Dungeons · Any · Rooms/ Halls
The Littered Halls
You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains... there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange... unless....
Quest entry
Quest - Into the Dungeon
It's Quest time once again! This time, we want Dungeon submissions. Anything that would fall into the Dungeon category counts. You get a bonus 10 XP for Quest submissions. What are you waiting for? Create Dungeon bi… Open the quest
Full quest brief
It's Quest time once again!
This time, we want Dungeon submissions. Anything that would fall into the Dungeon category counts.
You get a bonus 10 XP for Quest submissions. What are you waiting for? Create Dungeon bits! Do it now!
The winners of the Dungeon Quest will be the first Citadellians to receive Strolen.Com T-Shirts!!
The 'dungeon' is quite legitimate. It is the former lair of (Insert dark and dangerous local menace from your world). You are sold a map of some antiquity and it is genuine. The location was on the outskirts of civilization generations ago. It is also the last known location of an important item.
Today, there is a good sized village not far from there in the lowland. There are similar villages all around this region, as a religious group has move out here to find some peace. There has been (at least) two generations of kids from the village that have roamed the hills here. They found the opening long ago. Some kids kept it secret, others brought their friends. You see, the people in these parts belong to a strict sect. The freedom they could find here was important to them.
The kids spend time alone here. They sing and dance (something prohibited in the village). They have parties. They couple. Some practice with small slings against the rats. They do all sorts of things in this set of halls.
Now those kids are parents (and grand parents) themselves. The halls (as the locals call them) are an open secret... something that everyone conviently forgets when they become an adult.
Now if someone who is skilled in woodcraft can tell you, there is almost a trail made leading to this place. (Of course the map takes you up this torturous course. So if you encounter kids here, they will go, 'why did you come up that way, it is easier *jerks the thumb* that way'.)
There is a small warren of cave walls and carved hallways here, about 10 rooms and 18 hallways in all. There is trash and the remains of the kids who have been here in these wall. Any traps that were here have long been triggered and broken by the kids.
Now most adventurers might just turn around. Their mighty dungeon has been looted and invaded by kids.
However, in the back of the halls, there is a chasm - A deep and dark and dangerous chasm. The hall that leads to it has been blocked off by a couple of up ended tables long ago. If the adventures follow this route, they will find the rest of the Lair of 'Dark and Dangerous Menace' with the rest of its traps and trick, and the artifact/ item they seek.
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Also for this quest
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Use alongside
Submissions that pair well with this one at the table.
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The Mountain of Boats
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb o…
-
Crawlers of the Dark
In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly wi…
-
The Noil Ruins
From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder...
-
Malicious Archeology
Sometimes a painting is just a painting.
This is not one of those times.
-
Mugama, The Gold That Is Not
Nestled between the towering cliffs of the Zorian plateau, lies a vast cavity that is wide enough to swallow an adult bull elephant with enough space to spare f…
-
Tower of Inversion
The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.
Not much to say, aside from it being an interesting base for GMs to use.
hmmm...I was expecting more, but it just sort of went flat at the end. As I was reading I got this Lord of the Flies idea where the kids, not quite the Precious Moments figurines of some imagination, are stirred to darker acts by the simple presence of the halls.
Sure, this is where alot of them experience their first encounters of alcohol, illicit substances and the opposite sex, but what's to say this isnt the first place they beat someone almost to death, or the first place they begin to assert concepts of dominance, submission, hoarding and bondage?
Idea materials - Lord of the Flies, Apt Pupil, the movie, and possibly any horror slasher movie with foolish teens.
Yes, but since most of these kids come from a nearly Amish like background, they will not be going 'that far'. This is more harrowing (doing things normally not allowed), rather than a full drop into depraved freedom.
And again, this is just a hall... part of a bigger whole. (Just like a door or puzzle).
Personally, I like this very much. Most dungeons, much like these kids, are probably no longer 'virgin' by the time the adventurers find them. We always seem to forget that. Not every idea has to be a complete thing in itself, and this is very useful.
Yes... most dungeons should be like obscure national parks... yes they are mostly wild, but really people have been there before.
It is just a piece. That is why this is a Hall (being just a few halls), instead of a style (how we would define an entire dungeoning area.
It is a fun thing to add to a dungeon.
I like this idea, especially when one tries to take a realistic approach to dungeons and the like. Unless something is absolutely secret, or actively defended, it will eventually be looted.