NPCs · Scenario Based · Mystical
Imnoctum Novalumis
The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
Quest entry
Quest - Let there be Light
Don't fear the Light! Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun. Experience Points rewarded for every Light quest submission du… Open the quest
Full quest brief
Don't fear the Light!
Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun.
Experience Points rewarded for every Light quest submission during the time frame with 150xp to the first place winner and 100xp going to second.
Let there be Light!!
Imnoctum Novalumis.
Imnoctum is a fey-being of dubious origin. Some say he is the physical manifestation of the untouchable stars in the night sky. He stands at exactly seven feet tall, but is often seen sitting. His elongated torso and stiff demeanor make him look awkward and primitive. His hair, of an equal length all around his head, is the color of the night sky; and is broken only by his eyes that shine through like jagged starlight, pure and bright, yet sharp and dangerous.
Imnoctum likes to play games, often introducing himself as Mr. Nova, he plays games of the mind. His favorite game is to send adventurers scrambling all over the worlds and sub-worlds looking for very specific things. Once you enter one of Mr. Nova's games, you had better be prepared for a long quest to save everyone you have ever known.
Mr. Nova has a strange power that, combined with his odd appearance, makes his threats that he will murder everyone you know seem almost likely. He can pull names from people's memories, and get a brief glimpse of their relation to each other. His powers include telling you who your mother is, though you've never met him before this could still be an easy to discover bit of information. Yet he has more. He knows the name of the barmaid that slapped you, he knows the name of your rivals and friends, ones even you might have forgotten. The most amazing thing is the casual demeanor in which he lists off these people and tells you how he might kill them and everyone they have come into contact with.
He is not a purely evil being, nor is he incredibly powerful, he is a trickster at heart and loves sending fools on fool's errands. When he starts a game, he rarely finishes it, eventually moving on to other targets and letting the players of his game assume they were the heroes that stopped the murders of thousands of people. In reality, Mr. Nova has never killed anyone and never intends to. He just enjoys the mad scramble for odd components that the heroes think they need so badly
In truth, Imnoctum Novalumis is a cursed being, cursed to walk between the stars and the earth until someone calls his bluff. His story began hundreds of years ago when he was a bold and daring jester in the Star Court. Just another star among those in the sky. He would entertain the moon with his strange antics, but the sun disapproved. Imnoctum would take the moon of various adventures all within her own head. The sun thought Imnoctum was deluding her to his own devious ends, as all the stars would love to do. So, Mr. Nova was cast out of the realms of the starry night and forced into the mortal world. Cursed until his ruse of a dangerous game was dissolved. His curse involves never telling the truth, never sleeping or eating yet forever living, and never being able to look up at the sky.
Mr. Nova behaves like a boisterous game show host at times, or a serene boss at others, almost as if he was two different people. When the heroes find an object they seek, he usually appears with a puff of smoke, some loud noise, and a few flashing lights. But, when you find him, he is usually depressing, morbid, and serious. He just sits and stares at you, looking into your mind almost.
If anyone ever manages to pierce Mr. Nova's game, and see the truth. He will gladly give them his power of knowing common names, then return to the stars where he will sleep, in peace, among friends.
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Also for this quest
Other entries under Quest - Let there be Light.
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Unthar, the Sun of the Dead
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
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Temple of the Golden King and Silver Queen
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Lytharian's Luminescent Orbs
Apprentice: “Master, this ritual must be performed under an eclipsed sun. We'll be here until next winter if we want to complete it!”
Mage: &ld…
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Spectacles of Hidden Truth
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Veracit's Furball
It's so cute!
Wait, why is it glowing?
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The Hollows of Teragaius
A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are …
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Chalice of the Silver Queen
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
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30 Spirit Lanterns
When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or …
Use alongside
Submissions that pair well with this one at the table.
-
Unthar, the Sun of the Dead
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
-
Temple of the Golden King and Silver Queen
No shadow may find a home within its walls.
-
Spectacles of Hidden Truth
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of se…
-
Veracit's Furball
It's so cute!
Wait, why is it glowing?
-
The Hollows of Teragaius
A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are …
-
Chalice of the Silver Queen
Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.
Why so seriousss?
This carries a Joker vibe, and, in fact, can benefit from being acted out like him - a show of madness so ripe and thorough that not for a second you doubt his will to murder, his utter lack of conscience and sociopathic amusement at the misery of others.
Echo likey.
I like this, but wouldn't he be released from his curse the moment he meets a person who is truly chaotic evil? One who wouldn't care the slightest if everyone he ever knew was ground into dust?
There are some good lines in this write up and it is useful NPC.
Agree with Axle on this one. There is a lot of potential here!