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348 submissions
Focus
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When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood…
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The Tower of Troubles is a Mages guild where young wizards and sorcerors are trained in the Art. It arose as a compromise between the gods of Bareel and the human practitioners of magic.
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Spell Crystals
2 HoH
Millenia ago the Gods changed how the mystical forces on the world were governed and used. No longer were the mortals able to pluck the power from the very air and use it. So they altered it, thinking the mortals were not clever enough t…
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Roman Legion Ranks
1 HoH
Rome. It was defined by its Glories and its Horrors. What were its military's ranks.
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Rank Systems
1 HoH
I am always looking for rank structures to use in games. It is my hope that you will share some of your historical knowledge or ranks and/or reveal to us the hierarchy of ranks in the games that you play.
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Food is Life. Food, what is eaten, when it is eaten, and how it is eaten, says a great deal about a culture.
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Every culture has a different idea of what constitute's breakfast. Even regions inside the same culture can vary quite a bit (like grits with hot sauce in Texas or Fishcake mix in omelets in New Hampshire). What do they consider 'food' firs…
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The School of Jundera is the most ancient school of Amandaeanic magic. Few know it's history.
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Do you Remember?
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The Seeker was a mystic guardian from long ago. He was a hero and a companion to Greater Heroes. To ensure the Realms would be protected, he charged his apprentices to teach others.
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BlenderofSixElement's Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement's Way.
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The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.
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Folk Magic
1 HoH
Codex
Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been…
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Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.
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Schools of Magic
3 HoH
Codex
These are mystic traditions and their attendant sources.
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The End of the World
3 HoH
Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.
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This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat. If your character has access to such a deck, you will use these rules.
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Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.
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Of Spirits
2 HoH
When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own,…
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Of Saints
5 HoH
Codex
Saints and Sainthood: The inside story on the ascended