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Dungeons
55 submissions · Rooms/ Halls
Location
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So you have been tasked with infiltrating the Ministry of Fandom eh? HA! Sucks to be you! No one has ever successfully breached the Ministry of Fandom HQ and lived to tell about it.
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A Guild of Technomancers facility built around the Forge of Woe to contain the extreme levels of radiation emitted from it.
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An ancient tomb set beneath a small hill-town holds a dark secret...
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The final test for Guild candidates is to complete the Escape Room.
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'This is a clean room environment. So we will have to pass through decontamination before we can enter.' Researcher Gorgron Rogbutt, an Orc.
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'Here lies a peasant child scarred by the heat of battle.Fighting not for glory but because he just wanted to live,His despairation led him to victory.'~ Carved on the ornate stone doors leading to the large tomb.
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30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where …
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You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.
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In the desolate wastes of Antarctica, under thick layers of ice and snow, forgotten by the world and only remembered in a few databases of the ancients: There lies Psilabs; a major research complex into the human psyche and the powers of th…
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Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.
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An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in fr…
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The Bibliorynth of Zhao Zweh
Oekaki
Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...
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'She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge…
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'The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, accord…
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Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?
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Escape From the Tower
1 HoH
After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .
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The Lost Imperial City
1 HoH
A Five Room Dungeon about finding the Imperial city of The Lost Empire.
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The Keep Beneath the Dusky Star
Golden
9 HoH
Codex
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of t…
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Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right? This is an introductory low-level adventure I use to get familiar …