Dungeons · Underground · Traps

Animated Doorknob

Hall of Honour

1 mark from 1 Strolenati

Bestowed by readers who would defend this scroll.

It sure looks like a normal doorknob...Wait a second...Did it just move?!

This doorknob looks like a normal doorknob. However, an adventuring party may find an awful surprise upon attempting to grab this “normal” doorknob as it moves to the opposite end of the door.

This doorknob is made of a very hard material, and is enchanted with anti-magic properties. It has also been ritually created to prevent unauthorized creatures from passing. Attuned and fixed to a specific door, it guards the door with fervor. Should an unauthorized creature attempt to pass through, the doorknob maneuvers itself away from prying hands. It can parry weapons, intercept projectiles, and absorb magic. If a creature manages to grab it, the doorknob will move wildly in an attempt to free itself, preventing with all of its magical might from being turned and its warded door from being opened.

The doorknob will behave itself, however, upon the utterance of a password. Upon uttering, the doorknob will move back to its proper position, and allow its warded door to be opened properly. Once the door is closed again, the doorknob resets.

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Enjoyed this? Sign in and cross blades for Blydden — five clashes, up to 25 XP.

Sign in to cross the blades.

Rare mark

Hall of Honour

for Animated Doorknob

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

26 comments

Reader talk, questions, and feedback — not scrolls.

  1. Pieh

    I find that a fun way to spice up relatively 'normal' items like this is to include a detailed account of the ritual process.

    'You must gather the knob of magically hardened silver and place atop your composite armadillo shell pillar. Anoint it with the tears of a troubled youth then let it sit under the light of a full moon. When you are ready to apply the knob to a door you must ... blah blah blah'

    Also, some quotes from adventurers, as heard by the guy on the other side of the door, would be fun.

    0 xp Reply +XP
  2. Cressida

    I like it! It's simple, tricky, unexpected, and easy to insert into just about any adventure. It also has a nicely quirky, sort of 'Alice in Wonderland' feel to it.

    0 xp Reply +XP
  3. Blydden

    Do you people think this is ready to be submitted?

    (Also, the 'ritual' is so simple, it really doesn't need to be mentioned here. It is basically, 'get doorknob, metal dust, and antimagic stuff, then say magic words, and ta-da!'...)

    0 xp Reply +XP
  4. Cressida

    I do have one question: Will the door open only when the knob is in its regular position? If someone manages to catch the knob, can the person turn it immediately to open the door, or do they have to wrestle it back into position first?

    0 xp Reply +XP
    1. Blydden reply

      Technically, that is two. :P

      To your second:

      quote'If someone manages to catch the knob, can the person turn it immediately to open the door, or do they have to wrestle it back into position first?'/quote

      The former.

      0 xp Reply +XP
  5. Cheka Man

    Very amusing.

    0 xp Reply +XP
  6. Blydden

    Okay, it is now a full-fledged submission. Cast your votes!

    (Make it painless...please. *gulp*)

    0 xp Reply +XP
  7. Cheka Man

    Very good,5/5 from me.

    0 xp Reply +XP
  8. MrAdam

    Ha! All it needs is a face, the abilty to speak, and an increadibly obnoxious personality and it's the door knob from Disney's Alice in Wonderland! Ha! Excelent idea!

    0 xp Reply +XP
    1. Blydden reply

      I am sure there is a supplementary ritual for that. ;3

      0 xp Reply +XP
  9. Mourngrymn

    Entertaining enough to frustrate anyone.

    0 xp Reply +XP
    1. Blydden reply

      Let's just try and see a party kick down THIS door. :3

      0 xp Reply +XP
    2. Mourngrymn reply

      That brings up a decent query... what is to stop the party from in fact beating said door down? Personally the group I game with, whether running or playing, would simply get to frustrated inside of two minutes and destroy it out of spite.

      0 xp Reply +XP
    3. Blydden reply

      The doorknob is pretty durable. Hitting AND damaging it would be a problem, as it is theoretically invulnerable.

      This trap requires out-of-the-box ideas. Like breaking down a wall.

      0 xp Reply +XP
    4. Mourngrymn reply

      I was referring to the door.

      0 xp Reply +XP
    5. Blydden reply

      The doorknob is like a tiny, fast, and nearly invulnerable shield for the door. Try to kick the door, you will hurt your foot on the knob. The damn thing has the reaction time of a paranoid fruit fly.

      0 xp Reply +XP
  10. Pieh

    Not bad, a solid fun submission. If I use this I will need to add that it has an annoying laugh and thinks everything is funny. A nasally 'Haehaehaehaehae' would fit perfectly.

    0 xp Reply +XP
    1. Blydden reply

      Don't forget some silly, ear-burning music in the background.

      0 xp Reply +XP
  11. Michael Jotne Slayer

    Aha! The magic doorknob! A simple, usable submission. But, just like an urban legend, this badboy has hundreds of versions and variations. Doorknobs chewing off fingers, cursing, screaming an alarm, telling riddles etc.

    Still though; a nice little writeup.

    0 xp Reply +XP
    1. Mourngrymn reply

      Speaking of different variations, I once was in a Call of Cthulhu sessions where the entire living room of a haunted mansion beat the crap out of an entire Investigator group. Imagine our surprise when a recliner sails across the room to attempt to devour you. The doorknob eating your fingers makes me think of an entire house behaving in such a way.

      1 xp Reply +XP
    2. Dark Cloaked Figure reply

      Mourn, have you ever seen the movie 'Monster House'? That's pretty much literally the case there.

      0 xp Reply +XP
  12. Kassy

    Originally I was a little disappointed. But reading through the comments amused me :)

    2.5/5 for the original

    +0.5/5 for the comments

    = 3.0/5

    0 xp Reply +XP
  13. Alec_Shadowkin

    Vote only.

    0 xp Reply +XP
  14. axlerowes

    This would drive people crazy.

    0 xp Reply +XP
  15. Dozus

    0 xp Reply +XP
  16. valadaar

    Solid, concise submission. Good for non-try-hard gamers who try and think their way through problems rather then just bash things with maximum force.

    0 xp Reply +XP

Sign in to join the discussion.

Retellings

every piece can be retold

No Retellings yet — the best compliment on the Citadel is a Retelling.

Bonds

0 bonds

Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.

No bonds yet — be the first to bind one.

The graph

Bind a Bond

from Animated Doorknob

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Browse Dungeons Seek the Citadel