OOC, Starters and Questions · Legacy archive

OOC: Tales of Misadventure

Started by Chaosmark Sep 29, 2013 155 posts Locked

  1. Re: OOC: Tales of Misadventure

    #81
    Housekeeping, Part Deux

    Speaking of Meleana (do you have any magic items?) and tertiary mundane items, your druid has a wicked collection!

  2. Re: OOC: Tales of Misadventure

    #82
    No I failed my magic item roll, remember? I do have a lot of mundane items. Would like some better AC above all.
  3. Re: OOC: Tales of Misadventure

    #83
    Updated Fate Points (including the recent level gains)

    Somnak: 1.5
    Lumori: .75
    Thorgir: .75
    Melior: .75
    Brin: 1.75
    Meleana: .75
    Ardhalas: 1.50
    Kismet: 1.25
  4. Re: OOC: Tales of Misadventure

    #84
    If anyone thinks this weird adventure is way too far-fetched, you *really* won't like the next encounter  :lol:  :respect:

    For the record, it is the single greatest "monster" encounter ever put forth upon an rp page  :P
  5. Re: OOC: Tales of Misadventure

    #85
    It is fun
  6. Re: OOC: Tales of Misadventure

    #86
    Grapple rules, might be needed. Some stuff dropped as it did not apply.

    Base

    10 x Attackers Armor class by armor:

    10xAC (from armor)10 = 100%
    Defender Armor:
    None No Bonus/Penalty

    Attackers Strength,+1% per point (18) 18%
    Percential (56) +1% per 10% of exceptional strenght: 5%
    Attackers Dex , 1% per point: 17%

    Opponent +2% per point over 12 Str 17(5) -10%

    Per 10% Height diff (5%) -10%
    Per 10% Weight diff (5%)       -35%

    Total:         85%

    When made, add D100 and look up table.



    (22:18:06) Murometz: 7'5"
    (22:18:09) Murometz: 390
    (22:18:38) valadaar: cool. 6'4", 230lbs for Thorgir

  7. Re: OOC: Tales of Misadventure

    #87
    I'm pondering Brin's Silence spell a bit...

    First question, is Thorgir an "unwilling" target? Thorgir, are you willing to be silenced? Or would he fall under the "oblivious target" category? 
    ....If the creature is unwilling, it saves against the spell, and if the saving throw is made, the spell effect locates about one foot behind the target creature.


    Also, range. The whole chamber is 20x20, Melior would be silenced as well me'thinks. (i know, i know, "that wouldn't be a bad thing", pa-rum-pum :P) I guess his magic missiles are cast in less than 5 segments so he can get them off, before your Silence.

    Now, if cast on Thorgir, would not the cyclops get a save anyway, as soon as he "enters"  the silence area of effect?

  8. Re: OOC: Tales of Misadventure

    #88
    Muro: Nope. Only the direct target gets to save. Thorgir can choose. :P Melior should be able to fire from the door, I would think - Brin probably can't cast anymore without leaving the room, though.
  9. Re: OOC: Tales of Misadventure

    #89
    That doesn't make complete sense to me. So it would never have to be cast at an enemy target in that case, but a rock next to them?

    Hmmm.

    FYI, "Slow" spell casting-time: 3 segments. Super-fast! pio-pio!
  10. Re: OOC: Tales of Misadventure

    #90
    Is Ardhalas within slow radius? He is 15 feet away from the melee


    That doesn't make complete sense to me. So it would never have to be cast at an enemy target in that case, but a rock next to them?

    Hmmm.

    FYI, "Slow" spell casting-time: 3 segments. Super-fast! pio-pio!
  11. Re: OOC: Tales of Misadventure

    #91
    Muro, I've actually been reading through some of the ODnD adventures and while it doesn't make sense it is how it's supposed to work.  IIRC one of them has an enemy mage cast silence on a coin and toss it at the PC spellcasters to tip the battle in his favor.
  12. Re: OOC: Tales of Misadventure

    #92
    Hoorah! I am free of the effects of this spell!

    Slow (Alteration)
    Level: 3    Components: V, S, M    Range: 9" + 1"/level    Casting Time: 3 segments    Duration: 3 rounds + 1 round/level    Saving Throw: None    Area of Effect: 4" x 4" area, 1 creature/level
    Explanation/Description: A Slow spell causes affected creatures to move and attack at one half of the normal or current rate. Thus, it negates a Haste spell (q.v.), has cumulative effect if cast upon creatures already slowed, and otherwise affects magically speeded or slowed creatures. The magic will affect as many creatures as the spell caster has levels of experience, providing these creatures are within the area of effect determined by the magic-user, i.e. the 4" x 4" area which centres in the direction and at the range called for by the caster. The material component of this spell is a drop of treacle.
  13. Re: OOC: Tales of Misadventure

    #93

    That doesn't make complete sense to me. So it would never have to be cast at an enemy target in that case, but a rock next to them?

    Hmmm.

    FYI, "Slow" spell casting-time: 3 segments. Super-fast! pio-pio!


