Items · Jewelry · Magical

Rings of Sound Sleeping

Rings of great benefit, but also sizeable danger.

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These rings were crafted long ago by the head of the Magesteel family. A noble family of known for great warriors and magesmiths. These rings are of great benefit for all classes, but especially Magic users. These rings have many appearences and thier command words vary just as much. This is due to the fact that they have been magically duplicated by many Mages over the centuries. These rings are greatly prized by dungeon delvers as their Magic user companions can regain thier spells much faster wielding it. However one must be most careful when using it, and know who they can trust(see powers)

Magical Properties:

These rings when placed on any finger instantly place the wearer into a form of magic stasis. When they awaken (by someone speaking the command word, even a Magic Mouth) be it 1 second or a dozen centuries; it will be as if the wearer had a full nights sleep (8 hours). However tis does not age the wearer faster if they wore the ring for less than that. The greatest danger of these rings is that some thing goes wrong and the command word is not said for years; for example the person putting on the ring doesn't know it's power or the person they task to wake them has the wrong command word.

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10 comments

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  1. hopfrog16

    Hmmm... this item is different and it is very risky. I don't think I would want it, but I do think it would be a good asset to a game. =) I can just immagine adding that to my game... People have a bad habbit of trying stuff out in my games without knowing what they do, hehehe...

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  2. ephemeralstability

    I can imagine a cruel mage arriving at a castle, bearing this gift for the King. When the King falls asleep the mage can take control of his lands. Since he is the only one to know the word which will wake the King no-one wishes to anger him, so his usurpation is easy.

    He leaves the King in a hidden chamber of the castle with a cryptic riddle to the word of awakening...

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  3. Agar

    Imagine the players stumbling in on what they think is a sarcaphogas and notice a book nearby. After repeated attempts to force the lid open, the settle down to decipher the book. They find the last page has only the words 'Command Word: Vivrin' or whatever command word you want. If one of them says it, the 'statue', that was really the mage with the ring on covered in god only knows how much dust, sits up and says 'What?'

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  4. CaptainPenguin

    Imagine that.

    'Wake up! There are maggots eating your nose!'

    'AAAAAAAAAAAAAAAAAAAAAGH!!!'

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  5. Strolen

    Another fun one. Not sure if I would use it in a tight group because the negative effect would be negated by the trust in the group...but a group that has real world and character issues with each other...OH WHAT FUN!!!

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  6. Agar

    You could just make the ring's effects work once a day. That way, only one person could gain the effects of a full nights sleep. Or maybe, after the ring's effects work, the user can't take it off for 8 or 12 hours. It's a side effect that limits its usefulness.

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  7. Murometz

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  8. Cheka Man

    A good idea for those fairytale sleeping monarchs.

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  9. Nuchiha101

    This is a nice item, it can make a good prison item too, leaving prisoners asleep and just leaving them. They won't feel a thing.

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  10. valadaar

    I like this, though the ability to recharge instantly seems a bit much.

    Some versions of D&D would not be too badly unbalanced as some have both a sleep and a study period requirement (though I usually did not enforce *that* rule).

    I would limit it to allow for 1 extra set of spells per day, with the risks that being put into an unwakable sleep provides. There could also be long term consequences for monkeying with one's sleep patterns, and part of the need for sleep could be to gather manna for the coming day.

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