Setting Forge · Legacy archive
A Game of Intelligence
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A Game of Intelligence
#1Hi there. Here’s a game I’ve been developing for three and a half years. I’d like to know what people think, so please feel free to make comments. It’s not an easy game to play, so take your time. If anyone cares to add anything to the game, feel free, there are no rules……………
OFFICIAL A:.A:. DOCUMENT
World War III, a game of intelligence, is a role-playing game to end all role-playing games. It is as complex as you want it to be, or as simple. You can play on your own with very little outlay. You can play anywhere, anytime, and even if you’re playing with other people, you, or they, can stop whilst not interfering with the progress of the game.
Dice are not used, and turns are not taken. This is truly a game from another planet. As a game of intelligence, it will lead you past the conspiracy theorists. You will discover that very little is what it seems.
Set in the present time, aliens and extraterrestrials are fighting it out on planet Water, the name given to Earth by space travellers. Confusion is the name of the game, the aliens have infiltrated most establishments. Some governments are doing deals with them to obtain advanced military technology. Even the laws of physics have been bent. Einstein is wrong, and history has been altered.
The rules are simple. There are no rules. This is war.
THE SITUATION
The world has been invaded by aliens. These aliens, although they don’t look human themselves, have humanoid transports with cloned human flesh covering. They are of varying size and can imitate any living person. They cannot be harmed by conventional weapons. The alloy they are made from is tough stuff.
They are called EST. They are not DNA, and they come from Alpha Draconis. In the reign of King Khufu, the descending passage of his pyramid aligned with Alpha Draconis. As you read on you will discover just why his name was Khufu. The EST come seeking metal. This solar system is made of metal planets. Under interstellar law, these planets belong to the native life form of the system. They want it to die. Also they wish to appear blameless in this matter, or to put it another way, they don’t want to get caught.
You are an A:.A:. or Erisian Liberation Front op, a man in black (or girl ), a universal police person. The problem is that the EST use telepathy machines to read your mind. So you have a plan, but you can’t remember it. You have a rank, which you have to discover by use of code. You do your job seemingly by accident. Oops!
In an honest fight, EST will lose. The A:.A:.s technology is far superior, trouble is, under interstellar law, no advanced technology is to be used on primitive planets. The EST intend to take the planet by stealth.
The A:.A:. are an extraterrestrial outfit, whereas E.L.F. are partisans. In order to save planet Water, both are, with as low a profile as posible, countering EST plans for planet Water’s demise. Your job is to hunt and destroy EST by stealth, but this you will do seemingly by accident, without even thinking about it. You have no weapons, but might have psycho kinetic powers. If you have, you can use them to kill EST, but no one, not even yourself, must see this happen. You must disguise you actions. This is a covert operation. If your rank is high enough, you can order meteor strikes on EST bases, or organise raids on EST establishments. You will communicate mainly in code.
WHO ARE YOU
You have secret names. You are immortal. Your present name is an alias if you’ve been here in a previous lifetime. It may be an anagram giving clues to your previous lives. You may find other evidence of your previous lifetimes. For example, representations of yourself may appear in history books.
The Erisian Liberation Front is an anarchist organisation and therefore has no ranks. A:.A:. ranks are based on tarot cards.
As an example, I am Cat, Ra, Ace of Wands, I have been Marc Antony, Arthor, and Hermes Trigestimus, amongst other identities.
You must use your own identity, you cannot be me, or anyone else, unless you can prove it. It is unlikely that disputes will arise over identity, but if they do, perhaps some disinterested party could decide who had the best proof.
If your previous identity had a skill, you must possess a similar skill.
Proof of identity can take many forms, but it must be verified by true code, or something witty or clever.
Alternatively you can assume any identity and bluff your way through it.
PLAYING THE GAME
Once you have discovered who you are, or before, you can select targets. A hit is confirmed within 24 hours by seeing an image of the target, or a code relating to it, anywhere. Also, if someone mentions the target in conversation within 24 hours a hit is confirmed.
As an example, if I want to destroy the Houses of Parliament by meteor strike, I say, ‘The Houses of Parliament’, or ‘Take out Big Ben.’. Alternatively you can just think it. If I see the Houses of Parliament on TV within 24 hours, I have a confirmed hit. What an easy target.
Hopefully, you will have some reason for selecting a target. We don’t want to kill innocent people. Try to be certain that anyone at the target is an EST. In the example case, this is quite likely.
