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The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage.
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Personalised Armour
1 HoH
Armour should not just be for protection. It should tell a story, your story!
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A set of basic things to remember that will aid your description of the places your players are in.
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Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
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Magic: How it destroys conventional (medieval) seige
Legacy quest
'Your wall is impenetrable, eh? Its so thick it can withstand 100s of direct hits from any siege engine? I have but one word for you: magic.'
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A re-evaluation of the basic concept of Man vs. Nature
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A repository of all the quest ideas that have been brainstormed and then lost through the cracks
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7 Things about NPCs
3 HoH
Seven things I've learned about NPCs
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Applying the Hollywood Formula
Weavers Guild
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
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When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.
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So you’ve finally done it. With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned. They are doomed, unless yo…
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30 Ways to Cheat Death
3 HoH
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
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A collection of everyone's current characters!
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7 Things I've Learned
2 HoH
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
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After seeing the [My First Character] thread a while ago and it newly popping up in my inbox for some reason, I thought I'd add a scroll where players could share their introduction to roleplaying.
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Wanderers beware, these gates open not, Except to those only who the way have bought. You may purchase the right to pass me by, By each guessing my riddles. Care to try?
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And the walls came tumbling down...
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Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)
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Get ready, a great deal happened.
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Interrogating the suspects doesn't go as planned.