Items · Crisis · Single-Storyline
Wishmaster
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
A small wooden box, no larger than the fist of a grown man. Crafted each of the three first races. The box itself made by a Human, around its sides runs an inlay of gold stamped with runes. Emblazoned on its lid is the Elven sign of luck.
Inside the box is a scrap of parchment, upon which the owner writes his or her deepest wish. The parchment is then rolled up and put in a cylinder that is then carried hanging from a neck cord.
The wish is said to be granted once the parchment has inexplicably vanished.
Scrolls
Twists, chapters, and details meant to stream with the submission — not general discussion.
No scrolls yet — leave one if you have a twist worth keeping.
Sign in to plant an idea scroll.
Enjoyed this? Sign in and cross blades for Kassy — five clashes, up to 25 XP.
Sign in to cross the blades.
Discussion
Reader talk, questions, and feedback — not scrolls.
No comments yet — be the first voice in the hall.
Sign in to join the discussion.
Retellings
No Retellings yet — the best compliment on the Citadel is a Retelling.
Bonds
Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.
No bonds yet — be the first to bind one.
Use alongside
Submissions that pair well with this one at the table.
-
The Dwarven Beard Explained
A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.
-
100 Word Submission
The basics behind the 100 Word Submission
-
Hemangini Tree
A coveted tree, 100 words
-
The Hemangini Flying Squirrel
100 word pest
-
Setam, the Goddess of Nerves
100-word Placeholder God submission no 2
-
The Shaolangan religion
A 100-word religion
Sounds familiar. Right away, this sounds like a potential game destroyer. Wishes were never meant for PCs, at least not granted ones. Unless it is used as an absent plot device, found only in the end game. Of course, if the villian(s) get their hands on it, they would have to be idiots not to eradicate the PCs with it. If it truly does grant wishes that is.
Typo:
Crafted each of the three first races.
I think this is interesting, because I can see wars being fought between kingdoms and the PCs suddenly being on the run if they had one of these, because if anyone gets to have a wish magically granted, its the King/Queen/Emperor/Shah not a bunch of dirty adventurers
All wishes are game destroyers if the GM lets it. So don't let it.
A decent sub, though there are a couple of words missing.
Okay, this doesn't have to be used in a game-destroying way if you're clever about it. So the parchment has to be vanished before the wish is granted. This could take hours, days, months - it's not specified.
And if the parchment disappears (perhaps only returns in a century meaning one wish per lifetime of the PC's) this could create an interesting guarding/protective plotline somewhat reminiscent of Dragonball: Imagine putting in the following rules -
- It can only be used once before it's exhausted for this lifetime and everyone wants it.
- The box needs to be worn for one week.
- various interested 'parties' are interested in the box
You could create a scenario out of this where the PC's (or an NPC with the PC's if you want to guarantee the right wish is made) need to make a desperate, life-saving or critical wish, but they need to wear the box for a week, out in the open. They need to defend the wearer against evil or selfish beings for as long as it takes for the wish to come true. Mob bosses would want it, doomsday cults have been waiting for decades for the parchment to re-appear, Desperate kings on the brink of war come to beg the players to use the box to save their kingdom and so on!
And perhaps after a few days the box is lost, destroyed or stolen, or the wish squandered. There is only two chances left; two more boxes exist, but now the PC's need to travel to X location and do Y adventurous deeds to collect it.
Anywho. Potential!
Sounds interesting, but I guess the 100 words restriction really hits the style of the description.
yeah, i don't know. When you have to actually crimp/squeeze sentences, leaving out words to fit a 100 words, without getting the point across, it makes me wonder whats the point of a 100-word sub. Write a stub or idea seed.
I noticed the 'game-destroying' aspect of this sub whilst I was writing it. To clarify; it was never meant to be an item for the PC's to use. Its purpose is mainly historical, however; if it should feature in the campaign then only in the hands of an NPC/as part of the backstory.
As always the GM has the final say, and can/should stop any game breaking before it occurs.
Judging by the comments I gather you might like an extended version of this sub?
Though shalt go over 100 words if you must to make the submission read like something readable in a readability reading type of readery way.
Sacrifice the 100 word challenge before you sacrifice clarity!
If you left a lot unexplained I think you just dump the 100 word attempt and make it a normal sub, even if it is short.
Very much agreed. Looking at Shadow's comments, this has the potential to inspire an interesting quest. If the wish can be granted only after a week's worth of fighting off baddie's and running for their lives, then the party can be said to have 'earned' the wish -- just remember that even the most carefully crafted wish can be left open to the interpretation of a GM. Could be so much more, if given a little room to breathe.
Update: Sub re-upload. Was lost to the Void.
4/5 if I had any votes.Nice 100 item ,gave me lots of add'l ideas
commenting challange