Dice are not used.
Points, or rewards, which are better, are awarded thusly:
Outrageousness scores points.
Historical accuracy scores points, but the history books are propaganda so you’ll have to read between the lines.
Past victories and achievements score points according to how much evidence you can muster.
There are no rules, you can score points for any validated activity, for example, confusing bluffs, looking good, etc.
THE OPERATION
The operation is Operation Mind****, or OM. Both sides will attempt to confuse the enemy. False codes will be presented reporting the condition of the war. However, the EST do not understand humour and they are not very clever, so you can identify real news of your teams successes, revealing the truth about planet Water, by how funny or clever it seems. Also, it has to make sense. It is always a good idea to be wary of groups presenting themselves as E.L.F. or the A:.A:..
The EST have lied about lots of things. They work as experts in their fields and distort the truth. They may work in any field, so be wary of expert opinions. Operation Mind**** was designed to counter this trend by producing, amongst other things, so much confusion that it overloads the system, exposing the EST’s frauds.
THE CODE
The code is simple in essence. A=1, B=2, C=3, etc.
Anagrams are used. The anagram is always the last move in the decoding process.
Much of the time you will have to change letters before you do an anagram. Letters can be changed in many ways, but there is always a difference when you change a letter. For example, the difference from A to B is 1, and from A to E is 4.
The difference in the change between the letters can be verified by the letters in the original code, so if the difference is 5, say we are changing a D to an I, and the 5th letter is E, this verifies the change. Similarly, if the 5th letter is N which is 14, and 1+4=5, the change is verified. Also if the 5th letter is I, the change would be verified.
The difference can be verified by the position of the letter to be changed. So the T in THE can be changed by 1 to S, as it is in the 1st place, producing SHE.
The difference can be verified by the number of letters in the word containing the letter to be changed. For example, the D in DOCK can change by 4 to H, making HOCK.
Sometimes the required change will produce a higher number than the number of letters in the code. Say you have 2 words, total 11 letters. A difference of 13 could be 1st word, 3rd letter, not the other way around.
Alternatively, if the code is in a text, verification may be found in the 1st line, 3rd word or letter, or the 1st letter of the 13th line.
If a word is used as verification, it must be pertinent, for example, if the word is RIGHT.
A letter can be added to the end of a word, only one though, of the value of the position it will occupy. For example, a 4 letter word can have an E added to its end. However, once this letter is added, it cannot be modified further, except by anagram.
Letters can be removed. The number of letters are added up in groups. For example, if we wish to change LACKED to LAD, we can take out a group of 3 letters, namely CKE, and verification is found in the 3rd letter which is C, or 3. If more than one group of letters is to be removed, the difference will have as many digits as groups of letters. For example, if we wished to form ACED, the difference would be 11. Verification would be found at 1st word, 1st letter, which would have to be K, which it isn’t.
Similarly, groups of letters can be turned directly into letters, for example, a group of 3 letters can turn into a C. This can be combined with the above method, so, using LACKED as an example, we can remove the L because it is a group of one letter and it occupies the 1st position. K and D can both change to A as they are groups of one letter. Do the anagram and we get AA ACE.
Letters can be changed into numbers and back into different letters. For example, RA = 181 = AHA.
The 1st letter of any word or the 1st digit in any group of numbers can be removed as it is a group of one, and in the 1st position.
Consecutive numbers can be counted either way. For example, 2, 3, or 23, or B C, or W.
Here is a good example of the code in action.
Extraterrestrials call this planet WATER because from space it’s mainly water.
WATER is an anagram of EARTH, except the H needs to turn into a W.
H is the 1st word, 5th letter, so we can add O, or 15.
So H+O makes WATER.
Earth, the brown planet.
SPECIAL CODES
Any letter or number can represent it’s equivalent in the tarot, I Ching, or similar ancient system such as Kabbalah.
Roman numerals can substitute letters and vice versa. For example, V=22 or 5, E=V, etc.
Groups of letters can be added Kabbalisticly, for example, CAT = 3+1+20=24=2+4=6.
Op means operative.
O.S. means Operational Services. (The real name of both the A:.A:. and E.L.F. )
Puns may be used as codes.
Sometimes ll can become H. (That’s LL ). This is called the bar code. To use the bar code you must find verification in the actual bar code attached to the text.
