Coldforged — Table Draft In this Realm
Open in the Citadel

The Prophecies of Redemption

From the Citadel · by Ancient Gamer

This mini-campaign is the first of three campaigns describing the prophecies and the coming of Camhol, the mortal son of the sun god. It is a high level campaign.

Note: The over-arching meta plot will look very different at the end of the third campaign (The Dark War) than it looks here.

This is the teaser mini-campaign

——————————-

Near the summit of mount Arak'nui, the remnants of the elven race still lingers. Their hearts darkened, their spirits broken, they have turned to evil and embraced demon-worship.

Once they dwelt in the forests of Mir-en-Tarnil, unknown by men, protected by superstition, nature and illusions. But when the dead god Natal returned from his millennia of banishment everything changed. The seers got ill and one by one they died. Strange raiders clad in black leather killed and abducted elven watchers in the outskirts of the forest. The spirits of the elven nations, from before the coming of men, were defiled in their temples.

A band of elven warriors, priests and mages were assembled, led by the 8000 year old white mage Sildurion. Together they cleansed the temples, visited the ruins of the elder nation and travelled the dimensions. At last they succeeded. They confronted Natal with the relics of the ancient heroes and they banished him back whence he came. In the end it was all a failure. Sildurion had his own, hidden, agenda. They had failed to see the signs and they had to pay with their lives. Sildurion ascended and became Sil'Durhon, the traitor god, the creator of the half-elves.

The elven nation was broken by the armies of Natal, and then sacked, raped and murdered by the roaming soldiers and brigands. The newly created church of Sil'Durhon organized raids into elven country and abducted the elven maids. They became imprisoned in the inner sanctums of the Sil'Durhonian temples. Nothing more than birth-machines spawning the blasphemous half-elves.

But one seer escaped. She is now followed by an entourage of broken elves and their last surviving noble. For three centuries they have been on the run. Loathed and feared by the human populace, hunted by the Knights of Sil'Durhon and the clergy of his church.

Darkness and bitterness has consumed them, and they have turned away from their gods and summoned demons to inhabit the flesh and souls of the willing. Shadow dancers these elves are called, and they are an instrument of revenge, wreaking havoc wherever they dance into the midst of the enemy. It was an alliance hastily made in those desperate days three centuries ago, but as the elves witnessed the agony and change visited upon the shadowdancers they regret the decision more and more.

Now Lumaratha, the goddess of wild nature and elves, has once again visited the seer in her dreams. For 300 years the goddess abandoned her race, starting the minute they embraced demon-worship. Now the seer has had visions of a saviour. A human saviour even, Camhol, the mortal son of the Sun god, Fhalgharod. It is the only chance for the elves to redeem themselves and lead their surviving kin to the last sanctuary.

The prophecies cannot be mistaken. They have all foretold this moment. The seer is to lead a group of guardians down into the kingdoms of men and retrieve the sword, demontongue, from its demonic owner and deliver it to Camhol at his hiding place, the ruined city of Bluarc which is partially buried in the northern glacier.

Defeating the demon-lord, Xolthog, who is the owner of the weapon will not be easy, and will require all of their abilities, as well as three lesser artifacts.

The first artifact is a crystal bell. Its name is 'Beloth' and it lies somewhere beneath the college of higher magic. When it is struck, it dispels all magic, mundane as well as divine as long as the tone lingers. It is the only way so few individuals could break the arcane defences of the demon lord.

The second artifact is 'Cuirath' and is actually a tallow candle. When the wick is lit, it protects everyone within 10 yards from scrying and detection by magic, eyesight or other senses. But when others come within 10 yards, they are all as visible as the conditions normally would allow. Being a candle, it has a highly limited duration and winds could easily extinguish it. Using it is the only way they can enter the dark lord's citadel unnoticed.

The third artifact is a dagger fashioned from the hip-bone of a Satyr. Only by thrusting such an item into the demon-lords chest, can he truly be defeated. Everything else would only banish him temporarily for a year. Alas they do not need to defeat him in order to steal demontongue, but not doing so will have serious consequences in the following campaigns.