Items · Melee Weapons · Magical
The Many-Changing Sword
Freetext Friday. One of the many flawed magic weopon types of the Stolen World
Created by The mystic theurge, Samantha, the Many-Changing Sword is very typical of the flawed enchantments of a world with too short a time to make anything better.
Made in a variety of sizes,the 6 or so swords all have the same property. When first found it will have a minor negative enchantment. after you kill one foe it will set as a minor positive enchantment vs. that creatures species.It will re-set after every kill,it will be negative vs. anything else till you kill it.
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-1/+1
-1/+1
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Honestly, this is a good solid idea.
The post could be cleaned up but I can see myself putting a sword that is +1 against what it last killed and -1 against everything else into my game.
It's a good twist for an ordinary cursed weapon. Not terribly exciting, but solid and functional. I agree with Mageek that I could imagine using such an item in a game.
A mundane, even subpar weapon, until charged with the life's blood of a creature, and then it is primed to deal more damage. I could see variations, such as gaining additional damage potential, increased critical hit chances, etc.
Final Fantasy 12 had a chain system, and the more creatures you killed of the same type, the greater the rewards they dropped. While pen and paper doesn't work the same way, I could see a weapon becoming more and more potent as it hacked and hewed it's way through the same type of foe, becoming nigh unstoppable until it is used to fight something else, resetting it, or throwing a classic DM curveball, the leader of the goblin horde is a night elf, making the bonus useless against it.
Agree with the current comments.