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[Asydia] OOC: Humble Beginnings

Started by Shadoweagle Sep 25, 2013 179 posts Locked

  1. Re: [Asydia] OOC: Humble Beginnings

    #81
    This strip them naked and release them assumes that the don't value their pride and/or fear Korkarr more than us.  So far all they've seen has been a couple of cheap parlor tricks.  Not onlythat but they aren't ignorant of crimes, by his own mouth he admitted to being a kidnapper, a murderer and a highwayman, any one of these would see him put to death in many parts of the world, even today.
  2. Re: [Asydia] OOC: Humble Beginnings

    #82
    If the concensus is Execution then feel free to take 20: the bandits are bound and helpless.
    you cruel bastards! :p
  3. Re: [Asydia] OOC: Humble Beginnings

    #83
    On that note, if we do execute them, I would suggest the mages don't take part (unless you have at least +2 str, and then we have an entirely different problem.) I'd hate for someone to roll a 1 on dmg and then have the bandit pass their DC11 fort save and not die.  It's so messy.

    Gallows humor aside, a solution to our disposing of prisoners problem.  I suggest that we all pitch in to buy Nim half a dozen handcuffs.  They're a bit more difficult to break out of than rope.
  4. Re: [Asydia] OOC: Humble Beginnings

    #84

    If the concensus is Execution then feel free to take 20: the bandits are bound and helpless.
    you cruel bastards! :p


    Hey I was all for sparing them until you made them life-orb thieves. I'm just following your mythos here. :P
  5. Re: [Asydia] OOC: Humble Beginnings

    #85
    [img width=400 height=323]http://i43.tinypic.com/neth02.jpg
  6. Re: [Asydia] OOC: Humble Beginnings

    #86
    Both sides of the debate on whether Duxo should have to roll to disarm a trap:
    EchoMirage: Pariah: actually, you can't take 10 if there's an unpleasant consequence of failure, unless you have the advanced rogue talent
    Shadoweagle: That's bad news for Pariah, then :p He rolled a disarm attempt and a reflex save... both results did not bode well :p
    Murometz: Why is it always "bad news" for poor Pariah?
    Pariah: yeah echo, I really want to see where it says that
    Pariah: mainly because I can't fimd a restriction in disable device nor find this "adv rogue" talent
    Murometz: tell 'em P!
    Pariah: also, if you can't take 10 on something with potentially bad consequences, modern campaigns would have to roll to drive a car...
    Murometz: what do you mean by "take 10" btw?
    Pariah: in 3e derivatives you can just say I did my stereotypical average on a skill check
    Pariah:
    Murometz: Ah
    Pariah: Disable device says rthat a failure of 5 or more causes the trap to spring but doesn't say I can't take 10; take 10 says I can't do it in combat or if I'm distracted
    Pariah: neither of them say it can't be combined
    EchoMirage: the talent is this
    Pariah: that's because you can't take 10 during combat
    EchoMirage: well, as a GM I would have you roll for a trap where the boss is just behind a door
    EchoMirage: because this can be interpreted in various ways... When your character is not in immediate danger or distracted, you may choose to take 10.
    Pariah: I'm not saying having me wrong is /wrong/ just that as a PC I must protest (hence driving example)
    Pariah: then I had to go digging in case if I missed some weird rule somewhere
    Pariah: Anyway, never a big fan of skill focus on Disable Device, traps generally take 2d4 rounds to disable; and most locks are easy enough for a level 1 rogue to get through them on anything greater than a 5


    On the bright side, if it is decided that Duxo needs to roll, it's actually SE that has to roll for me, so my 3 gets thrown out. :P

    Check: When disarming a trap or other device, the Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded.

    Not that I'd ever try to keep Duxo from dying, but seeing as he's at 5 HP (with 1 point of nonlethal) falling down a hole would probably be bad, especially if there's spikes at the bottom.
  7. Re: [Asydia] OOC: Humble Beginnings

    #87
    Hmm. I would like Valadaars opinion on this: he is the rules guru :D

    I'm leaning towards making a manual roll for the situation, because it's a potentially dangerous encounter with serious consequences, however if it's standard procedure to take 10 on disabling devices, then i don't mind. What's your thoughts, Val?
  8. Re: [Asydia] OOC: Humble Beginnings

    #88
    The rules make specific reference to taking 20 on pick lock use of disable device, which implies you cannot do so for other purposes.

