The Ring of Wound-Binding is an interwoven series of silver and gold, looking like overgrown vines intertwined. In the center they hold a large pale amethyst. When the stone is touched to an open wound, a reaction is catalysed that seals the wound. It is not completely healed (and no hit points or other game mechanics are restored), but no further blood loss will occur. The stone's touch also brings a soothing coolness. In addition to stopping dangerous bleeding, the ring's touch helps alleviate the itching from rashes, some infections, the touch of toxic plants, or first-degree burns.
The Tourniquet Ring is another healing ring, but one used for much greater injuries. This ring consists of tightly wound & woven copper threads. This ring can be stretched out & placed around a bleeding limb. The ring then constricts, shutting off bleeding. Tourniquets are serious business, and almost always mean the loss of the limb, but this is the price paid to save the person's life. The Tourniquet Ring can sense spilled blood, and becomes much easier to stretch into a larger circle if blood is in the air. Otherwise it takes some effort to get it to budge. The ring can also sense when the limb it encircles is bleeding, and automatically constricts powerfully. If there is no bloodloss in that limb, there is no constriction. Needless to say, this ring will automatically fit any finger. This ring is very old, and was known to Dwarven loremasters as "Tight-Wound". Depending on the text cited, this older name is pronounced either as in what you do to a watch or a bleeding injury, though either old name is coincidentally written the same in Anglan.
The Wound-Worry Ring is something of the opposite of the Ring of Wound-Binding. Rather than healing wounds, this one ensures that they stay open. While it could have some utility, such as a surgeon using it to work on a regenerating patient, or a healer ensuring that poison or infection is cleared, it is most commonly employed by a torturer or sadist. In appearance the Wound-Worry Ring looks much like its more beneficial cousin, except that it is made from brass & tin vines. Perhaps ironically the amethyst is a much darker purple—and thus more valuable—on the Wound-Worry Ring. When touched to any injury, from a scratch to a missing head, all healing there is stopped for about two hours. Other existing injuries are unaffected, as are new ones. The ring's touch causes no pain, and it must be strongly dug into a wound by force to cause any injury or pain by itself. The smallest cut could cause even the mightiest of warriors to bleed to death over a long and frightening time.
The Singing Ringing Ring is perhaps misnamed. It doesn't really sing, it doesn't even make its wearer sing better. What it does do is catch bad notes, so that you can (hopefully) learn and improve. Whenever you sing to the ring, and it hears a note out of harmony or just one that is atonal, it responds by vibrating and sending out a return tone. This is a pure sound, and is of the frequency the note should have been. This ring is a small and perfect pink pearl attached to thin and round silver. The pearl is attached at one end on a claw setting, with the silver "tail" wrapping back around to form the shape of a ring. As this means this end is not attached, the Singing Ringing Ring is sometimes worn as an earring.
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Useful rings for any campaign.
Admin note: Linked to rings compilation.
These are the kind of magic items I adore: small, functional, and practical/ realistic. People would make these things.
I almost think that the 4th ring should either be in a different set, as it seemingly has nothing to do with the others. Still lovely things. Would love to see this made into a scroll with other similar items (or a codex of stubs).
First ring - really cool, and if you were playing Rolemaster, VERY useful. Those bloody 1-bleeders can add up...
Wound-Worry ring is pretty nasty. I like it!
I agree with Moon on the 4th ring and the whole sub in general.
I concur with the others, it is a good set worth having. The issue with the fourth ring could be solved by a bit of background. You can see a healer, that through own power, or more likely, through favors of his patients, made the rings to aid him. But it is not only work that keeps a man alive; he liked to sing, though few liked his voice. And so he made a final ring to help him with this problem.
And then they could be called the Four Rings of Healing.:)
But these don't need to be a set owned by someone. These are "utility magic items", tools for "every day advanced medicine" in a magical society. Every healer with enough purse would have them, even in Midian.
Of course they are fine items for everyone and anyone, it is an optional background if they are to be an actual set, hence the past tense. :)
I like these rings, particularly the first one. Good work, Kinslayer.
I like them, a great addition to any game.
Very nice. Some memorably unique finger-wear
A music teacher, and the 4th ring. Twist - he can't remove it. Hilarity ensues.