Muro Awards
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Most Comments 2010
Badges
Guild and action seals.
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Systems Guild Apprentice
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Plot Guild Apprentice
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Society Guild Apprentice
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NPC Guild Apprentice
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NPC Guild Journeyman
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Locations Guild Apprentice
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Lifeforms Guild Apprentice
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Lifeforms Guild Journeyman
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Item Guild Apprentice
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Item Guild Journeyman
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Article Guild Apprentice
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Organizations Guild Apprentice
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Hall of Heroes
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Hall of Heros 5
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Hall of Heros 10
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Golden Creator
Published works
350 pieces
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30 Tattoos
Thirty l tattoos, some magical, some not, some of which are prized and desired, others of which are forced on those considered to be the lowest of the low, causing said people to be despised by right …
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30 Prices for Demonic Help
The Demons of the Underworld are powerful, but there is a price to pay for their help, that is often not worth it.
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7 Reasons Why Magical Healing Can Be Unwise
Often magical healing is commonplace, but here are seven reasons why it may not always be the best thing to do when one gets injured and more mundane forms of healing might be better.
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7 Ways to hide a Body
Murder is highly illegal, but it is something that those on an adventure tend to commit. Assuming they didn't do it in public, they have the problem of a body to conceal to give them time to get away …
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7 Pairs of Gloves
Seven pairs of helpful gloves for the well dressed adventurer to wear and use.
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7 Maces
Not all weapons have to be swords.
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7 HighwayMen and HighwayWomen
7 so-called Knights of the Road, who lie in wait for travellers to rob them.
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7 Magical Musical Instruments
Have you ever thought of music as magical? With these instruments, it is.
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The Bone Idol
Archbishop Midas of the Jovian Temple was a scourge to necromancers of all kinds, from the genuinely malicious to those who were merely talking to the dead with the consent of the families, sending ma…
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Motorcycle Club Ranks
There is a certain section of motorcyclists who have organized themselves into outlaw biker clubs and here are their ranks.
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The Murder Squad
Once a murder has happened, to go back in time and prevent it might seriously mess with the timeline, and that is where the Time Patrol's Murder Squad comes in. They try not to kill anybody themselve…
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7 Desert Encounters
Seven encounters for your PCs to have whilst out in the hot desert wastes.
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30 Groups of Mooks
The Big Bad is rarely all alone when He., She or It comes face to face with the PCs for the final showdown. Here are thirty groups of mooks that the PCs may have to face in the final battle.
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The Thaumometer
'The level of magic here is nearly an 80. As a mage I can stay here for several hours without any damage as my body is used to it, but the rest of you need either expensive anti-magic amulets or lead …
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30 More Bullets
30 more bullets for your PCs to use or face in combat.
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Seven Things Stuck In A Giant Spider's Web
Adventurers often encounter giant spiders and their webs, but what is stuck in those webs and is it worth fighting for to obtain?
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30 Types of Ink
Thirty types of often magical ink that may be found in books or scrolls or occasionally just scrawled on a wall, with all kinds of uses.
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7 More Cursed Gems
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
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30 Pairs of Boots
Every adventure starts with a good stout pair of boots. Thirty pairs of boots for your PCs to encounter and maybe wear.
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30 Legendary Antidotes/Cures III
PCs often end up with curses, sometimes serious ones. Or perhaps a great noble offers a reward to the PCs if they will cure his or her illness or curse before it proves fatal. Here are thirty cures th…