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OOC

Started by MysticMoon Jul 20, 2011 274 posts Locked

  1. Re: OOC

    #201
    Post away!
  2. Re: OOC

    #202
    Any special wishes anyone?
  3. Re: OOC

    #203
    Moving chapter 1 to a finish today.
    Whoever wants to post prior to closure, please do so:)

    I would like to use this opportunity to check for interest in Chapter 2.
  4. Re: OOC

    #204
    Interest ++;


  5. Re: OOC

    #205
    Wanting to get in that post I mentioned to you in chat a couple of days ago. Please hold.

    Echo:  :aar: holding.
  6. Re: OOC

    #206
    Extreme interest in Chap 2, eager to start whenever you are.  :thumbup:
  7. Re: OOC

    #207
    Hey, just letting you know I'm off camping over the holiday with Rosie Carly  & Lucky so will be away until the 7th or 8th, see you all then, and for those in America, have a happy 4th of July!  :victory2:
  8. Re: OOC

    #208
    A notice:

    I was trying to wrap up Chapter 1 before summer starts; this likely will not happen.
    It is congress and vacation season, and I will be absent for weeks starting around July 10th - so, post, and I will wrap up after you did so.

    If no new development occurs in chapter 1, I will conclude it in the second half of August.
  9. Re: OOC

    #209
    Given that my posting in this is currently non-existant and when I did, it was rare; I'm putting this here to ask Echo to auto-pilot my char how he sees fit. I really would like to get something done here, but my constant empty promises are killing it.

    Due to the ongoing medical s**tstorm I find myself in at the moment and the way it is affecting my cabality to post I think it is better this way for now. My brain fog only lifts for short periods of time (a couple hours at best), and this destroys any creativity I might have been able to conjure up.

    I will still hang around the Citadel when I can. Hopefully, the doc can tell me what's going on (been dragging on too long now) and get me fixed up. Until then, I'm more like a third wheel on a date; awkward and useless.

    Sorry peeps  :pirate11:

    Bit of a garbled post but meh :/
  10. Re: OOC

    #210
    Medical crap still ongoing and no further forward, but am making a conscious effort to catch up here.

    Back on board as of now. New post is up.
  11. Re: OOC

    #211
    Post will occur tomorrow. Afternoon is most likely. Between 1300-1445 GMT.

    I'm going to re-read everything as Echo has helpfully pointed out a couple of flaws in my posting and I'd rather not be irresponsible and break the game because I'm too lazy to catch up and read properly.
  12. Re: OOC

    #212
    Not being an asshat. But, I haven't managed to read through everything again. There is a lot to read and I only have 3 hours to get everything done each day. Please bare with me.

    I have a rough draft but don't want to release it until I've caught up. Hope y'all understand.
  13. Re: OOC

    #213
    Yeah, well, I'm gonna post this evening, taking the captain over, unless Kassy happens to post.
  14. Re: OOC

    #214
    Back onboard, a series of Thunderstorms knocked out the net for the local area until recently, apologies for the sudden disappearance.
  15. Re: OOC

    #215
    I Woke up this morning and found out my main hard drive is full of bad sectors, and windows nearly didn't boot, may be be offline unexpectedly for a few weeks until I can afford a replacement >.
  16. Re: OOC

    #216
    Rafting and vacation in the Mediterranean, will be online very little in the next days.
  17. Re: OOC

    #217
    Lucky!
  18. Re: OOC

    #218
    Envious! Enjoy yourself!
  19. Re: OOC

    #219
    Notice

    Having, finally, found another job I'll be on hiatus from this site due to not having my own Laptop and home broadband.

    Hopefully at the end of this month I will be able to afford both. Fingers crossed.

    Until then I'll be out of commission. I might have the odd Saturday morning where I am able to post.

    I nominate Silveressa to take over my character (if she's OK with that), if not then the GM can have his way ;)
  20. Re: OOC

    #220
    I guess it's my turn? :)
  21. Re: OOC

    #221
    Aye, I can take over Kassy's char if you want Echo, or let you run with her, whichever you prefer is fine with me.  8)
  22. Re: OOC

    #222
    I will give it a thought whether I should run Irina, or whether I leaver her to you.

    On a different note, just a few words on how I GM:
    > Imagine a box with a doughnut in it on the office table.

