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138 submissions · Gaming - In General
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Forsooth!! (whatever the hell that means) Ever since I bought a copy of Jeffrey Kacirk's Forgotten Words tome, I have become somewhat obsessed with, well...forgotten words. As you read these bizarre, often-silly, and sometimes downri…
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Have you ever looked at a game in progress and wondered, 'i dunno wat this is about.' Allow Moonhunter to posit an answer.
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My First Character
3 HoH
We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D. Got this idea whi…
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The Old World
Golden
5 HoH
Many times the Old World has been mentioned in my works. Submitted for your approval...The Old World.
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D'hui said, 'What is 'homebrew'?
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Torture...pure and simple.
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Language Aquisition
2 HoH
Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language...
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A guide on creating legal codes for games, history, examples, and why bother?
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Curses
1 HoH
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.
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A Dash of Salt
Golden
10 HoH
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may I present. "The Official Strolen Citadel Cookbook".
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Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun.
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One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in ti…
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10 in 10
4 HoH
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
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Explaining Roleplaying - The MoonHunter Way
1 HoH
Codex
Everyone has their own take on what roleplaying games truly are. This is mine.
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This is the tale of how Princess Amber liberated Vallermoore from it's mad Queen.
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True Immersion
3 HoH
You can talk the talk, but can you walk the walk?
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Looking for some information that might explain what is going on? How you can get involved? How to play?
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A perfect gamer is
2 HoH
A very short piece
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Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.
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Weapons and Realism
1 HoH
This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you've ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.