Dungeons · Any · Traps

Lazy Susan Trap

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

145 xp 6,777 views

This trap is a cunning one. A key passage had a cul-de-sac built onto it during the initial construction. Once it was completed, the resident arch-mage cast a powerful enchantment over the intersection of the cul-de-sac, and the main passage. It was a simple, yet effective illusion that caused the party to deviate into the cul-de-sac. The illusion gave the impression of an endlessly long passage that could not be escaped by returning by the way they came. In essence, the party would be left to run itself to exhaustion, or even death as there was no escape from the powerful illusions.

The Key:Fifty steps from the eorlingas/guided by that which is sinister/Through dreaming eyes

What it means: The junction of the passage is marked by a painting of an unknown and obscure man. He was once an eorl of a lost kingdom. There are other paintings along the wall. Fifty steps is the length of the intersection of the two passages. The Arch-mage who created the schematics for the trap was left handed, and sinister refers to the left hand and dexter refers to the right hand, thus mbidexterity literally means both right hands. Placing the left hand on the wall as a guide keeps the PC on the right path. Dreaming eyes are closed.

Close your eyes, left hand on the wall, count 50 steps. you are past the trap.

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Enjoyed this? Sign in and cross blades for Scrasamax — five clashes, up to 25 XP.

Sign in to cross the blades.

Rare mark

Hall of Honour

for Lazy Susan Trap

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Discussion

6 comments

Reader talk, questions, and feedback — not scrolls.

  1. MoonHunter

    A good trap with a solid solution.

    0 xp Reply +XP
  2. Cheka Man

    Useful to keep the tomb robbers and fantasy equvilent of double glazing salesmen out.

    0 xp Reply +XP
  3. Zylithan

    Nice idea. Reminiscent of 'the labyrinth'.

    0 xp Reply +XP
  4. Murometz

    Nifty!

    0 xp Reply +XP
  5. valadaar

    Good trap, though things like 'no escape' bother me. All illusions, the product of fallible mortals, can be broken with sufficent spellpower or other attributes/resources. Extremely Difficult, yes. Impossible - no.

    0 xp Reply +XP
  6. Ancient Gamer

    Hmmm...

    An original trap, but I fear the consequences should the party not make it. The TPK potential is too high, so I would have lowered the difficulty a bit, for instance by allowing idea checks to help them out with the quiz, or as val said, by allowing magic dispelling and such.

    3.5/5

    0 xp Reply +XP

Sign in to join the discussion.

Other takes

every piece can be retold

No other takes yet — the best compliment on the Citadel is a Retelling.

Bonds

0 bonds

Curated bonds across the Citadel — sign in to bind a bond. Kindred Favors are another thread in the same weave.

No bonds yet — be the first to bind one.

The graph

Bind a Bond

from Lazy Susan Trap

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Browse Dungeons Seek the Citadel