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48 submissions · Setting Building
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The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incr…
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There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
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Rebirth of the Fleet
1 HoH
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
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I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
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Meta Level submission about the nature of conflict in the Cosmic Era.
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The History of Atheus
Cartography Guild
A basic history of the continent of Atheus.
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A very brief set of guidelines for writing material in or for the Cosmic Era setting
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Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the trea…
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'So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya …
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Common
2 HoH
One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone kn…
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A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might…
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Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.
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The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?
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The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital reso…
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Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a …
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Sticks.. vines.. simple engineering... hut! Coconut... scry magic.. Radio!!
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A boring factual retelling of the complete history of the world
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5 Room Dungeon
Golden
7 HoH
Codex
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
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Worksheet Settings
1 HoH
One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.
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Afterlife
1 HoH
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?