AH=R. This is called the AH code. For example, Queen Elizabeth II said ‘Annus Horribilis’. Here we take the initials and are left with 2 groups of letters. NNUS = 4, ORRIBILIS = 9. 4 9 = DI. So the code reads, AH DI.
I = U.
Any symbol can be used in a code.
COMMUNICATIONS
Communications, except when you meet another agent, are performed by dolphins and whales, who telepathically track all ops and make sure that all messages get to the right place. Of course, any meaningful communication will be in code, disguised as an every day action, or disguised as something. The important thing to remember is that the EST have telepathy machines and the chances are that they are tuning into you right now. After all, you are reading this. For this reason it is better to work out the code after the objective is achieved. This objective can be getting a message out, discovering a previous identity at an opportune moment, etc., and if you’re really on the ball, you can select targets in code, only revealing the target when it is too late for the enemy to do anything about it. Confirmation of a hit is revealed in the usual manner.
DOLPHINS decodes like this.
D/O/L/P/HIN/S The HIN group of letters can be removed because the 3rd letter is L, which equals 12, or 1+2 = 3. The D and the L can both count as As as they are one letter groups.
Thus, we get AA OPS.
WHALES is more cryptic.
H can change to F as it is the 2nd letter.
This gives us SAW E.L.F.
NEWS
News is any information verified by code in a way that is funny, or clever, or both. It can be about the true history of planet Water, if there is such a thing. It can be about dodgy theories in science. Here’s some examples of news.
This planet’s real name is news to most people.
Einstein discovered atomic theory from a pint of beer, or was it a litre.
E = MC squared. Let’s add this up.
5 = 13 (3 squared). Or 5 = 117, or 5 = 1 + 3 + 9. The only way it can add up is to change the E into a D, but what does D mean. Let’s look at an equation that does add up.
F = MA. The F can change to an E as it’s in the 1st position. So we get:
E = MA, or 5 = 131, 1 + 3 + 1 = 5.
I before E except after C.
The EST like the population to believe interstellar travel is impossible. If you think about the idea of an object gaining mass, mass being a real constant, as it travels faster, and furthermore getting shorter, you might imagine that someone is pulling your leg.
SLEEPERS
All ops playing this game are sleeper agents, at least at first. This means that you might start out as a humble E.L.F. op, then discover that you have the rank of a tarot trump in the A:.A:..
THE ENEMY
If you are playing this game, you are unlikely to be an EST, If you are an EST, you will notice digital displays, graphs, etc., in your vision, so don’t worry too much if you don’t get these symptoms. On the other hand, if you can see these displays, I would advise absolute panic.
Anyone disliking this game for any reason is suspected of being EST.
Anyone supporting rules of physics that don’t add up could be an EST.
Anyone moving too fast, or being too strong, could be an EST.
PRIMARY OBJECTIVE
The primary objective is to convince anyone of the validity of news. This will not be easy, but you are in the elite, so anything is possible. If you can’t convince people, you can at least get their minds thinking, which is a sadly rare state of mind.
STARTING OFF
This game can seem complicated at first, so I’ll give you a rundown on some common codes.
WEST = Breaking apart EST.
O.S. = Operational Services, which is the real name of both E.L.F. and the A:.A:..
OP = Operative.
HORSES = Eris O.S.
I = Me, Myself, I, etc.
You see lots of horses in westerns. Let’s decode WESTERNS. R can change by 5 as the 5th letter is E.
This gives, WEST NEWS.
HINTS ON PLAYING
The code, although it is quite versatile, will not turn any word into any other word. In other words, some things will not decode. To make life easier, you can develop Id. tags which will occur on a regular basis. The name, Ra, which is one of my names, with it’s alternative spelling of Re, is particularly useful as it crops up in many words and has only 2 letters. Plus it can be spelt with an A or an E, which are the 2 most common vowels.
Similarly, my chosen nickname, Cat gives lots of possibilities, as cats are relatively common creatures, shoes, machines, hats, etc. Obviously, the more identities you possess, the more likely it is that one of them will crop up. Using initials is useful.
This is a true game of skill, and the better you are at the code, the more likely you are to be able to validate your identities, rank, etc. The real skill in the game is in being able to recognise from a word or phrase the potential to decode it. By learning the code and following the examples I’ve given, you will start to recognise letter groups as groups of numbers and vice versa.
