Adventurers-Upon-Return · Legacy archive
OOC: Back in the Day...
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Re: Back in the Day...
#201Read and up to date, Waiting for round two of combat when I will be able to fire -
Re: Back in the Day...
#202Too bad we couldn't have drawn them out into the water before sleeping them, then no need to spend time finishing them off - they'd drown :)
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Re: Back in the Day...
#203Checked the spell Desc. Should be good for 10 min...
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Re: Back in the Day...
#20410 mins? I beg to differ. Its a first level spell. That would be quite deadly, since there isnt a saving throw. :P
1 round, Viscount Valadaar -
Re: Back in the Day...
#205Okay, its next round. You all WIN initiative. Vee can now attack. Aerex needs one more round.
Hit Point Update
Moruz 4
Aethelstan 1
Dujek -5 (thats "minus" 5)
Talia 2
Kadarin Full
Vee Full
Aerex Full
Tristan Full
if there are no questions, proceed with your actions.
Audio Game Aid: :P [http://www.junglewalk.com/popup.asp?type=a&AnimalAudioID=1019]
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Re: Back in the Day...
#206I would like to request a perception roll to determine just how many active gnolls there are in combat, IE number up, number wounded, number unconscious or dead since Vee wouldn't liekly be able to tell a sleepy gnoll from a dead one.
...and this is the penultimate encounter? We are so screwed! -
Re: Back in the Day...
#207Cue music and curtains...
It's gettin' dark, too dark for me to see
I feel like I'm knockin' on heaven's door.
Oh, and if we finish this up in the next, oh, little bit, if someone could at least put a bandage on me, that'd be nice. -
Re: Back in the Day...
#208Aethelstan just healed you back to zero...severe migraines and a dislocated "trick" jaw may haunt you forever though :P -
Re: Back in the Day...
#209--waiting on valadaar. Will be posting GM battle post by 5pm EST or so. Either way, this looks like it may be the last round (for better or worse :P)
good luck! -
Re: Back in the Day...
#210Random Thoughts (Apropos of Nothing)
--Vee still has an opal which Kadarin can identify.
--No one picked up Pickle's necklace of silver and gold coins
--Because Dujek went down to -5 from one shot, he will suffer a nasty 'scar' or some other debilitating weakness permanently now, despite the holy healing.
--We are only a couple of days from the end of Chap. I. Chap. II will be somewhat different in tone and setting. (Cant wait!)
--Are you concerned no bandits seem to be emerging from the camp?
--dont forget Mouse is with you! (unless I missed something along the line, which I dont think I did.)
--I'm having fun
--Might as well ask now. Is there anyone who DOESNT want to continue on to Chap II? Lemme know. -
Re: Back in the Day...
#211Should we survive the gnolls, Vee will be going back for the Necklace of Pickles, as well as looking into some sort of proper burial last rites sorta stuff.
As for bandits emerging from the camp...the gnolls are a bit of a more pressing matter :D
BTW! Vee is going to try to shoot the gnoll who is so unjustly persecuting Aethelstan! Next target chosen, if possible, what about some sort of double barrel action with both crossbows? -
Re: Back in the Day...
#212Actually, the unusual scream thingy that Scras and Dozus heard, followed by the determined pace the gnolls had seemed to be setting in response to that kinda worried me more. -
Re: Back in the Day...
#213
You'll change your tune when you've got 1 hp and there's a hungry gnoll standing over you. :wink:
Nope, I still hate them. -
Re: Back in the Day...
#214Hit Point Update
Talia: -2 (stabilized by Mouse)
Dujek: 0
Aethelstan: -8 (stabilized by Kadarin)
Moruz: 4
Kadarin, Vee, Aerex, Tristan: Full
XP Update
Killed/Defeated: (barring treachery from the three that capitulated): 10 gnolls (75 each) 2 flinds (100 each).
Found: your not in 'search/loot' mode yet.
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Re: Back in the Day...
#215Those of us at negative hit points, we've been stabilized, right?
Updated XP totals coming tonight -
Re: Back in the Day...
