Plots · Discovery · Single-Storyline
The Trial
This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.
The village of Marne sits on Marne hill, surrounded by the wisp-haunted fens, bogs and marsh which stretch out west of the forest. The atmospheric pall of mist which hangs over these bogs in the early evenings doesn't only _seem_ sinister...
Marne has had its share of witches, and this coven are no exception. Baby-stealing, sacrifice, satanic cavortions, the lot. At least that's what the prosecution allege.
This adventure is based around a witchcraft trial. The (innocent) witches have to adventure around trying to collect evidence and witnesses to prove their innocence, which is surprisingly difficult when people slam their doors and window-shutters out of suspicion whenever you hove into view. The prosecutors have to get witnesses who can testify to having seen the witches at their satanic practices.
But the main event of the adventure is the court case. This could be enacted out with the GM as judge. PC witnesses are examined and cross-examined by PC defence and prosecution counsel and a verdict is reached.
This gives the opportunity for further adventures in a campaign: maybe the witches want to try to escape from gaol before their execution (if they are found guilty, that is).
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If you are not up for the court cases, could have the PCs just coming through during this trial. They could stumble upon some real demons and destroy them proving the 'witches' innocent.
Or perhaps they see the demons and maybe tell some of the same stories that the 'witches' tell and then be accused themselves. The true demon hunt could begin then, or the PCs must escape and try and clear their name by getting rid of the real demons. In the meantime the 'witches' could convince the mob that the PCs are the true demons until they prove themselves innocent and throws it right back to the plot above with a twist.
Someone is onto the witches and that person tries to contact the party but runs off to hide when realizing that the witches are onto them.
Believing themselves to be under possible scrutiny, the witches frame themselves poorly. They hire the party to prove their innocence leaving a trail of breadcrumbs (bits of evidence) for the party to follow to the one that knows the truth.
A few clues should reveal that something is amiss.
The witches want the party to find the witness. Once doing so they intend to do away with the party and witness and point the finger at the witness and the party as accomplices so they get away and don't have to pay the party.
Hope this isn't too cliché.
I think combining Strolen's with Ria's suggestions would make this more generally usable.