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Organizations
78 submissions · Country/ State
Focus
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Background material for a Novel based around street racing, drug culture, and a tyrannical state. The Big Six represent the six most influential groups in the underground culture of Speedworld.
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When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression.
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Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The gui…
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The Guilds of Efeterthrop
Cartography Guild
The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge.
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With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos?
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Vartanadel Royalty and Nobles
Cartography Guild
The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite…
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Inanna's Avenging Hands
Quest entry
'If we the poor cannot enjoy our lives, you the rich will have yours taken away.' Police statement taken from a captured cultist, a member of Inanna's Avenging Hands.
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Hematófago
2 HoH
The short lived and chaotic vampires of northern Mexico
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The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle.
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A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves
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For a long time the Goblin criminals did not have their own organisation to protect them...until now.
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The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
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'Kobolds have an empire? Since when?'
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The Nation of Parna
Codex
Dwarven Guild
Parna is a human nation in a fantasy realm. This is an outsider's description of that nation with a focus and the cultural and the ethnic groups within the nation.
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The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.
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A theocratic sect that venerates the worship of women as divine
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Radiance Unlimited
Codex
A new source of power and wealth - a new source of conflict and danger.
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Many knightly orders play lip service to women, but few take it seriously, and even fewer would allow women to join their order and ride in the ranks with them as equals. Yet the Knights of the Lady, it seems, truly do think of women as equ…
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All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong…
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The Gauran Dau
1 HoH
The beast within became the beast without; ferocity and might blossoming in corpore upon the flesh.