'Veracit didn't say how this... thing... is supposed to help us see in that cave.' Roderick said, moving in close to the small ball of fur that sat still on the mage's desk.
The ball wobbled, before standing up an inch on four stubby legs. Roderick stumbled back a few paces.
'I'm hungry!' The ball squeaked.
Roderick sighed. Why me? Why do I agree to watch his lab?
Veracit's Furball was created by the mage Veracit during experimentations with light sources and its effects on life. Although only one was created initially, Veracit's furball managed to propagate widely and freely.
APPEARANCE AND BEHAVIOR:
Veracit's Furballs range in size from a baseball to about the size of a softball, taking into account their fur. Their four stubby legs are the only non-spherical thing about them. Fur color ranges from brown, rust, black and white. Most furballs are of one color, although multi-colored or almost calico patterns have been observed. Veracit's furballs have black skin, although usually this can only be observed by looking at its legs. Furballs run awkwardly, but are capable of keeping up with most cats. Furballs can jump about a foot high, able to clear most steps.
Furballs can speak in a high pitched voice. They generally remain still unless threatened or are following an individual. Furballs are affectionate, witty, and chipper. Most often furballs communicate a desire for food, although they will have conversations if prompted. Furballs feed on light, and enter a deep hibernation if unable to absorb light for a long enough duration. Furballs can cause light sources to flicker out from feeding, especially magical sources.
Upon being asked, Furballs can emit light like a torch or lantern, depending on how well fed the furball is. They can sustain this ability dependant on the amount of light consumed recently. For feeding, sunlight is preferred, although light spells, torches, lanterns and fire may be used. Furballs will cause a small light source (IE: Torches, light spells, ect) to blink out and stop working when feeding.
Veracit's Furball is an alternative to the normal torches and other light sources usually available in a game. They should be played as simple, happy creatures, more than willing to give aid or provide light in dark places. Allowing players intelligent light sources can add character and flavor to a game, and the need to keep their source of light 'full' can lead to interesting situations. Furballs are also mobile, and can free up a small party from having to hold a torch.
Don't fear the Light!
Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun.
Experience Points rewarded for every Light quest submission during the time frame with 150xp to the first place winner and 100xp going to second.
Let there be Light!!
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? Responses (12)
Very good,I wish I could vote on it.
These would be great gifts to children -- little cuddly, friendly night lights! How fast can these things move, and can they jump? The hour-long limitation seems a bit short to use them as the primary light source in most dungeons, but you could probably send one scuttling into darker nooks and crannies where torchlight (and torch bearers) can't go. How long do they need to recharge?
No longer a stub since Cheka complained.
Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)
Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.)
Great sub, thanks for clarifying the speed/jumping. Love these little things.
I love them as well. 5/5
Very cute and fun. The part with 'I'm hungry' reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?
I like them. Good work.
A neat critter. Not very powerful, but fun and original. I like it. I'll add them to my world.
How do you 'turn them on and off'?
Ask them. They can control their glowing at will.
If they don't last long enough, just bring more of 'em. Bring ten in the dungeon. Heck, bring thirty. If they eat light, they probably won't leave any messes in your pockets.
Update: Added to quest as per Dossta's suggestion.
Great fun, especially if they ask for food in the 'appropriate' moment.