    > Example A:
    "Do you mind if I take the last doughnut? I could take the last doughnut, as all of you seem rather full."
    "You could take it, of course."
    "I think it would be wise if I take it."

    The GM doesn't post, the doughnut stays in the box, and nothing changes.

    > Example B:
    None of the others seemed to want the doughnut. "Do you mind?" Autumn picked up the pastry.
    GM: "Roll strength to lift the doughnut, you pass, you now have a doughnut."

    Things move.

    So, it's just a formulation thing. But I guess mode B keeps things going.
  23. Re: OOC

    #223
    We're ready when you are Echo.  8)
  24. Re: OOC

    #224
    If you thoroughly read the last posts, they didn't give me anything to react to, because no one really committed to *doing* things. So, I am giving you time to state that your character actually does something, instead of talking about that it might be wise to do something.

    So, please... do post?
  25. Re: OOC

    #225
    Update

    I've been very busy with work and RL this past month. I'm so glad to have begun my return to normality.

    Received my payslip yesterday and will be paid on Tuesday. Laptop will be acquired the following Saturday (fingers crossed) and internet installed the week after that. So in 2 weeks (give or take) I will resume my posting here on a regular basis.

  26. Re: OOC

    #226
    Update 2.0

    Internet being installed on the 10th Nov. Laptop will now be acquired on the 1st/2nd.

    Apologies for the delays. Money never stretches as far as one thinks it might.
  27. Re: OOC

    #227
    To the two active players:
    Feel free do resolve what thou will in the three days until Irina's return; once you both post here that you "fast forward", I'll move the action ahead.
  28. Re: OOC

    #228
    Seems we're off for a hunt currently, although if you have nothing planned of interest during the hunt I'm fine with fast forwarding.
  29. Re: OOC

    #229
    You're of course free to drag Sunny to the side, and tell her that it's talking time, not hunting time.
  30. Re: OOC

    #230

    You're of course free to drag Sunny to the side, and tell her that it's talking time, not hunting time.


    Sounds like a plan, although I wouldn't want to hold up the rp for Val, if he doesn't mind however? (Or we could hold the convo in a separate thread and assume it took place before the hunt while Autumn was preparing and run the hunt in the main thread which we assume happens after if that works for everyone? (Unless Sunny happens to go all River Tam and try to kill Autumn unexpectedly I don't see how the chat with her would prevent the hunt from happening.)
  31. Re: OOC

    #231
    Fair enough, we'll post the conversation in the thread then. Unless you want others in, it's between you and your bunk mate anyway :D
  32. Re: OOC

    #232
    Chapter 1 concluded!
    Good work, crew!

    > We're switching to the d6 system.
    > Lady Wolf is joining.
    > There will be perks and XP, you can be sure.
    > Chapter 2, "A Barrel of Bastards", starts soon.
  33. Re: OOC

    #233
    Okay, everybody, the system.
    Pick up Mini-6 or Star Wars d6, it's basically like that.

    There are 4 attributes:
    Strength, Dexterity, Mind and Spirit.
    All untrained skills use the base attribute.
    Each skill is tied to one attribute.
    Strength is the base for numerous physical skills, and the attribute you use for melee damage and to resist any kind of damage.
    Dexterity is the base for numerous physical skills, and the trait needed to dodge and to hit with guns.
    Mind covers academic endeavours.
    Spirit covers charisma, awareness, intuition and luck.

    Characters have 12 dice to spend on attributes.
    Let's take Autumn:
    Autumn is pretty strong and tough - her Strength is 3D. Any of her strength skills start at a minimum of 3D as well.
    Where Autumn really excels is swiftness and grace - her Dexterity is 4D.
    Autumn is not stupid - a good mechanic should have her wits about her. Therefore, Mind, is 3D.
    The hound is none too outspoken and sometimes rather feral, hence her Spirit is at 2D.

    She has 7D to spend on skills. These dice are added to the base attribute.
    Melee: STR+1D=4D
    Gunpowder Weapons: DEX+1D=5D
    Space Transport Repair: MIN+2D=5D
    Awareness: SPI+1D=3D
    Dodge: DEX+1D=5D
    Pilot: Space Transport: MIN+1D=4D

    Autumn has the following Perks:
    > Body weaponry: the blades and teeth ignore quite a few armor types, but not power armor and similar.
    > Die Hard: Autumn's endurance has been tested, and she passed with flying colours: she gains +1 Health level for a total of 8.

