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This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games. It is modified from my previous Zelda-style …
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This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
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The Town Eater
4 HoH
For three long days the violent storm had ravaged the town of Iolinas, and the townsfolk had begun to wonder if it would ever end. Strangely, towards the end of the third day, the rain stopped suddenly, though the winds still buffetted the …
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Barrows of The First Men
1 HoH
Quest entry
The First Men buried their Kings and 'Big People' (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not. The First Men were closer t…
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Dungeon National Park
1 HoH
Quest entry
Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it. Department of Dungeon Preservation
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Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior…
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Arascan Burial Customs
2 HoH
Graves of a small, little known folk, exotic as dangerous.
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Dungeon Organizations
Codex
There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.
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Ochre Door
1 HoH
'It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?' Journal of Thomas Mccannon.