It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river's channel above its usual level. The 'over-channel' spreads a few hundred yards on both shores of the river. This was to be a sufficient safeguard against any flood.
Codex introduction
It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river's channel above its usual level. The 'over-channel' spreads a few hundred yards on both shores of the river. This was to be a sufficient safeguard against any flood.
The river, with intensive fishing done upstream, is not much attractive here... moats filling it with all unpleasantness and filth of the city. With floods being somewhat regular, decent people, especially those with money would never move here. Logically, the poor people built their huts and shacks, creating a poor neighborhood where the lowest live.
Every five to seven years, the flood returns. And every time, some poor don't manage to escape, or even forget, the drug addicts and madmen. The huts and everything is washed away, cleaning up the mess that was here... so thinks the average citizen. Indeed, most prefer it the way it is. No need to get excited, the Flood will sort them out. Some filth washed away, some more always shows up.
This Neighborhood is located on the down-stream part of the river, after the harbor and the few fisheries. The huts are freely strewn on the shores, ironically there is more free space here than in the crowded streets of the city itself. Most decent citizens never get around here, and even the guardsmen are sent here as punishment. Luckily, there is little crime and not much noise. It seems as if the locals are always waiting for their end.
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This one does not make as much sense as many of the others I have read.
Well, this is yet another take on on the 'Poor Quarter', where you can find the lowest scum, drugs and the usual trappings. I hope I have given it at least some uniqueness and atmosphere.
It could handle an update... as many of my other posts. Ideas for improvement are welcome though!
A useful detail to be added to an adventure - just so happens that something important is in this floodplain, and of course, a flood is coming or in progress when the PCs need to be there.
An update would be nice of course, but it is still a good detail one can use.
Yes, there could be useful items or informations here... for a start, it is a good place to dump bodies of victims without being seen - or hide for those that need to.
Thanks for bringing it up!