MISSIONS
The idea of a mission is that you do nothing too out of the ordinary. For example, Illuminatus had given me information about a rendezvous on water. At the time, I was going to a night-club called H2O and a bar in Water Lane. So on a mission, everything you do is in code, for example, the amount you pay for a drink.
As an example, and this really happened, I go to the Star public house, I order a pint of Stella Artois costing £2.35. I smoke More cigarettes. This may seem innocuous to most, but let’s look at the price, 235. The 2 can be changed by 1 to 1 as it is the 1st number. This gives us ACE. More cigarettes look a bit like wands, but the name is an anagram of RE and OM, Ra and Operation Mind****. The Star and Stella give away my off world connections, where Artois could be Arthor, the I and S diminishing by one.
During these missions, you can try delivering News, play spot the EST, communicate information to other agents, or just get drunk. Remember, it’s no good knowing what the mission is about until the objective is fulfilled.
A:.A:. AND E.L.F. FILMS
After a mission, you might want to catch a movie. Not all films are influenced by the O.S., but many are, particularly action adventure movies. The O.S. is a military elite after all. Some of these films, which have had O.S. codes planted by telepathy or more outrageous methods, contain the number 555. These are O.S. training films depicting real missions and simulations. These days all the O.S. films seem to have a cat, or the printed word cat, in them. I may be wrong though.
The 1st example I will give is ‘The Enemy Below’.
The destroyer had the number 181 on its bow. This reads RA.
The film is evidently about ‘sinking’ which is a discordian game.
The film can be interpreted thus: The Captain of the destroyer has information, from off world sources, that an important Nazi is being transported by submarine to a pre-arranged rendezvous. He stops at nothing to disable the submarine, thus preventing the rendezvous.
The Captain has CAPT on his helmet. The P can change to a C because it’s the 1st word, 3rd letter. The C can change to a D as it’s the first letter. Standing by the Captain is a sailor with XO on his helmet. So this can read, CAT 4 JO. (D = 4, X = 10 = J ).
At the end of the film, a lifeboat with 181 on the side goes back to rescue the Captains of the destroyer and submarine.
PROPS
You must make your own weapons if you feel the need for armament. As an O.S. op, you will be trained in survival techniques on primitive planets. You will know how to create devices that are powered by Psycho Kinesis such as wands, light swords, etc. Everyday items may be used to construct your weapons. Please do not try to harm an EST with any conventional weapon, you will fail. Their armour is too tough.
OPERATIONAL SERVICES
The O.S. have many types of members. Many species of cat are of extraterrestrial origin. For example, the large black panther types spotted in rural England that seem to vanish like mist. However, don’t underestimate the humble domestic pussycat. In ancient Egypt this creature was worshipped as a god. There exists a cat network of normal looking cats who sometimes replace similar looking pets while on ops.
Whales, dolphins, elephants, and many apes are also in the O.S.
Star Trek, the Original Series, the O.S.
ANCIENT EGYPT
It has been commented that the jokes aren’t funny enough, but any book on ancient Egypt will tell you how the ancient Egyptians loved puns and plays on words.
EST is an anagram of SET, who was an evil god in those times.
Pyramids are symbolised by the number ratios:
11 : 7 (Base side : Height )
11 : 3 (Earth’s diameter : Moon’s diameter )
11 : 14 (Base side : twice height )
14 : 3 (A bit removed )
or the letters:
KG KC KN NC
RULES
The first rule of the game is YOU DO NOT TALK ABOUT THE GAME.
The second rule of the game is THERE ARE NO RULES
PREDICTIONS
Some A:.A:. ops are prescient.
Nostradamus predicted HISTER.
To change HISTER into HITLER, we need to add 1 to the S, making T, and take 8 from the T, making L.
This gives us AH, Adolph Hitler’s initials, also the AH code.
NOSTR/A/D/A/MUS contains 2 As. The groups of numbers around these As count 5, 1, and 3, giving us AA ACE.
KNOW THINE ENEMY
The EST are not human. They are not even DNA, but they look human because of their transports. These transports are vehicles, humanoid in shape, and covered with real cloned human flesh. The EST, although they can survive for a while on planet Water without protection, have limited power of movement without their vehicles. They have no hands that could have built the machines they use as transport. There are no other EST life forms, no EST cats or dogs. For these reasons, I suspect that they were bioengineered as a weapon by a species that has long succumbed to that weapon. Being able to survive without a biologically compatible environment, they totally transformed their planet into a maze of mines and industrial complexes, thus killing off all the other life forms on the planet.
