Articles · Setting Building · Game Mastering

Webs of Intrigue

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

90 xp 3,045 views

In my campaign, players are attempting to stop a murder as their long-term goal. In essence, this makes the victim the central component of the web (or classically, as the central point in the web where all the spokes meet.)

That point in the center? Most important character to the web goes there.

From the center, work out the closest associates of that character. For this campaign, I start with Count Vilsador, the target of the murder. Immediately next to him in the web is Maxwell, his Brother, his Father, and his Steward. Directly after come business and political contacts. I then fleshed out my web by adding more contacts to the people the Count knew.


Look ma, It

The web needs more info than just a nice picture of who knows who, who wants to stab who with a pitchfork, and so on. Actually knowing the nature of the people involved, their goals, desires and ways of making money and methods is the brunt of the work. Staring at my web will not reveal that Drogon is an information broker, that Feldas is a sniveling coward, or that Reed is an upstanding honest man. It also does not fill in any player goals.


Woo! NPC details!

Web of Intrigue Advantages:

Easy to spot who is connected to whom.

Dynamic. Web can change as players affect the social situations they are in.

Documents relationships concretely.

Groups NPCs into factions fairly easily.

Web of Intrigue Disadvantages:

Complex.

Hard to reference in game.

Larger webs get exponentially more complicated.

Players can be stranded without a good social contact.

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Award XP

Enjoyed this? Sign in to thank Ted with blade clashes — 5 XP each, up to 25.

5 10 15 20 25

Sign in to award XP.

Rare mark

Hall of Honour

for Webs of Intrigue

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Your shelf

Favor

for Webs of Intrigue

Sign in to Grant your Favor on work worth keeping.

Your Realm

Claim

for Webs of Intrigue

Sign in and Crown a Realm to Claim this as a Holding for the table.

Discussion

8 comments

Reader talk, questions, and feedback — not scrolls.

  1. Cheka Man

    Useful. 3/5

    0 xp Reply +XP
  2. Pieh

    This certainly is food for thought, and I will be sure to consider it when planning my next adventure.

    0 xp Reply +XP
  3. axlerowes

    Running a cocktail party of NPCs can be hard on several levels, first it is often hard to get he PCs to interested in NPC details and furthermore you have to play each NPC with enough distinction so that the PCs can keep them straight, because after all it is only you at the end of the table. I had one GM that would put up pictures every time a NPC was around, and that was helpful, or he would hand outs of pictures when we were in place with a lot of NPCs.

    I would try to go over Pwr Pnt presentation of the NPCs every couple of games, aided by pictures. I would also try and give all the NPCs a sharp (if not exaggerated physical trait) that the PCs could recall. But I have tried the web technique before to keep track of characters and it is helpful in the planning stage (you could also try a family tree type setup), but in actual game play it is not much use for referencing. I would like to very much to read more about this plot and how the implementation of this went in the game.

    1 xp Reply +XP
    1. Ted reply

      I'll see about a summary of the campaign and how the web was used. See, next week they're going to get tasked with dismantling as much of that web as possible- since they hate the city and most of the people in it, they should approach it with glee.

      0 xp Reply +XP
  4. valadaar

    I like this - feels like it could stand expansion, but it is a neat article.

    +.5 for pics :)

    0 xp Reply +XP
    1. Ted reply

      I honestly wouldn't have posted this without the pics- there's no other way of capturing my manic attempts to map out social relationships.

      1 xp Reply +XP
  5. Pieh

    I just noticed the name Danamax on that paper, I will be revisiting the Danamax Rapiers shortly.

    This is still an interesting article. Food for thought, as I said before. And the pictures are a nice addition to this solid submission.

    0 xp Reply +XP
    1. Ted reply

      I'm currently running a campaign set in Danamar, which is taking the majority of my creative juices at the moment. I'm glad you guys are still enjoying what material has found its way here.

      0 xp Reply +XP

Sign in to join the discussion.

Other takes

none yet

No other takes yet — the best compliment on the Citadel is a Retelling.

Bonds

none yet

Curated bonds across the Citadel. Kindred Favors are another thread in the same weave.

No bonds yet.

The graph

Bind a Bond

from Webs of Intrigue

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Browse Articles Seek the Citadel