    I too would consider the disarming of a trap a dangerous situation, requiring a roll by the GM as specified in the skill description.  If you are taking due care, perhaps the GM could award a bonus to the roll.

    If it is standard procedure to allow taking 10 for disable traps, i have not found a reference. I would rule in absence of specific guidlines for requiring the roll.  Traps are supposed to be dangerous.

  9. Re: [Asydia] OOC: Humble Beginnings

    #89
    Jolly good. Thus the ruling for traps is as follows!

    If an attempt to disable traps is made, I will make the necessary rolls and post the result. Pariah: if you still want to disable the trap, those bad rolls you made will be disregarded, and I will roll again for you :D
  10. Re: [Asydia] OOC: Humble Beginnings

    #90
    Been a busy weekend for me, lads - i might not get a post out tomorrow because i want to do it up on the computer and haven't had much access to it. Gimme a day or so and I'll continue as normal :p
  11. Re: [Asydia] OOC: Humble Beginnings

    #91
    The scrawlings on the outside of the well are in an ancient dialect of old Rabble: Zelas, being the only one with the appropriate skill, may try to decipher it, however since Nim is of Sen-Rab origin, if she chooses to aid him, he may add a +5 to the roll.  :read:
  12. Re: [Asydia] OOC: Humble Beginnings

    #92
    Certainly.
  13. Re: [Asydia] OOC: Humble Beginnings

    #93
    val, maybe you should detect magic on it. In fact, maybe you should have done that before the reading. :P Hopefully reading it, won't set it off.
  14. Re: [Asydia] OOC: Humble Beginnings

    #94
    Sure, though to me its a given they are magic :)
  15. Re: [Asydia] OOC: Humble Beginnings

    #95
    Oh, is that all the spell does? Just...detect... magic? Huh. :P Lame.

    Anyways, I wanna make a Knowledge Arcana Check, to identify the type of magic and maybe what spell(if any) the statue/well holds.
    Know (Arc) is +9 mod, and 16 if I roll for it.

  16. Re: [Asydia] OOC: Humble Beginnings

    #96
    Hmm, a little more than that:

    http://paizo.com/prd/spells/detectMagic.html

    If I spend 3 rounds I can make an arcana knowledge check

    " (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) "

    This should likely be a secret roll, so my mods are +6.

  17. Re: [Asydia] OOC: Humble Beginnings

    #97
    The following is shared by Zelas to the group:

    In Old Rabble, the inscription reads as follows:
    So dry, I thirst, and here you come along; do you have some nectar, so sweet and strong?

    A taste of myne nectar so sweet and strong, 'tis all I desire in this hole in which I've dwelled so long.

    Share your nectar, so sweet and strong, and I'll share my vigor that you may dance and laugh and last in lust, and sing the night-time's song.

    Feed me only nectar, so sweet and strong! Or i will repay you with myne poison, if you feed me wrong.



    Zelas's knowledge in arcanery allows him to deduce that the weaves of magic in this object temporarily grant an unnatural vigor and agility to those present the room when it is activated (+2 reflex bonus to ac, immunity to poisons), but it requires the correct reagent placed in the well to activate it.