What they do need to exist, and they need it in vast quantities, is metal. Without metal, they cannot procreate, as every new EST needs a new vehicle. Without metal, they cannot build spaceships, which they need to look for more metal. They are, like most life forms, immortal, though they can procreate.
The EST transports are so lifelike that you couldn’t tell the difference between them and real humans. They are immune to metal detectors, and even the A:.A:.’s sensors can’t tell the difference. For this reason, the A:.A:. and E.L.F. have to resort to other methods to distinguish EST from human.
The EST, being totally alien, just don’t get what DNA is all about. They study behaviour patterns, but without being able to ‘feel’ what it’s like to be human, their facade is incomplete. Not that it’s easy to spot them, but they cannot imitate emotion with any amount of realism. Human behaviour is so complex that even humans have trouble understanding it. Thus, if you generate a real human situation where emotions come into play, they inevitably make mistakes. I’m not going to tell you what kind of mistakes, they use telepathy machines to gain information like that. Indeed, you will probably get just a feeling that something isn’t quite right. Your eyes will be telling you one thing while your brain tells you something different.
The EST rely a lot on their telepathy machines to know how to react in any human situation. They claim to read ‘body language’, which doesn’t really exist in that way. People move and position themselves generally for their own comfort. Body language is supposed to be ‘subconscious’, allowing one to know another’s inner thoughts. This is nonsense. I don’t cross my legs to cover my penis, I’ve got pants for that. I cross my legs to get comfortable. No, body language is totally conscious, if habitual. For instance, cowering before an enemy is body language. Now, if you cower before an enemy, it can mean at least two things. One, that you’re scared, two, you’re not scared but don’t want a fight. Even if you start shaking, this is an adrenaline reaction, which works for fight or flight. Also, you tend to know if you’re cowering, thus body language is conscious.
Let us look at the conscious mind. Most theorists would say that the conscious mind is that which can express consciously what the entity is doing at that minute. For instance, if you are making a chair, you will know that you are making a chair and be able to express that fact with the words, ‘I am making a chair.’ However, making a chair is a complex operation which you have to go through many times before you can do it unconsciously. So it would appear that the subconscious is filled with things that you have learned how to do. Like walking. How subconscious is that? You still know you’re walking.
The idea is that we get so used to a conscious act that it becomes habit, i.e., we don’t bother thinking about it. Well obviously we must be thinking about it otherwise we couldn’t do it. We just don’t put it into words is all. We still know we’re doing it. Really, there is no subconscious mind, but there are taboos about saying certain things. For instance, it is taboo to think that your boss is a moron, so you don’t say it, and because he might read your body language, you don’t think it, but you know that he is. Seriously, body language is just a knew version of ‘God knows your every thought.’, except this time it’s your boss instead of God.
Now, the EST can only read the ‘conscious’ mind, i.e., the word mind, and sensory centres. For this reason, to trick an EST into doing something inhuman, an O.S. op might suggest something totally ridiculous without ‘consciously’ realising it. The EST must be convinced that, in order to continue their human appearance, they must do something which is actually totally abnormal for a human in the prevailing moral climate. As some O.S. ops are human, their strange behaviour does much to influence the EST model of human behaviour, as well as human behaviour itself. If you can convince an EST that everybody does a certain thing, they will pretend that they do it too, no matter how ridiculous. However, thinking about what you did to expose them in words will invalidate the method for subsequent operations, so trust your instincts, don’t look for proof. The truth will become obvious soon enough. They are fairly well accustomed to local taboos, they make quite a few of them themselves, so you won’t find them running naked down the street. Look out for any obviously inhuman actions, like killing defenceless people. There you will find EST.
One of the EST’s principle operations here concerns old age and death. Old age and death infect humans on no other known world. I suspect, but can’t ‘prove’, that radiation of an unknown bandwidth is being used. Literally thousands of UFOs are sighted every month. I suspect that many of these UFOs are EST aircraft carrying radiation producing machines to carpet irradiate the human inhabited areas of the planet. Notice, many wild animals, unless they are tagged, don’t seem to leave as many corpses as one would expect. Of course, we could catch them at it if we were allowed to use our own aircraft, but interstellar law prohibits that. Unfortunately, they can’t be detected as anything except UFOs from space. Also, it would appear these aircraft are decorated with different colour lights, custom body jobs, etc. This would confuse researchers, if they just didn’t try thinking about it at all, into thinking that with more than a thousand sightings a month, that the planet hasn’t been covertly invaded by literally thousands, if not millions of aliens. Certainly any military top brass must know that lots of UFOs mean lots of aliens.
