Podvadom
    • Places to go in the Cosmic Era Solar System
    • Inemuri Salon
    • RL-8 Class Space Station
    • Empty Space
    • Dream Tank
    • Estuary Tower
    • Holy City of Enoch
    • The Wastelands
    • The Digital Dungeon
    • Qbe
    • Praesidium
    • Iapetus
    • Cykranosh Ader-Wissenschaft
    • La Nan: The Web of a Million Rice Fields
    • JOSH-Annex 1
    • Phase Categories
    • Food Dispensary
    • Raketenhaus Ader-Wissenshaft
    • Ooarai Shussin-Chifuni
    • Terraforming Megastructures
    • Standard Template Construction Installation
    • Body Farm
    • Red Deer Polyfacturing
    • Fortress Hecate
    • The Ether
    • Castles Avalon
  • People 32
    • L Type Gynoid
    • 30 Joes
    • Ming-Na Xiang
    • M12
    • Jessibelle d'Magenta
    • 30 Neko Augmens
    • The Iron Ghost
    • Dr. Adele Stirling
    • The Archandroid
    • The Queen of the Road
    • Braddock
    • Gun Adept
    • Zoe 3000
    • 17/30 Cosmic Era NPCs
    • 7/30 Parapsychic Martial Artists
    • 30 Mecha Pilots
    • Baroness Anastasia
    • Military Clones
    • The Cosmetologist
    • Project Dynamo Atlas
    • 8/30 Cathexes
    • Luciana Holt
    • Kizzie
    • The Character File
    • Yuna Aoki
    • Myojin Belias, Comptroller of Mercury
    • Clocksmith
    • Able Blank
    • The August Emperor of Jade
    • Pennsylvannia 'Penny' Brown
    • KiKi
    • 7 Fistos
  • Factions 49
    • Timeline of the Cosmic Era
    • Nipponism
    • Union Aerospace Corporation
    • Red Sun
    • Gadreel & Mastema Corporation
    • Sigma Blue
    • Arcopolarization
    • Black Hospitals
    • Sons of Scorpions
    • Unione Clonage Corp
    • The Newarks
    • Omni-Consumer Products
    • Chromids
    • Ko Girls
    • ApoCalypso Entertainment Group
    • Amerikka Command
    • VI-TAC-SEC
    • Prosperity Christian Convention
    • Fleabirds
    • Imbrian Culture
    • The Anunnaki
    • Glassenheim Foundation
    • Ukiyo
    • Goldenrod Autonics
    • Trojan Corp
    • The Hume Manifesto
    • The Brotherhood of the Land of Nod
    • The Utopia Initiative
    • Research Accelerator
    • SpecOps Team: Tau Sable
    • Religion in the Cosmic Era
    • The Andromeda Council
    • The Five Metal Dragons
    • Praesidium Qetesh
    • Saru Hen'i-Tai
    • ElectraCorp and Tetropolis
    • IronCorps
    • Delta Corp
    • Social Justice Accelerator
    • Atlantic Federation Exploration Corps
    • Public Safety Department
    • Municipal Light Patrol
    • Edenic Garden Society
    • Cosmica Sidera Corp
    • Extra Legal Medical Service
    • Ouvrage
    • The House of Doctor Abstinence Phoenix
    • Military Terms in the AFAF
    • FenixTechnologies
  • Items 125
    • Blitzhammer
    • A-Pod Racer
    • The Artificial Brain
    • Transportation in the Cosmic Era
    • Mecha in the Cosmic Era
    • SQUIDband
    • Chalopin-Barkin Industries of Mars
    • Corporate Riot Shield
    • Leg Suit
    • Chrome
    • Trace On System
    • The Whirlwind
    • Eschaton Treatise
    • Emote Cube
    • Neam Octillio
    • Military Hover Bike
    • Red Armor Mk. VII
    • Metzen-Underwood Anti-Encounter Suit
    • 16/30 Firearms
    • Mag Guns
    • Encounter Suit
    • SR/L-1 Ostrich
    • Varia-Metron Vaccuum Power Armor
    • Standard Light Armor
    • Commercial Armor
    • Cosmic Era Armor
    • Cosmic Era Shopping Catalog
    • Dimensional Tap Reactor
    • Blomkamp D9 Exograft Suit
    • 30 Power Armor Suits
    • Mirage
    • Organic Memory Core
    • Progressive Stiletto
    • Hekatonkheire
    • Assault Mecha in the Cosmic Era
    • A/BM-1 Stoudenmire
    • Variable-Frame Aerospace Fighter
    • Power Armor Types
    • Armadyne ECR
    • Armored Units of the Cosmic Era
    • Minerva Bustier
    • Ark Class
    • Wastelander Armor
    • Med-Pod
    • Neo-Skin
    • Dakimakura
    • Cybernetic Skull
    • Cromwell Chassis
    • Muse
    • Cosmic Era: Terminator Technical Readout
    • Civilian Craft in the Cosmic Era
    • Kakugram
    • Archery in the Cosmic Era
    • Polyforge
    • Gesund Auf
    • Cathex
    • Fuijin Kaze
    • Decontractee Armure
    • The Electric Eye
    • Genome Computer
    • Fascia
    • CQC in the Cosmic Era
    • GeneBranding
    • Brigman Marine Hardsuit
    • Perimeter Pod
    • DRADIS
    • Amnion
    • Face Dancer
    • Cohaagen Apparatus
    • MultiKard
    • Psychotronic Programming and Intimation
    • Synaptic Amplifier Clip
    • Exalted Mother
