Plots · Hired · Single-Storyline

The Wyrde Woods

Deep in the woods, something has gone wrong. Travellers are disappearing like flies and the townspeople are wary of passing under its shady eaves.

60 xp 5,640 views

Deep in the woods, something has gone wrong. Travellers are disappearing like flies and the townspeople are wary of passing under its shady eaves.

But needs must, and a party of merchants and errand-runners band together to brave the dangers of the forest and bring vital trade between the towns of Eormlad and Frale. The PCs belong to this party. One of them is running an errand for a local wizard, carrying an unknown item in a small, locked box for Dega, wizard of Frale.

In actual fact this artefact is an item stolen from the druids deep in the forest, and has great magical power. Since it was stolen three months ago, the druids have not been letting anyone pass through the wood, and hence the grisly disappearances. The druids will send creatures (natural and magical) to pursue the PCs and try to regain the item, though the PCs may not realise what it is they are after. And when they do, will they be willing to give it back?

Scrolls

0 scrolls

Twists, chapters, and details meant to stream with the submission — not general discussion.

No scrolls yet — leave one if you have a twist worth keeping.

Sign in to plant an idea scroll.

Award XP

Enjoyed this? Sign in to thank ephemeralstability with blade clashes — 5 XP each, up to 25.

5 10 15 20 25

Sign in to award XP.

Rare mark

Hall of Honour

for The Wyrde Woods

The Hall of Honour is your mark on a submission you believe is frick’n awesome — so good you would jump in front of a dragon’s breath to protect the scroll it is written on.

Bestowing HoH also highlights it on the front of the Citadel for about a day, so others see the recognition it earned.

You may bestow HoH on the same submission up to your level (with a short wait between strikes). Five distinct HoH voters raise a work to Golden.

Your shelf

Favor

for The Wyrde Woods

Sign in to Grant your Favor on work worth keeping.

Your Realm

Claim

for The Wyrde Woods

Sign in and Crown a Realm to Claim this as a Holding for the table.

Discussion

5 comments

Reader talk, questions, and feedback — not scrolls.

  1. MoonHunter

    3 years 600 hits and no comments. tsk tsk.

    0 xp Reply +XP
  2. Spark

    3 YEARS? My god! Well, it's a bit short, with not much detail, but it's a good start for DMs willing to flesh it out themselves. Which also leaves a lot of freedom for them, which could be a good thing - I just like to see a little more background and information.

    0 xp Reply +XP
  3. Ramhir

    Good idea, but much too short. Need more detail on the woods, what is happening there, and the artifact that is causing it. Not enough detail to be able to drop it into a campaign.

    1 xp Reply +XP
  4. valadaar

    A nice start, but I really would like to see more.

    0 xp Reply +XP
  5. PoisonAlchemist

    My big question is why are the druids abducting/killing travelers between the towns who most likely are completely ignorant of what is going on? I agree the idea needs to be more fleshed out, particularly the magic item. What could druids want so badly if they are taught to derive almost everything from nature?

    0 xp Reply +XP

Sign in to join the discussion.

Other takes

none yet

No other takes yet — the best compliment on the Citadel is a Retelling.

Bonds

none yet

Curated bonds across the Citadel. Kindred Favors are another thread in the same weave.

No bonds yet.

The graph

Bind a Bond

from The Wyrde Woods

Know a piece that belongs with this one? Bind them together so every reader who finds one can find the other. Choose how they are bound.

Sign in to bind Bonds.

Browse Plots Seek the Citadel