Items · Melee Weapons · Combat
7 Blades of the Ocean
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
Legacy quest
Quest - Oceanic
The Citadel and the Sea The Oceans are vast and mysterious, givers of life and cruel destroyers. Men have plied the oceans in vast ships, explored it's depths, fought it monsters and given us epics of the Salt Road. Give… Open the quest
Full quest brief
The Citadel and the Sea
The Oceans are vast and mysterious, givers of life and cruel destroyers. Men have plied the oceans in vast ships, explored it's depths, fought it monsters and given us epics of the Salt Road.
Give us you submissions of the Oceans, your serenades of the Sea and all that which is nautical. 15XP for each submission with 100XP for 1st and 50XP for second.
1-Blade of the Shark
This
blade is made of wood, with the teeth of sharks set into both sides,
and can be used as a club or as a cutting weapon depending on what the
owner wants. It gives it's owner the strength but also the sheer
bloodthirstiness and temper of a great white shark every time it is held
in the hand and should only be drawn when the owner really needs or
wants to kill of at least seriously hurt someone. The same shamans of
the Merpeople who bound the soul of a captured and sacrificed great
white shark into the weapon also enchanted the wood to prevent it
rotting or being infested by woodworms, and hardened it so it cannot be
cut apart by repeated sword blows. Rather then a sword as such, it is a
maculhutal of the kind used in real life by the Aztecs.
2-Blade of the Crab
Cut
from the armour of a sacrificed Giant Crab, it is shaped like a
gladius, with a hilt of shell. The think looks like a single hit from a
metal sword would just crunch right through it, but the enchantments
upon it make it-and the body of the one holding it as long as it is
still being held-as strong as a full size and uninjured Giant Crabs.
Blows with the edge of a sword do little or no damage, and thrusts do
slight damage only except at a person's joints or eyes. Against
something like a flanged mace or warhammer, however, the magic can be
*cracked* and the wielder and indeed the weapon can be injured/broken
and killed/stripped of it's magic. Against non-crushing weapons however
it does very well.
3-Blade of the Sea Snake
A
moderately enchanted (+1 Blade) rapier stolen from the hoard of a
juvenile Sea Dragon, the Merpeople further enchanted this blade so it
strikes in the hand with the force of a sea snake and leaves magically
poisoned wounds. The existing enchantments that it already had on it
keep rust from coating it.
4-Blade of the Squid
A
bronze blade with a green patina on it from exposure to salt water,
this was found long ago in an ancient Bronze Age wreck, and was
enchanted to give the wielder the ability to see even in the darkness of
the abyssal plain. Even somebody who is blind can see perfectly when he
holds this sword. At the moment it is owned by a Colonel of the
Merpeople who lost both his eyes in a battle with a rival tribe, and who
carries it drawn everywhere he goes.
5-Blade of the Stingray
Made
from a stinger that was cut from a sacrificed Stingray,and worked with
to give it a handle, this stings as badly as it would have done when it
was still on the Stingray's living body, and gives a bonus to hiding and
camouflage skills when the wielder attempts to hide in a coral reef or
some other place in the sea with hiding potential.
6-Blade of the Electric Eel
A
fine bronze (as bronze tarnishes but does not rust in water) rapier
that was given in fair trade to the Merpeople by the De Madden Company,
this was enchanted with the spirit of a sacrificed electric eel. When
the blade pierces flesh it delivers a nasty electric shock which in
water will affect the target's entire body and even on land can
temporarily numb a limb if the shock is applied there. A shocking blade
to face.
7-Blade of the Blue Ringed Octopus
the most deadly magical swords anywhere. However, if it dries out saltwater must be poured over the blade to give it's deadly power back tit, and it's power will last until the blade is wet again. Freah water has no such effect on it.
Scrolls
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Continue the path
Three more steps through the hall.
- The Great Demon of the Ocean by Scrasamax Same quest
Other takes
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Bonds
Curated bonds across the Citadel. Kindred Favors are another thread in the same weave.
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Also for this quest
Other entries under Quest - Oceanic.
-
The Great Demon of the Ocean
It is unwise to speak the name of the Great Demon of the Ocean if you are close enough to the sea to smell the salt in the air. It is inviting disaster to speak…
-
Anchor Spirits
Few things define a ship more than her guardian spirit.
-
Crown Octopus
A simple and fun fantasy octopus ready to be used as an ally, pet, or interesting meal
-
Redpools
A city of salt and subterfuge.
-
Sea Pillars
Just off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some…
-
7 Mermaids
Seven Mermaids, some of them living their lives in the deep ocean, others, willingly or otherwise, on the land.
-
Admiral Edwin Turner
They had laughed at him in the past, and the press nicknamed him the Admiral, but when the global temperature rose by five degrees, and the waves swept in and d…
-
Saltscale Lizardfolk
Something flashes beneath the waves, a hint of green scales surfaces. A rainbow colored crest breaks the waters surface followed by a huge beast.
Solid theme, and good execution. Well done sir. My personal favorite was the Blade of the Crab. I like the visual and the balance it has.
4/5 total ditto on what scas said
This was fun, I like that you get a glimpse of merpeople culture and history, the weapons have nice, classic six stats, d20 feel to em