'Again? Okay, where the hell did that come from? He's cut off, damnit!.'
This ring, when worn, allows the wearer to call to their hand a bottle of any type ranging in size from tiny perfume bottles (complete with plug) to large wine bottles. These bottles can be empty, or contain either water or cheap beer.
Trice per day, the wearer can have a bottle appear with the following liquids (and sizes) from the following list:
- Spirits (Good) 40 oz
- Wine (Good) 1 Magnum
- Perfume (Common)
- Oil - 1 Pint
- Acid - 1 Oz
Once per week, a potion bottle can be summoned. This should be limited to common potions readily available in your world.
These bottles (and their contents) will last as long as held, or for up to 24 hours if released.
This item is an excellent source of short-term glass, water, cheap beer, and stuff for throwing at people. The larger bottles can make good improvised weapons in a pinch.
This item need not be a ring. It could be a tattoo, necklace, or even a blessing (curse) put on the user.
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Update: A simple item. Somewhat similar to the Alchemy Jug, but I think more fun.
A useful little item.
Great!
I would caution users to really stick to the 'limited common potions' concept and give your players a short list. You don't want them pouring through source books for the perfect match every time they come to a new encounter.
Nice and simple. What if the limited common potion was limited to potions they had actually consumed with that week period which then resets with the next week. Or the turning of the moon or whatever. So when it resets and they try to summon one, nothing happens as they have not yet partaken of the potion that week?
I like items, such as this one, that might encourage non-linear problem solving. I might attempt to engrave my ring with the 'rune of two fisting'