Tower
ephemeralstability
Badges
Guild and action seals.
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Hall of Heroes
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Hall of Heros 5
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Hall of Heros 10
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Golden Creator
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Golden Creator 5
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Plot Guild Apprentice
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Item Guild Apprentice
Published works
80 pieces
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Jack and the Icicle
A 100-word location, inspired by this (http://en.wikipedia.org/wiki/Ice_stalactite) and a classic fairytale.
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The Shaolangan religion
A 100-word religion
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Tunguska Dreaming
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably b…
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Helda's Seeds
Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.
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The Cursed Twins of The Stalagmite King
The genesis of Gurgustius and Gorboduc and the curse upon their father Brutus is a terrible legend. Who knows if it is true? But it is the only way to account for the hideous sutured spawn of the King…
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River Dragons
The River Dragons are a beautiful, sleek race. Their irridescent scales are soft and almost invisible under a fast-racing current. As long as a long riverboat, they propel themselves upstream with occ…
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Mad Magic
When wizards go mad, what curious ruins do they leave behind?
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Trollisquarry
A mysterious quarry. Feel free to suggest explanations - it's just an eerie thought that struck me that I intend to play with.
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De Librorum
I don't know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
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Local History
The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural f…
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Character Hooks
I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people p…
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Teaching the Rules
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry …
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Authentic LARP 1: Cavern Systems
In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably t…
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Music during a game
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.
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Novel Musical Instruments
To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I'd turn to musical instruments as music often defines (or e…
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Cups and Rings
Archaeologists have long wondered about the origins of 'cup and ring-marked stones', the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with conce…
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Trollish Measurements
Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. 'How far is Kolm?' he demands for the third time. 'I said! A long way away,' replies th…
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The Carycian Calendar
The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his…
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Fire ants
The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes. Professor J Klewlise, "On the natu…
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Insects (and Spiders and other creepy crawlies)
Creepy, Crawley, Buzzing, Digging, Biting, Building, Sticking, Jumping, Clicking, and all the other things these small things do.