Items · Clothes · Cursed

Amshan's Grasp

These extremely potent gloves are otherwise, and more commonly known as the 'Telekinetic Gauntlets'. Are you a weakling mage that cant lift a sword to save yourself? Well then, look no further.

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Amshan Rash'ad, part of a lineage of warriors of great strength and skill, was born weak, small and thin, under the requirements of his family. Cast away from the strict 'Spartanised' household, he travelled for miles on end, in search of something of some substance with which he could redeem himself in the eyes of his family.
He came to a solitary tower, roosted atop a solitary hill which stood alone in the center of a barren wasteland. Dehydrated and helpless, his meekly constitution forced him into submission as he banged wimpily upon the black-oaken doors of the collossal tower.
A dark robed mage answered the summons and granted him solitude. For years on end, Amshan stayed with the mage in his tower, learning the ways of magic and of deception, biding his strength for his triumphant return home... or was it indeed strength he was biding?
Amshan took advantage of the resources which the mage held limitless quantity, and constructed these gauntlets.
He fashioned them so that his strength would never hinder him again, but in stead of creating your run-of-the-mill strength enhancement item, he did something far more ambitious and far more daring. He created the gauntlets so his body would not in fact take part. By installing magical gemstones as nodes placed on the fingertips, interlocking with each other by a golden skeleton running across the palm of the gloves, he created a conductor of sorts which would channel energy and focus it on the lifting and throwing of objects. In exchange for his help, the rather sadistic mage insisted that once donned, the gloves could not be removed without the use of extremely potent magicks.
After his hard work was completed, he headed back out into the open, to make his journey home.
Along the way he was confronted by a band of orcish raiders, and he displayed a feat of true magnificence. With simple hand gestures, he disarmed the brutish orcs and sent their weapons flying into the distance, then began toying with them, throwing small stones at an incredible rate. By doing so he managed to bruise and batter his opponents, causing their retreat and his victory.
Triumphant, he picked up his feat and resumed his march home.
He never made it back however, his body was found outside a deserted troll cave, surrounded by shattered objects of allsorts, obviously he was confronted by a particularily large beast, whom was able to resist the petty onslaught of rocks and tree branches, presumably a troll, the gloves lacking in power to lift anything of better effect.
Amshan's very hands had been severed, and therefore the gauntlets had been removed from his corpse.

An adventurer possessing these gauntlets might to well to carry an assortment of throwing knives or volatile potions, to avoid the same unfortunate fate of Amshan Rash'ad...

Magical Properties:

TELEKINISIS
The gloves have lifting and throwing powers that depend on wieght, distance from object and distance thrown... as follows:

LIFTABLE WEIGHTS/DISTANCE FROM USER
can lift up to 150 pounds up to 2 metres from user.
can lift up to 100 pounds up to 5 metres from user.
can lift up to 75 pounds up to 10 metres from user.
can lift up to 50 pounds up to 20 metres from user.
can lift up to 25 pounts up to 25 metres from user.
cannot lift anything at further distances.

WEIGHT/DISTANCE THROWN
Can throw an object weighing 100-150 pounds 15 metres.
Can throw an object weighing 50-99 pounds 25 metres.
Can throw an object weighing 25-49 pounds 35 metres
Can throw an object weighing 1-24 pounds 45 metres

CURSED: Cannot be removed without potent magical aid, hands can not be used to grasp anything weapons included, telekinesis must be used.
When using telekinesis, the object stays in the direction of it's picked up state, the gloves cannot turn it.

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Discussion

6 comments

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  1. Razalic

    If you are having trouble grasping it, think Grav-Gun from HL2.

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  2. Razalic

    That's Half-Life 2...

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  3. Agar

    Must make Drinking difficult. Can't turn it after you pick it up, can't grasp it, can't remove the gloves...

    Except for minor, nit picky things, a good item overall. 4/5

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  4. Razalic

    Kind of the point with the curse =P...

    Great gloves...catch= must be hand-fed for the rest of your life ;)

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  5. Murometz

    interesting

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  6. valadaar

    The curse seems out of place - being there for no reason apart from the sadisticness of the mage...

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