    • Weaponoids
    • Mag-rail
    • Static Smoke
    • Strider
    • Skimmer
    • Austerhagen Device
    • Dazzle
    • Non-Military Cruiser
    • Kleinshe Field Generator
    • The Machine Cortex
    • Invader Class
    • Emigre Codex
    • Battleships of the Cosmic Era
    • SmartBed
    • Normandy Class
    • Self Propelled Turret
    • Mobile Mine
    • Alcazar
    • Agonizer
    • 30 Drugs from the Cosmic Era
    • 30 Arcology Modules
    • Personal Accessory Network
    • Cuirasser
    • Anti-Crime Computer
    • Squirt Gun
    • Carry-All
    • 30 Explosive Devices for the Cosmic Era
    • Auto Detek
    • Pensioner Ship
    • Cataphract Assault Platform
    • 7 Condiments
    • Long Combination Vehicle
    • The Bioforge and Biological Autonomy
    • LawMaster Industries
    • Suicide Craft
    • Ships of the Lunar Free State
    • TOG Mark 7
    • Holo-projection table
    • Bogatyr
    • Thaser
    • Glome
    • Elixer
    • 30 Legendary Weapons of the Cosmic Era
    • D5
    • Nano-Cortex
    • Orb Craft
    • Supercruiser
    • ATLAS Computer
    • Kirkite
    • Rotary Shotgun
    • RD-1 Roadrunner
    • KD 7.5/13 Kolibri
  • Plots 16
    • Favelas And The Urban Rim
    • Fetting
    • Chemical Augmentation System
    • Lybrium
    • Shroud Technology
    • Disposable You
    • Civilian Grade Firearms
    • The Flight of Retribution
    • 30 Dimensional Fatigue Events
    • Interplanetary Cruiser Livingstone and the Sex Marines
    • Universe 26
    • The Daily Discourse
    • The Spitzkoppe Excavation
    • Emotional Disruption Syndrome
    • Heliopause and the Flight of the Oumuamua
    • The Food Riots
  • Lore 27
    • The Resource Wars
    • Headlines from the Cosmic Era
    • Common Horrors of the Cosmic Era
    • The Population Contraction
    • 30 Programs from the Cosmic Era
    • Mainstream Consumer Phenomenon
    • 7 Things About Writing for the Cosmic Era
    • The Last Tank
    • Perpetual War and the Cosmic Era
    • Cosmic Era Glossary
    • The Second Renaissance
    • The Battlemech
    • The Scavengers
    • Of Megacorporations
    • Moebianism
    • Rebirth of the Fleet
    • Ocaslan Planning
    • 7 Futurists Predict the Cosmic Era
    • 7 Things About Food in the Cosmic Era
    • The Petroleum Era
    • Life in this So Called Cosmic Era
    • Cosmetic Tropes of the Cosmic Era
    • Codex of Cosmic Era Ideas and Seeds
    • Inappropriate Tech
    • Awake
    • The HAL Gambit
    • The Confession of the Meena Ascendant, Mateus
  • Threats 48
    • Seibertronians
    • Machine Intelligence in the Cosmic Era
    • Takamoto's Dogs
    • Claremont Biomodification
    • The Tarxan
    • Tulu
    • Skeletrons
    • Cosmic Era: Doom Bestiary
    • Stears-Cusick Cyborg
    • Law Enforcement in the Cosmic Era
    • 30 Androids, Gynoids, and Mechanoids
    • Ghosts of the 3rdNet
    • Mechanical Life in the Cosmic Era
    • Autons
    • The Martell Griffin and the 8th Plague of Lake Superior
    • Autonomous Robotics Sentinel Series
    • The Electric Mind
    • Arachnotron
    • Expy
    • Vingian Array
    • Phenocladistics
    • Rusalka
    • Homo Sapiens Xenus
    • Larvae of the Outer Gods
    • Auxon
    • Pribnow Dummy
    • Caryatid System
    • Promethean Faction
    • Placental Simulacra
    • AI as NPCs
    • Exosomes
    • Proxy
    • The Outer Gods
    • RoboSports
    • Digital Angel
    • Space Sickness
    • Zrcado Syndrome
    • Meretrix
    • Kanmusu
    • Seyann Phenoclade
    • Gug
    • Mabu-Ren
    • MagnaSpawn
    • Youma
    • Genimal
    • Egomorph
    • Myrmidon
    • Magnathean
  • Other 29
    • Neko Augmentation
    • The River of Sorrow
    • Cloning in the Cosmic Era
    • Cascade Martial Arts
    • Environmental Parapsychic Powers
    • Angel BioModification
    • Technological Parapsychic Powers
    • Somantic Parapsychic Powers
    • Genetic Castes
    • 30 Genetic Mods
    • Teratology
    • Identity Theft in the Cosmic Era
    • Nipponese Augment Ranks
    • Freemium Economy
    • Anthropotronics
    • Cognocracy
    • Arcanotech
    • Psychotronics
    • Nerve Stapling
    • Cosmic Era Media and Entertainment
    • Metric Time
    • Intersectionality and Protoculture
    • Cultural Catharis
    • EMS
    • Anti-Robot Warfare
    • 7 Things About Neo-Geneticism
    • Social Justice Code of 2054
    • Gassner Industrial Architecture
    • How to Make a Virtual Living

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