City of Rivals
Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d'Ars (the Crimson Mace) and L'Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city's businesses, providing security for their members, but causing sectarian tensions between communities.
Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d'Ars (the Crimson Mace) and L'Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city's businesses, providing security for their members, but causing sectarian tensions between communities.
Start the characters off separately as they arrive in Erezzi, trying to make a living for themselves, buying a shop and setting up a business. Then get them enrolled in one of the two organisations (it would prove most interesting if they ended up in different organisations: think of the intra-party tensions that would ensue!).
The characters could be sent off to disrupt meetings of the other consortium and kill the leaders, they could be captured and tortured and have to escape, but eventually they're going to meet up with one another, and realise that maybe things would work so much better if they all cooperated. Or maybe they'd see it as an ideal opportunity to get back at each other.
In the end, they could be captured by the authorities and banished for membership of an illegal consortium. Then they'd have to survive in the wilderness outside the city of Erezzi and try to forget their earlier enmities...
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? Responses (9)

The tension between the rivals is ripe for abuse by the DM.
They could be met by one group that is pretending to be the other group and hire them to do something to harm the other group. After the first contact the initial hirer could either continue to abuse the players by playing them agains the gang he is pretending to be, or just abandon them without paying. When the players go to confront the actual group for their payment they find out they actually acted against them are marked men. Do they get captured and escape, or do they try and find the man that played them and return some destruction on the other group?

Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).
This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge?

Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).
This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge?

A cross between Belfast and Palermo. I like it.

Belfast and Palermo! Thats poetic Cheka! Well said!

I'm interested in the plot, my only suggestion would be to flush out the two consortiums. Maybe that belongs here, or maybe in the organization section linked to here.

Interesting.

A good City to drop into most any medieval to renaissance setting.