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Location
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Hrothen's Gate
Dwarven Guild
The swirling snow fell on the soldier's shield,covering the symbol of Hrothen's Hope.The swirling snow fell on the dwarf's black beard,and melted into the darkness.-opening poem of Hrothen's Curse, a dwarven tale
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'The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, accord…
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Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?
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Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?
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"Don't just laze about! Help with the seating arrangement! The guests will be here any minute, and the king said everything must be perfect tonight or heads will roll! Now remember, the King must sit at the head of the table with he…
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Escape From the Tower
1 HoH
After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .
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Icegate
1 HoH
A treacherous door to enter. Take a deep breath, focus your mind, and leap into the ice.
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The door that cannot be reached, the wall that cannot be climbed
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"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it." Often considered only a vicious trap that preys on …
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The Lost Imperial City
1 HoH
A Five Room Dungeon about finding the Imperial city of The Lost Empire.
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The Keep Beneath the Dusky Star
Golden
9 HoH
Codex
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of t…
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Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right? This is an introductory low-level adventure I use to get familiar …
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A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles. A celebration of Strolen's 5555th post.
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Animated Doorknob
1 HoH
It sure looks like a normal doorknob...Wait a second...Did it just move?!
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Painted walls and a shadowy figure ... how can these insubstantial elements open that all-too-solid door? A locked-room puzzle with multiple solutions!
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In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.
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As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than physical substance; a set of several dozen realms which are interconnected by concepts rather than actual pathways.
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The tripwire activated a trap of such ferocity that even the bravest man among us quavered.
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'Knock First' Door Trap
1 HoH
Tired of kicking down dugeon doors? This one kicks back.
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A tricky-ish puzzle that will work for both low and high level players.