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Dungeons
32 submissions · Underground
Location
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Hellgate Prison
4 HoH
In a prison without walls, without guards, and without law; what kind criminal would choose death over a prison such as this? One destined to go to Hellgate Prison.
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The Altar of the Sun
Quest entry
A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.
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Caern of the Steam Bringers
Quest entry
A long forgotten city, with surprising inhabitants.
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Deep below the small, peacful country of Vorbild is a dark, impossible maze filled with the countries bad-eggs.
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Malicious Archeology
4 HoH
Quest entry
Sometimes a painting is just a painting. This is not one of those times.
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Tower of Inversion
2 HoH
Quest entry
The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.
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Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.
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The Dungeon Masters
4 HoH
The hooded man leaves the tavern. The group had been assembled. They had recieved the map. 'Now it begins,' he said. He vanishes.
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People are often buried with The Monarchs. If the right people are, they can protect him even after death.
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Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.
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An ecological dungeon
1 HoH
We have all seen articles on how Dungeons don't work. I've seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?
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To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical 'who the heck would ever spend the time making it' but it is fun and a mental challenge for a change.