This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games. It is modified from my previous Zelda-style Dungeon Generator, to provide a more traditional dungeon crawl experience.
This adds secret doors, skill challenges, multiple entrances, and loops, and removes Zelda specific things like the dungeon item and boss key.
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Scrolls
Twists, chapters, and details meant to stream with the submission — not general discussion.
Great!Really good algorithmI will try it asap
Great!
Really good algorithm
I will try it asap
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Great!
Really good algorithm
I will try it asap
Sorry for the wrong place of my comment
^__^