Legacy Citadel Quest

Quest - What Makes a Weapon Magic

10 XP for a qualifying entry while the call is open

The Citadel applauds

Quest laurels

These entries rose above the fray. Hail the victors — their names are inked in the quest hall.

XP awards

The quill pays in experience — claim what the quest offers.

  • 10 XP Join while the quest is active XP for a qualifying submission during the open window
  • 20 XP Legacy / closed quest XP when entering after the call has closed

Requirements

Know the trials before you march. The brief below seals the full rules.

  • Required category: Focus
  • Difficulty: 1
  • Read the quest brief below and meet its stated rules before you enter
  • A qualifying entry while active earns 10 XP
  • Legacy entries may still earn 20 XP

The quest brief

What Makes a Weapon magic?

And for that matter, what makes any item magic?

What imbues our swords with supernatural cleaving abilities?

Who allows our maces to smash through stone?

Why do our spears hum with bloodlust?

Where does one find this wondrous font of MAGIC?

How exactly are these weapons created?

Well? Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP!

The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008! For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer. Good Luck to All!

Official entries

Legacy & unofficial

Guildhall · The Crossroads