#216For the use of whoever pillages my unconscious body... My spellbook
0 lvl
Distraction
Ghost Sound
Prestidigitation
Detect Magic
1st lvl
Animate Body Parts (Nec)
Chilling Grasp (Nec) -
Re: Back in the Day...
#217Ne, I'm going to need the base XP and the hit points for the gnolls and flinds. -
Re: Back in the Day...
#218well, the total XP is 950 -
Re: Back in the Day...
#219That works too. :D -
Re: Back in the Day...
#220Okies, XP totals, just counting combat points from this little debacle.
Shadow has 714. Me, Dozus, Wulf, and Pariah have 664. Scras has 614. Chaos has 309. Val has 250. -
Re: Back in the Day...
#221Uhm, I could be mistaken Scras, but isn't the halfling coming FROM the camp to us? -
Re: Back in the Day...
#222--That is correct. He's stumbling towards the group.
--Also Tristan's cure light wounds has healed Aeth for 4 hp's. He is now at -4 but stabilized and slowly working his way back to "0". :P
--As my grandfather used to say..."trusting a snivelling, treacherous gnoll is like trusting a naked woman. You'll get screwed in the end." -
Re: Back in the Day...
#223I suppose that Talia won't regain consciousness until someone actually does a cure spell or equivalent... -
Re: Back in the Day...
#224Well, from a game stat perspective, all I need is some Dollor Powder to be 1 or 2 hp off of full health, but I'm not quite sure what Muro'd say about that... -
Re: Back in the Day...
#225I have no clue as to the time frame here, but Tristan is definitely walking around, healing the others as well as he may. Unfortunately, stupid me snagged Herbalism but forgot the Healing. Durdurdur! -
Re: Back in the Day...
#226will be posting tonight, covering everyone's actions! -
Re: Back in the Day...
#227FYI...Chap II will be cooool! :P
I have lots of ideas percolating and coagulating (and main site subs too!)
Since we will have 10-ish(!!) PCs, what do you guys think of this: TWO parties! (I can handle it if you can :P)
Maybe even two parties taking down a similar quest from two different angles/directions?
looking for feedback/ideas/suggestions. -
Re: Back in the Day...
#228I dont think 2 parties is a bad idea, so long as the pace can be kept up by our valiant DM. 10 in a single party is bit too many, and the action would really bog down as we wait for everyone to post their actions, even with standing orders and such. -
Re: Back in the Day...
#229Agreed - or make it freeform so that the 'parties' can vary in size as appropriate for the current place in the story.
Will take a bit of effort, but we could have a pretty good Ensemble cast here :)
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Re: Back in the Day...
#230This would also be a good time to mention that I hope "The Dice" kill a few of you off! hehe. ("no he DIDNT!..."YES, he did!") :lol:
(just kidding! sort of) -
Re: Back in the Day...
#231:shock: -
Re: Back in the Day...
#232Two parties is cool by me.
And if you have to off somebody, well, then, so be it! :twisted: -
Re: Back in the Day...
#233Two parties!
Actually, I suspect that I prefer to keep the "ensemble" together, and we'll plan to routinely split up according to the mission.
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Re: Back in the Day...
#234I can see the wisdom in that, but what about the times there isnt a "mission", and you are just wandering, hanging out, exploring, etc? -
Re: Back in the Day...
#235All-encompassing Post coming around 10:30pm tonight (EST) -
Re: Back in the Day...
#236Yup, and all 3 of our people with any non-magical healing skills are currently unconscious, and hopfully recovering. -
Re: Back in the Day...
#237Two parties is fine with me. -
Re: Back in the Day...
#238Actually, two parties might be interesting. Perhaps both parties are in competition with each other? I'm recalling something about that somewhere around here... -
Re: Back in the Day...
#239just finished writing a long RP post in Word, then accidentally erased it. Once I am over the outrage, I will begin again. *SIGH*!!
ETA: Midnight (hour and a half to sulk, half hour to write again) -
Re: Back in the Day...
#240So... Does Aethelstan have some sort of protection against evil spell? I see he can call on st. Senren to drive em back! Will this strain him too much? Oh, and hurry up and wake up Aeth! :p