    The balance is this: If you cast it on a creature, it gets a resist, and the sphere is mobile. If you cast it on an object next to the caster, it's -less than one turn's movement- to leave the sphere.
  14. Re: OOC: Tales of Misadventure

    #94
    Alright you win, but it did get off its slow spell before the GREAT SILENCE  :P

    Will post for all tonite tomorrow!
  15. Re: OOC: Tales of Misadventure

    #95
    Poor Muro. All he wants is to throw out one measly slow spell and everyone tries to stop him!  :dizzy:
  16. Re: OOC: Tales of Misadventure

    #96
    Lots of rules lawyers in this game, apparently. :P Good thing I let someone else handle all rolls and what not.
  17. Re: OOC: Tales of Misadventure

    #97
    wait till he hits us with the Bee holder! then it is his turn to lawyer the rules
  18. Re: OOC: Tales of Misadventure

    #98
    Sorry, just my usual Sunday/Monday issues. Definitely back tonite!
  19. Re: OOC: Tales of Misadventure

    #99
    This cyclops battle is turning a tad complex :P

    Also, PC on PC violence. Wow! :ahh:
  20. Re: OOC: Tales of Misadventure

    #100
    So far, peasants are the only victims ;)
    Lumori doesn't have to backstab her, despite murdering the feck out of peasants. See latests post :D
  21. Re: OOC: Tales of Misadventure

    #101
    Killed
    Myhak and Yurhak (1st level fighters, just doing their job, with loving families back at the village :P)

  22. Re: OOC: Tales of Misadventure

    #102
    Better hope Meleana doesn't find out, or the PC infighting will reach new heights.  :sharpen: Such an evil party...
  23. Re: OOC: Tales of Misadventure

    #103
    This is one helluva resource:
    http://www.ancientscrossroads.com/adnd_tools/dm_resources.htm
  24. Re: OOC: Tales of Misadventure

    #104
    Killed
    Lesser cyclops (and 6th level illusionist)
    Found
    funny-looking robe's belt tassle (?)
    toe-ring (?) (encrusted with foul-smelling cyclops toe-fungus)
    Spellbook (fight! fight!)



  25. Re: OOC: Tales of Misadventure

    #105
    Seneschal's spellbook:

    1st level: light, unseen servant, burning hands, mirror image, read magic, identify, ventriloquism, feather fall
    2nd level: wizard-lock (i'm an idiot for not having him cast this on the damn door :P), pyrotechnics, invisibility, darkness 15' radius, audible glamor
    3rd level: slow, suggestion
    4th level: dimension door

    Identified Items:

    The tassle is actually a Hat of Disguise
    The toe-ring is a Ring of Protection +2 (to saves and ac)
  26. Re: OOC: Tales of Misadventure

    #106
    Valadaar would love for Thorgir to get the ring, Thorgir, not so much... :)
  27. Re: OOC: Tales of Misadventure

    #107
    Interestingly enough, despite being magical the ring doesn't "size-down" to its wearer. So its too big for any elven fingers. It would be a bit loose on Brin's fingers as well. Thorgir would perhaps be able to wear it on his thumb. Somnak too.
  28. Re: OOC: Tales of Misadventure

    #108
    Ardhalas states what the items are.

    he only needs the spellbook, and will give it to Mel afterwards.

    he suggests  that Meleana gets the tassle , and Somnak the ring
  29. Re: OOC: Tales of Misadventure

    #109
    I would prefer the nasty toe ring(what a weird thing to say), I need the AC.

    Edit: Wait, it's too big for me? Oh rats...
  30. Re: OOC: Tales of Misadventure

    #110
    I'll roll ya for it, Val! D% if you agree; highest roll keeps the ring!
    Somnak just had his mouth in this guy's innards. Ge doesn't care about toe jam :p
  31. Re: OOC: Tales of Misadventure

    #111
    Let me have the helm and ring is yours.  I can use magic helm. Cannot use ring.

    :battleaxe:
  32. Re: OOC: Tales of Misadventure

    #112
    And thus was born the legend of the Erudite Barbarian, who traveled the lands, reading stuff and smashing his way to glory!
  33. Re: OOC: Tales of Misadventure

    #113
    Now that he has a magic helmet, he needs a spear...
  34. Re: OOC: Tales of Misadventure

    #114
    Be Vewy Quiet!
  35. Re: OOC: Tales of Misadventure

    #115
    We interrupt this program to bring you the following  breaking news bulletin:

    Echo and I got into some interwebz fisticuffs today. But we're both much better now!

    The moral of the story is this: Even in PBPs, there is EMOTION!

    We now return you to your regularly scheduled broadcast; Aquaman, Season 2, Episode 3, "The Black Manta."
  36. Re: OOC: Tales of Misadventure

    #116
    Really?

    Can people even get emotional at Strolen's?

    (Self Irony)
  37. Re: OOC: Tales of Misadventure

    #117
    Was this even worth the mention?
    But, now that we're at it (again), the only correct course by me would have been to request to change my last action after I learned of the break chance, but before rolling for it.
    So, my fault in the end.

    Still, Caryatids are boring as frag, and fighting them without the opportunity to lure them into a gravel mill sucks too.
  38. Re: OOC: Tales of Misadventure

    #118
    I thought the Caryatids were fun to read about, and I was glad Ardhalas wasn't the one to fight them with his measly arrows.

    I say: Good job and well done killing the things. Too bad about the weapon, but, hey, lets hope we don't meet a pack of rust monsters, eh? ;)
  39. Re: OOC: Tales of Misadventure

    #119
    Was it worth a mention? No :P  But i was under the influence of vile alcohol  :razz:

    I agree, Caryatids are boring, or rather, i made them boring,  but luring them into a gravel mill scenario sounds fun actually!

    You broke your sword, i broke my toe last night. I think the balance has been restored.
  40. Re: OOC: Tales of Misadventure

    #120
    Updated Fate Points (in honor of some great recent postage by all)

    Somnak: 2
    Lumori: 1.25
    Thorgir: 1.25
    Melior: 1.25
    Brin: 2
    Meleana: 1.25
    Ardhalas: 1.75
    Kismet: 1.5

    Refresher Course:

    1 FP can be used to re-roll any 1 roll anytime (save vs death or die!!!!!!)
    or
    1 FP can be cashed in for a shiny level!

    With only a few encounters to go (tough ones!!!) I suppose anyone who wants to, can level gain......NOW!

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