Items · Melee Weapons · Campaign Defining
Kurchyynwraize
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
Quest entry
Quest - Fire
'FIRE!!' Summer may be winding down (in most places), but the fires of imagination still burn bright. Thousands upon thousands of years ago, role-playing was invented by our ancestors. Long before the first wheel rolled … Open the quest
Full quest brief
'FIRE!!'
Summer may be winding down (in most places), but the fires of imagination still burn bright.
Thousands upon thousands of years ago, role-playing was invented by our ancestors. Long before the first wheel rolled down a hill, and long before the first loaf of bread was sliced, early humans sat around their caves regaling each other with tales of gods, creatures, heroes and villains, and entertaining themselves with impersonations, play-acting, and role-reversals. All this was made possible by the roaring FIRES inside their caves, which warmed their bodies, roasted their meats, and shone light on their faces.
This month we celebrate FIRE and Role-Playing!
'The Quest revolves around the element of FIRE. Water, Air, and Earth need not apply.
Items, Locations, NPCs, or Plots. All are welcome as long as FIRE is involved! Don your asbestos suits and enter with us, into the all-consuming inferno that is this month's Quest!'
15XP for each submission with 100XP for 1st and 50XP for second.
The Mortal Soul
Ghilms was a champion of good for most of his life. He made a bad choice, as many mortals do. He bargained with a powerful fiend, the Demon Lord Akxx'N'Kurch, to provide protection for his family and friends long after his passing. In the deal, Akxx'N'Kurch gained a powerful mortal soul. One he would torture and twist until it was ready to be brutally hammered into a horrific weapon of evil.
Ripe for the Reaping
Once Ghilms was suficiently bent and broken, Akxx'N'Kurch took it upon himself to fill a once holy relic, The Chalice of Purity, with Ghilms' pathetic ectoplasm. He then spat a gout of Hellfire into the cup, setting it ablaze. Deep in the bowels of the Blood Forge, he let the soul of Ghlims fuse to the goblet then cast aside the black ichor. The foul smelling fluid stretched out and formed a blade, but most of it landed in the stagnant waters below. The cast-offs that made it to the water became Ghlims'Kurch'En While the rest slowly dripped from the air, back into the cup and is now known as Kurchyynwraize.
The Passing of Kurchyynwraize
The horrible 'blade' has seen many hands over the many years since it's forging. None have mastered it's Hellish powers, one by one falling prey to it's trickery and ending up in the hands of another villain over time. Now it has resurfaced in the days of your heroes, in the hands of the opposition. They must capture the blade (No easy task, for sure) and use it to slay the bloated black flame Ghilms'Kurch'En without succumbing to the temptation of it's power (Even harder than getting the blade).
The Power of Kurchyynwraize
... Should be tailored to fit the wielder, maximizing their strengths and minimizing weaknesses, thus making it a very tempting weapon to use. Of course, a flame and darkness motif is advised. Slinging blobs of flaming ichor when swung isn't out of the question either. However, these powers come at a terrible cost, your sanity, and then your soul.
For every soul slain by the blade in your hands, you are doomed to suffer a fate a thousand times worse in the afterlife as you become a valuable peice of demonic currency. The more you kill, the more you will suffer, becoming the fiendish equivalant of a majestic gem rolling down a neverending hill of gold, collecting coins as you go.
Disclaimer: Yeah, it's a super-powerful munchkin-type weapon, but it is meant to be a serious challenge and dilemma for the PCs who should probably be somewhere in the middle ground of the Heaven vs Hell conflict.
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Also for this quest
Other entries under Quest - Fire.
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Cinderpaws
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
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Farrach, Flamekin
In the castle of Stagstone high
from every chimney and fireplace nigh
with a mischievous smile
and the occasional vile
a congenial ember surpises you: 'Hi!'
-
Passion Purge
Fanaticism can be just as dangerous as fire. Spreading like fire, it could spark rebellion and could lead towards violence. As a way to curb devotion to the abs…
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The Ecto-Burner
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
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Grand Pyre of the Phoenix
Existing at once in the mortal plane and upon the plane of Fire, the Grand Pyre of the Phoenix is the ultimate testament to the power of the Lord Zevarith.
-
Lance of Hades
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
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Flame Fowl
Flame fowl, brightest red chickens you will ever see, nice feathers for fletching arrows, but I'd pass on the omlet.
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Fire Flies
Some people might call them cute, but unlike fireflies that just glow and look pretty, Fire Flies can give you nasty burns if you mess around with them, so look…
Use alongside
Submissions that pair well with this one at the table.
-
Cinderpaws
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
-
Farrach, Flamekin
In the castle of Stagstone high
from every chimney and fireplace nigh
with a mischievous smile
and the occasional vile
a congenial ember surpises you: 'Hi!'
-
Grand Pyre of the Phoenix
Existing at once in the mortal plane and upon the plane of Fire, the Grand Pyre of the Phoenix is the ultimate testament to the power of the Lord Zevarith.
-
Imp Fire
More annoying than fairy fire ever was. And much more deadly.
-
Flame Fowl
Flame fowl, brightest red chickens you will ever see, nice feathers for fletching arrows, but I'd pass on the omlet.
-
Fire Flies
Some people might call them cute, but unlike fireflies that just glow and look pretty, Fire Flies can give you nasty burns if you mess around with them, so look…
Not a weapon I would willingly use.
This is so very close to being a great post and item. For all the flowery writing-it is nicely written- it comes out to nothing more than a powerful weapon that destroys its user-which is not an originial idea and most DMs will put into their campaign anyway. This entry doesn't give quite enough to make me want this to be that item in my campaign. Punch up the detail on the object and the experince of using it, but keep the obscureness regarding its role in the world and its past. Or bring in some more aspects to make this a unique item.
I must echo (lol) axlerowes - we want more, and more originality and detail. For example, what about making the road of descent more complicated, less obvious? The powers less direct, more elaborate?
Interesting, while it is an uber weapon, it has a decent backstory. Not great or original, but solid, a perfect 3
I think all I want to say have been covered above.
I like it for what it is, and also, what axlerowes said.
I agree with what has been said. It is half of an awesome sub - a background in search of a weapon.