For these reasons, A:.A:. ops have to blend in with the local scenery. They can’t use advanced weapons, but they are trained to work on primitive planets. If you are unclear on the law, it is detailed quite clearly in the TV series, The O.S. Thing is, the real O.S. take the law a bit more seriously, but it is perfectly legal to state that you are from another world.
The EST, being criminals, do not feel constrained by this law. Indeed, they barter advanced technology for positions of power, etc. They will use advanced weapons and then cover up, generally by killing all witnesses and disposing of the evidence. Is it still 30,000 Americans that go missing every year? Of course, certain maverick ops bend the rules on some occasions, but this is a serious operation and no advanced technology, save for that made by yourself, is to be employed by Water based ops. We haven’t gone to all this trouble, setting up your identity, giving you a past, etc. to blow it cause you want to use a ray gun.
Don’t worry that the EST are on to you. The general idea of the plan is outlined in ‘Airplane’ You can know when the operation starts, what its objective is, but when you’re coming home is classified. Basically, a double bluff has been pulled here. The EST know about some O.S. ops, but they didn’t know the ops knew that they knew. So now you know.
OUT OF THE HORSE’S MOUTH
It is commonly thought that this planet is billions of years old. It is commonly thought that the core of the planet is molten. These ‘facts’ seem to contradict each other. Surely the planet has had time to cool down by now. Rock, although it is a poor conductor of heat, does conduct. Surely the ground would be at least warm by now. It’s apparently had enough time. No, heat comes from the Sun, and when the planet turns away from the Sun, most of the time it gets cooler. Remember, current thought on tectonic theory is just that, no one has yet gone to the centre of the planet. This theory is partially based on the existence of volcanoes, earthquakes, and the fact that the strata of rock in the planet are all jumbled up. The idea is that the continental plates, that ‘float’ on a bed of magma, grind together producing great heat, melting rock to cause volcanoes, causing earthquakes, etc. Either that or volcanoes produce magma direct from the core. I couldn’t study this theory without laughing so I’m not quite familiar with all the jargon and may misquote the theory. My apologies for this.
Is it not possible that the core is not molten at all, and that continental plates don’t exist, but faults do. Certainly they do in current theory. Imagine a huge lump of rock cooling. Is it going to crack? Probably. Just a slight movement due to settling, as these cracks probably divide large chunks of the rock, and you know how cracks get bigger, will cause friction, melting rock, which expands and erupts as a volcano. Also, the vibration would cause earthquakes. What about all that rock strata? If you will bear with me while I explain, and give evidence about, certain elementary ideas, all will be revealed.
Why is the Sun hot? Let’s look at what it’s got most of. Mass that is. Mass causes gravity, causes compression, causes light and heat. However, compression also causes freezing, as in compressed gas. So the Sun could be frozen in the middle and hot on the outside.
Stars are formed by matter collecting together due to gravity. The compression, when enough matter has collected, causes the matter to freeze at the centre of the star, but like a fridge, the outside heats up. Hence, a star, rather than being a ball of gas, is in fact, quite solid in the middle. The lighter elements rise to the surface, but because there is no oxygen atmosphere, nothing burns, it remains molten. Every so often, there is an explosion in the hot outer layer, which contains plutonium amongst other elements. What you call the heavier elements are light compared to those within a star. Larger atoms are produced by the compression forcing the atoms together. Some of these explosions are small, like a solar flare, but in the early days of a star’s life, if it has too much mass, it can explode quite violently. Matter from the outer layer is flung into space. The vector of this explosion is likely to be at an angle to the star's vertical, hence it travels out so far and then falls into an orbit. In the case of this solar system, the matter ejected split into several pieces, forming the planets we know today. Why should the matter split? Well, perhaps the matter at the centre of the explosion was travelling faster than that at the edge. This would account for the difference in orbits of the planets.
The gases forming the atmosphere are produced by chemical reactions in the cooling, but still very hot planet. On this planet, loads of hydrogen was produced, which burnt, turning into water. As the planet cools, the surface is the first thing to solidify. Since matter contracts as it cools, rifts appear within the planet. Some of these rifts go all the way to the surface, hence some of the fault lines we know of. Some of these faults lie beneath the ocean, therefore the centre of planet Water has water filled cavities.
