Corvus's manor started off as quite large, and only got larger with time (thanks to some golems dedicated to building). With so many rooms and so many locks, poor Corvus got confused what opened what.

So with a wringing of hands, he went back to his laboratory.

So it began with just opening any magical or non magical lock. Which in Corvus's tower, there were quite a few. He was happy to open things for Corvus. Click learned over time how to disarm traps, especially since Corvus occasionally forgot he had trapped certain things.

It went on this way for centuries. Click kept himself admused by taking on more interesting challanges in the tower. Looking over Corvus's shoulder (and the parade of apprentices), he learned a great deal about magic. This just helped him to cast better and better locking and unlocking spells, traps, and the occasional wards.

The Voop occured. Click was dropped into a house gutter in a city and was found by a person with roguish leanings. Thus began his career in the adventuring population. Over the centuries, Click found the that it enjoyed the various challanges of new locks and traps. He used his knowledge of magic to disarm any number of ward or bindings (and occasionally to renew them). Almost on a lark he discovered how to unlock gates to other places. He enjoyed the new challanges of a travelling life, so tried to stay on the road to meet new challanges.

Over the centuries, Click learned he could open or close just about any lock or binding. Literally any lock or binding.

As his skill grew, Click's repuation grew and spread. Now his reputation is more of a hinderance. People are searching Click out, for the express purpose of denying him to other people. People want to lock him away, while he wants to be free.

Remember, Click is a free spirit, who likes to see new things, go new places, do new things. Click will do anything for a challange, even things he might, in hindsight, regret.
So while having Click will allow you great freedom, the multitudes of people looking for Click for their own purposes makes holding on to him Dangerous.

Magical Properties:

Click learned he could open or close just about any lock or binding. Literally any lock or binding. This moves beyond mere locks and mage locks. '*click* yawn' Magical alarms can be neutralized. '*click sniff' Traps, with a touch of TK can be neutralized as well. '*click* that was fun.'

These are just the conventional uses.

Need a portal open to another realm that was closed? *click*

Need to unlock the binding wards of a elder God? *click* 'No problem'.

Need to bind a Celestrial to your needs?
*click/ clack* done.

Long ago, Corvus created a vast number of magikal crystal orbs of various sizes, most of which were incorporated into other items. These orbs housed magikally created intelligences with the following powers:
1) The ability to communicate with anyone holding it.
2) The ability to communicate with any other Orb at any range, if it desires.
3) The ability to block or diffuse the power of another orb, 100% magik resistance against orb magik. It can sometimes grant that ability to others or use the power at range.
4) The ability to be nearly unbreakable (they are crystal after all)
5) lock or unlock any lock, trap, binding, ward, mage lock, etc.

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