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OmegaDraco's Profile

Our Author's latest news and articles.

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OmegaDraco - Social Profile

- Grand Duke of Scrawling

For Next Level: 4194xp of 11760xp complete.
4194xp

Hall of Honour

7 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Items | 145xp

Peculiar Flask of Ever-Changing Oddities

This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.

- RANDOM
Items | 100xp

Chakram of the New Moon

Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.

- RANDOM
Plots | 65xp

Bavmor's Folly

"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."

- Fitchinger the Great

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Guilds
“ THE GNOMES OF UDNALOR: Part II Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader. There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.”
ephemeralstability
“ The forests, the swamps, the lands lost to wilderness, fang, and willow. These lands are home to the creatures of wiing, tooth and claw. Some far more capable of fending off the hominids, others still, are less fortunate, falling prey to spears, arrows, and dogs. As the hominids encroach upon the sacred woodlands and miry bogs there are times that the thorns and vines are animated by the spirit of the land in order to fight. In this way the mysterious guardians are formed. In the shapes of wolves, bears, and many other greater and more terrible beasts, each with eyes of glowing emerald. Fiercely defending creatures of burrow and glade.”
Woofer295
“ Throw in a handful of random customs - like women or men of a certain level of society being required to wear a veil or a pendant of some type.”
Kassil
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