    More subtle are the weaves of a curse; if the wrong reagent is used, there will be a negative effect on those in the room. The nature of this curse eludes Zelas.
  18. Re: [Asydia] OOC: Humble Beginnings

    #98
    I'm bumping this question;

    Can I appraise/identify the glass vials, or is that more of a value only thing? If I can; 14 +9

    Also, are the gator-sandals magical, or just 'pimpin'?
  19. Re: [Asydia] OOC: Humble Beginnings

    #99
    Humm, lemme get back to you re: the vials; on my phone atm and not sure on the procedure for identifying portions and such.

    as for the rest of the loot, nobody decided to check on the magical status of the other loot so as far as you know theyre just pimpin'! :p
  20. Re: [Asydia] OOC: Humble Beginnings

    #100
    So! Potions can be identified by usual identifying methods, but you can also identify them by taking a sip and using perception with a dc of 15-+ spell level of the potion.
  21. Re: [Asydia] OOC: Humble Beginnings

    #101
    Just what exactly are usual identifying methods? And will the sip consume the whole potion/will its effects affect me with the sip?
  22. Re: [Asydia] OOC: Humble Beginnings

    #102
    Identifying spells. A sip won't affect you; just a tiny taste to see what it is. The potion will remain.
  23. Re: [Asydia] OOC: Humble Beginnings

    #103
    http://strolen.com/viewing/7603

    The Altar of Vazzaz.
  24. Re: [Asydia] OOC: Humble Beginnings

    #104
    Two doors remain! The one on the other side of the corridor past the (probably) disarmed trap, and one along the wall.
  25. Re: [Asydia] OOC: Humble Beginnings

    #105
    Duxo is going to throw a knife at anything that walks out of door number three while we're deciding what to do with sleeping beauty number five.  I don't care if it's his granny, it's getting a knife in the face.
  26. Re: [Asydia] OOC: Humble Beginnings

    #106
    Does Duxo do the honor, or do we earn Sigurd another evil point? Those Blackguards don't come for free you know :)
  27. Re: [Asydia] OOC: Humble Beginnings

    #107
    Switch places so you're guarding door number three and Duxo'll take care of the garbage.  Maybe whisper a speech about how we're going to deal with that vile orc so's that everyone else is distracted.  It'd also give time for the two sand people to finish playing doctor.
  28. Re: [Asydia] OOC: Humble Beginnings

    #108
    What was the poor guard armed with? Hopefully a spear so we can dispatch the beasts without too much risk.

  29. Re: [Asydia] OOC: Humble Beginnings

    #109
    Dammit, I wanted a panther companion...  :rumgone:
  30. Re: [Asydia] OOC: Humble Beginnings

    #110
    Do you have the spells, skills or class features to acquire one?  This would be a good opportunity if the means are there.

  31. Re: [Asydia] OOC: Humble Beginnings

    #111
    Deeeeaaaauuuuuuooouuuh....Do I need any of that? I just thought it could be fun. *shrug* :P
  32. Re: [Asydia] OOC: Humble Beginnings

    #112
    We can just say that I pummel them to death with sling stones after we deal with the orc.  I'm sure there's even rocks lying around I can use so it doesn't cost a whole 2 SP...
  33. Re: [Asydia] OOC: Humble Beginnings

    #113
    Nim will cast Enlarge person on Sigard after the bad guy goes...

    Essentially a held action.
  34. Re: [Asydia] OOC: Humble Beginnings

    #114
    Se, how far is it from where we're at to the door the orc's shooting out of?  And the hall is 10' wide, right?
  35. Re: [Asydia] OOC: Humble Beginnings

    #115
    30' to the door. 10' wide, yessir. Who is up? Nim is, i think!
  36. Re: [Asydia] OOC: Humble Beginnings

    #116
    Nope - holding action until the bad guys go. Do not want to enlarge someone just in front of an enemy attack.
  37. Re: [Asydia] OOC: Humble Beginnings

    #117
    :read:

    ah ha! Of course you are! You even said so! Duxo, do yo' thang!
  38. Re: [Asydia] OOC: Humble Beginnings

    #118
    Val forgot the most important part: Sigurd's longsword now deals 2d6 instead of 1d8. http://paizo.com/prd/equipment.html#_table-6-5-tiny-and-large-weapon-damage
  39. Re: [Asydia] OOC: Humble Beginnings

    #119
    Which is why i included a link to the desc.  :)

  40. Re: [Asydia] OOC: Humble Beginnings

    #120
    Nim is wearing the bracers we found, and she keeps the knight between her and the panther. Attacks of opportunity will likely be incurred by the panther if it goes around him...

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