Filiwithans House & the Orphanage
On Rose Street, nearby the abandoned orphanage, Filiwithan the reclusive sage lives with his children.
The cabinet is filled with wooden toy cars, pee blankets, and a children's drawing book with magic spells written within through the use of crayons and children's scramblings.
Concerning Filiwithan, Sir Thuros and Lotta
Sir Thuros and Lotta are soul containers for children rescued from near-death within the orphanage. Within their frail frame; small, beating hearts. Both children love Filiwithan dearly, yet Sir Thuros would love to go adventuring. If the players were to somehow convince him to come along, he will quickly find a favorite among them, and will provide a source of mana (or spells, should the system not support mana).
Filiwithan lives in hiding, disguising his appearance with illusions, but not while he is inside his home. He is an old man, entranced by his research and only interrupts it to eat and play with the young ones. Sir Thuros is excitable and energetic, while Lotta is young, innocent and has not yet mastered how to speak.
The Orphanage
The old mage rescued the kids over 15 years ago when he walked in on the abusive caretaker of the orphanage across the street, who killed kids in his care and stole their property. The orphanage is still haunted by his ghost, who is trapped in a silver mirror in the downstairs dining room. However, he will not make his presence known, except if Sir Thuros or Lotta is present, or if someone tries to exit the orphanage.
The Caretaker can be killed but will return to the silver mirror and re-appear 10 minutes later. Trying to exit the orphanage will be hard, as the building itself is haunted.
Hidden among the old furniture in the Caretaker's bedroom they can find his whip. That very whip will make the ghost double in strength until the whip is destroyed, upon which the silver mirror downstairs will break and the ghost can finally be killed.
Hidden in the attic upstairs are the 14 skeletal remains of the victims of the Caretaker, including the remains of Sir Thuros and Lotta. By their side is the rusted remains of the knife Filiwithan used to cut open their chests to retrieve their juvenile hearts from their dying bodies.
In the window frame of the single window in the attic is a wax-candle that never goes out. Only the presence of the whip can extinguish it, but the light will reappear once the whip is removed. Much like Sir Thuros, this candle is a source of magical energies.
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? Responses (6)
This is strange, hence I’m drawn to it. It almost reads like a grim-dark Lemony Snickets. Or does it? I can’t actually tell. Would be interested in hearing your thoughts on the genesis of this and how you used it in your game. Good stuff!
edited
editedThe scenario was created as a side quest for a group of dimension-hopping characters. The town within it was placed was your typical Ravenloft setting, ruled by a demonic werewolf that terrified the citizens at night, rampaging through the streets and jumping from roof to roof. The players took shelter within Filiwithan's home, and, upon seeing he was an Illithid, attempted to assassinate him. His dying screams attracted the demonic werewolf, who butchered Filiwithan and Lotta, and the PCs escaped across the street, into the orphanage, with Sir Thuros.
Nicely done
There are some pretty fun and unique ideas in there. I was a bit captivated by the idea of the toys getting the souls and story with that. And the fact that one would be pleased to go adventuring. That was fun. I was just getting into the soul container stories when you stopped and moved to the Haunted House. A great snippet of what you going on which left me wanting more of where you were taking it all. Very interesting idea, I like it. (edit test)
I agree with Strolen on this one. Very creepy.
An interesting setup. Would have liked to see more but combined with the comments and responses, I no longer have any questions.