Items · Ranged Weapons · Combat
Perimeter Pod
Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).
Deployment: Perimeter Pods can typically be carried as external weapons, and can be deployed by dropships (the most common method) aerospace fighters, cargo craft, helocraft, and suitably large mecha. Perimeter Pods come in three sizes, small, medium, and large. Small pods can be carried by most all vehicles and are approximately 500 lbs in weight. Medium pods are a ton, and can only be carried by larger military and most cargo craft. The large perimeter pod is five tons, and can only be deployed by dropships, assault mecha, bombers, and large cargo craft.
Perimeter Pods have a system to slow their drop, parachutes and retrorockets for targets with atmospheres, and more robust landing engines for space drops. In transit, pods are defenseless, and must rely on their relatively light armor shell to protect them from anti-aircraft fire. As automated systems, they lack vulnerable crew, and are relatively tough. On the ground, the pod opens, and leveling legs bring the perimeter pod online. Perimeter Pods rely on a primitive friend or foe synthetic intelligence system, which makes leaving them alone the best plan for even the side that dropped them. The pods can be tied into defense networks, but this makes them vulnerable to being hacked and being used against friendly troops.
Usage
The perimeter pod is a common tool in first world Cosmic Era military arsenals and provides for creating impromptu static defenses and support for airborne and other rapid mobility troops. Fitting with a fast paced highly mobile mode of warfare, pods are inexpensive, and are relatively light in terms of ammo, and power endurance. This reduces cost, but also limits the value of the pod if it is captured, or when it expends it's payload and fuel supply.
The Automatic Rifle Pod
The Automatic Rifle Perimeter Pod is a small pod that is armed with a pair of heavy machine guns, typically conventional operation in atmosphere, but magnetic in space operations. The pod is designed for anti-personnel operations and are relatively common. In instances of Dimensional Fatigue Events, gun pods will be peppered down to form a defensive quarantine around the afflicted area, set to shoot anything that moves.
Missile Pod
The Missile Pod is a medium Perimeter Pod designed for anti-armor or anti-air operations, and has a number of guided missiles that it can fire. These pods are not multi-role, anti-air missiles are not the same as anti-armor, but the only thing that changes is the targeting profile of the pod, and the missiles it is armed with. Anti-air pods are dropped to support ground forces, while anti-armor pods are more commonly used to set ambushes and create military perimeters.
The Cannon Pod
A large unit, the cannon pod is a small bore (less than 100mm) cannon with a robotic loader and internal ammo supply. The gun can used for light artillery support, or anti-armor and anti-power armor operations in contested areas. The entire weapon is automated, and almost always tied into a defensive network, where it fires on targets as requested.
The CIWS Pod
A medium pod, the CIWS is dropped in areas where rocket and missile attacks are expected, and used to provide an umbrella for ground troops. In urban areas, these pods are dropped on top of buildings to afford them a greater field of fire.
Scrolls
Twists, chapters, and details meant to stream with the submission — not general discussion.
ECM Pod, available in all sizes these electronic countermeasures are lau…
ECM Pod, available in all sizes these electronic countermeasures are launched to counter the electronics of a static defense. Some carry EMP devices and simply blow up, others launch chaff. The vast majority scramble the electrons of ground based misssle and ak ak.
No scrolls yet — leave one if you have a twist worth keeping.
Sign in to plant an idea scroll.
Enjoyed this? Sign in and cross blades for Scrasamax — five clashes, up to 25 XP.
Sign in to cross the blades.
Discussion
Reader talk, questions, and feedback — not scrolls.
No comments yet — be the first voice in the hall.
Sign in to join the discussion.
Retellings
No Retellings yet — the best compliment on the Citadel is a Retelling.
Bonds
Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.
Links to this article 3
- Estuary Tower Alongside Scrasamax linked by Scrasamax
- KD 7.5/13 Kolibri Alongside Scrasamax linked by Scrasamax
- Mobile Mine Alongside Scrasamax linked by Scrasamax
Use alongside
Submissions that pair well with this one at the table.
-
30 Dimensional Fatigue Events
When arcanotech fails, it fails spectacularly
-
Intersectionality and Protoculture
Intersectionality is the nebulous web of privilege and discrimination that is the crux of social justice/injustice, and protoculture is the passing of behaviors…
-
Zoe 3000
Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.
Zoe 3000
-
7 Things About Writing for the Cosmic Era
A very brief set of guidelines for writing material in or for the Cosmic Era setting
-
The River of Sorrow
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manif…
-
The Martell Griffin and the 8th Plague of Lake Superior
All you need to stop a brain is a bullet.
Nice piece of equipment. What does CIWS mean? 3.5
http://en.wikipedia.org/wiki/Close-in_weapon_system
:)
Agree with Ag, though there are dual AA/Anti- tank systems available. We (Canada) use them:
http://en.wikipedia.org/wiki/Air_Defense_Anti-Tank_System
CIWS is relative to scale, in the Gundam SEED universe, CIWS are rotary barrel 75mm vulcans designed to shoot down missiles and space mecha that get to close to the warships.
A CIWS has a high rate of fire to fill a certain area of space to intercept and destroy fast moving inbound targets. Traditionally this involves missiles and other guided projectiles. Given the high velocities of these targets most CIWS are constantly active, as only a computer is going to respond fast enough to do anything about it. In the Falklands War, the British generally had less than 20 seconds to spot, identify, and respond to a harpoon missile launched at one of their ships.
This seems about right, another niche filled.
Nice addition 4/5
Very useful.