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818 submissions
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Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.…
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The Hell of Dry Bones
3 HoH
The earth is bleached white, and brittle underfoot. Ribs and vertebrae litter the ground like driftwood and in the distance, colossal bones of slain giants rise like hungry fingers clawing at the iron grey sky. The wind rises, howling throu…
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The Road
1 HoH
The Road... traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.
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The Crystal City
2 HoH
A thousand years ago,the Red and the White mages almost exterminated each other in a magical war so great, that the very mountians were turned into quartz.Centuries passed and the magic died away enougth for humans to visit the area and rem…
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A city lost in time. A city in ruins. Knowledge was they key staple in the city until mortals believed they were smarter than the Gods.
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"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of …
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Cities are dynaimc organisms, alive in their own right. They grow and develope their own natures and their own cultures that are unique to them. Some are eloquent and grand, while others are slightly dirty, and willing to be bought. But any…
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Blackrose Academy
1 HoH
Blackrose Academy was built as a center for anyone wanting to learn. It houses some of the most intelligent and brilliant minds of its time. People would come from all around to study magic, languages, warfare and tactics, among other th…
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Princess Avenue
1 HoH
The street is wide, and smoothly paved, with trees planted along the sides. The houses are mansions and palaces, each surrounded by stone and ironwork walls that are as much decorative as they are protective. These are the summer homes of t…
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Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon's Hills where all manner of rich treasures are said to lie unlooted...
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Stormshroud
1 HoH
The darkens as travelers draw near, the wind begins to pick up, to howl. Here, the sun does not shine, the stars and moon are forever hidden by the Stormshroud, the eternal storm...
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This small centrally located country town appears to be another sleepy hamlet deep in the farm country. The buildings are idyllic. The farmers appear to be more properous than most. Everything appears perfect. There is a secret here that ev…
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There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.
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After the death of Princess Dora Rurik of the powerful city-state of Pier Point, rumors began to leak out about the wonderful treasures buried with her body...
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Talahar, the blending of steel and magic to create an unstoppable army and men..
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In the forest, there is a small vale where there are no cats, and only the battered ruins of a long dead mage named Gargamel.
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Abasil, home of the Wood Elves
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Magical energies abound in the land around the Pit of Infren and Last Stand. Magical mining towns would abound in this fertile area, if they could survive.
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Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.
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Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.