    Autumn has earned 20 character points. These can be used for extra dice, or to buy skill and attribute improvements.
  34. Re: OOC

    #234
    Nice and easy to make sense of. :)

    one question about the 20 points, are they spent on a 1 to 1 basis? (1 point = 1 die) Or is it a different point ratio for skills and attributes? (I assume attributes cost more to raise than skills.)
  35. Re: OOC

    #235
    I think it was 1 point per 'pip'  1 = +1, 2 = =+2, 3 = new die?


    Stats:

    Mind 3D
    Stength 3D
    Dexterity 3D
    Spirit 3D

    Jerome loses a lot of detail due to the number of special skills he had due to formal military training.

    Melee  3D+1D
    Firearms 3D+2D
    Robotics  3D+1D
    Leadership 3D +1D
    Survival 3D +1D
    Land Vehicle Pilot 3D +1D



  36. Re: OOC

    #236

    Jerome looses a lot of detail due to the number of special skills he had due to formal military training.


    Hmm, well we have 20 points to spend on skills, does the Echo version of d6 use skill concentrations like other rule systems? (for example Firearms would be a broad skill with Pistols, rifles, smg's etc.. being concentrations off the main skill.)

    If so then you could buy some of his specialty skills with the 20 points and round out the character that way.

    If the Echo version of d6 doesn't use concentrations then may I humbly suggestion the following:

    Concentrations for a main skill (firearms, melee, etc..) may be purchased at half (or 2/3's?) the normal point cost, but can never exceed the broad skills rating by more than 3. (I.e to purchase rifles at 5d you need to have firearms at 2d first)

    This way we could flesh out our characters areas of expertise within a field like firearms, with the draw back being while we can achieve slightly higher ranks in specialties sooner do their cheaper cost, we become less effective in other broader applications of the skill. (I.e you only roll your rifles concentration when firing a rifle and default to firearms rating when handing a pistol.)

    Just my random thoughts on it at the moment.
  37. Re: OOC

    #237
    Indeed, you are allowed to get specialties for reduced cost - 3 specialty dice for 1D I think, must check (see Star Wars).
    This can improve detail.
    Skill dice cost (old dice rating) per pip - so, getting guns from 5D to 5D+1 costs 5.
  38. Re: OOC

    #238

    Indeed, you are allowed to get specialties for reduced cost - 3 specialty dice for 1D I think, must check (see Star Wars).
    This can improve detail.
    Skill dice cost (old dice rating) per pip - so, getting guns from 5D to 5D+1 costs 5.


    So that means how many points = 1 or 2 dice of a specialty skill? Also do specialty skills start off at a higher rating than the broad skill? (I assume yes since it's rather worthless otherwise) Specially how much higher? (I assume a single die rating, or is it whatever level you initially purchase the specialty skill at?)
  39. Re: OOC

    #239
    a) Yes, you add specialty dice onto the base skill. You may also purchase just a specialty instead of the broader skill, in which case the base is just the attribute.
    b) You get three specialization dice by sacrificing one broad skill die. A specialization is pretty narrow - i.e. flying an X-wing whereas the full skill lets you fly any starfighter; shooting a specific type of gun instead of the whole category, survival in one terrain type vs. all.
  40. Re: OOC

    #240
    Jerome needs perks!
    I will bestow a story-related perk, and Val can pick out one himself (I will make a few suggestions).

    Story Perk:
    No Nonsense: Jerome has kept a cool head in the face of Minerva, Jarvis, Yulo... floating in space after EMP... talking down people holding a nuke.
    Attempts to intimidate, bullshit or frighten him are at -1D.

    Character Creation Perks:
    Jerome is part machine. Choose a perk that reflects his status.
    Suggestions:
    Man-Machine Interface: Jerome is used to controlling machines while attending to other things. His penalty for performing multiple actions is reduced by 1D if one of these actions is controlling a machine with which he's interfaced.
    Metal Endures: Some parts of Jerome never tire. He will not receive penalties for fatigue unless he really should be exhausted.
    Heavy Metal: Jerome gains +1D damage with his metal parts, and has a 1 in 6 chance of ignoring the effect of small arms fire and physical attacks of man-sized or smaller creatures.

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