We continually find in archaeology that ancient civilisations are buried underground. It doesn’t make sense that places can be buried without a transport mechanism for the burying material. In England there are buildings 800 years old that aren’t buried at all. How long does it take for something to get buried? We have cases of cities built on other cities, as in Troy. However, Troy was built intentionally upwards, so the burying was probably done by man rather than nature. Why else would you bury a city, unless you were trying to hide something, like it’s very existence, or maybe to prove that things get buried given enough time. Of course, some places get buried naturally, like in Egypt, where many things are buried in sand driven by the wind. However, Stonehenge is well old, and that’s not buried at all.
Some sedimentary rocks are supposed to be made of many shelled sea creatures dying over the aeons, building up vast layers of chalk, etc. Question is, where did the sea creatures get so much calcium. I’d have thought chalk was more of an elemental kind of rock. I know that these sea creatures lived in a time when there were loads of them, but have you seen how thick these layers are? And many of them are hills. Of course, the Earth’s crust buckled. Sure. Which brings me to the question of death. What happens to all the bodies? If life has existed on this planet for so long, surely there would be bones everywhere. Take for example the fish in the sea. There must be billions of them, so if they die, they would float up to the surface. Now, some would be picked up by scavengers, but we’re talking a lot of bodies here. I don’t know how long fish are supposed to live, but even if they lived to be 100, there would still be bodies everywhere. Surely many more fish should be washed up on the shore. Oh yes, the seagulls eat them. That’s why you get mobbed by seagulls every time you go to the beach. There are certain things which can be covered up, but mass murder of an entire planet’s population is not one of them.
Salmon only prove my point. We know they die because we see all the bodies.
DNA understands immortality. How long do trees live if we don’t cut them down. Certainly, we see dead trees when they’re hit by disease or lightning, but the rainforests are filled with living trees, not dead ones. And how can you tell how old a tree is without cutting it down?
In the Bible, we have an account of how long early man used to live. Adam lived until he was 800. Believe the Bible or not, it’s probably the oldest history book on the planet. Now, Genesis chapter 6 is the puzzler. In it, the sons of the true God took human wives and bore sons. To do this, they must have been human themselves. Also, the Nephilim are mentioned. Now, NEPHILIM decodes to HUMAN E.L.F. (FEMHNLAU ). The passage with the word Nephilim in is confused, but it could easily read that the Nephilim are the men of fame, the sons of the sons of the true God. Now, if the sons of the true God were human, it follows that the true God was human too. Also, the Nephilim are ‘in’ the earth, not on it. Underground, maybe.
Apart from the true God, Jehovah is mentioned. What Jehovah does is cut down man’s lifespan to 120 years. Not content with that, he decides to drown everyone with the flood. Now, back to the non molten planet idea. The centre of the planet contains chasms filled with water, which will be frozen due to lack of sunlight. In this way, a sudden temperature rise at the centre of the planet could melt this ice, and the resultant pressure, should the temperature be high enough, would cause a deluge on the surface of the planet. Lots of steam would be produced, causing all the rain, and to further support this theory, chapter 7, verse 11 reads, ‘…on this day all the springs of the vast watery deep were broken open and the floodgates of the heavens were opened.’ So it would appear that the water came from below as well as above. As the heat at the centre of the planet abated, the pressure would diminish and the water could drain away again. This would fit the biblical story. Of course, if this heat were caused by an explosion, the size of the chasms could change leaving a permanent change in the water level at the surface.
In the last 1000 years, more books have been burnt than I care to think of. Therefore, we do not know if the sea level has risen before this time. Certainly history before then is virtually unknown for a 1000 years. It is quite possible that other floods have occurred and records of them been erased by Jehovah. After all, he did promise he wouldn’t do it again. We do seem to find buildings below the sea.
So let’s go on to fossils. A fossil is an animal embedded in stone. How is this possible? I know the story, animal dies, lots of stuff falls on top of it, and the whole lot turns to stone. I tell you, the O.S. are laughing themselves silly over this one. Then we have fossil fuel deposits deep underground. How did all this stuff get buried? What kind of animal turns into oil? Then we have land way above sea level which is obviously an old ocean bed. Certainly, the surface of this planet seems quite changeable.
There is an alternative explanation for why these fossils should be in such strange places. Take one planet teeming with life. Attach it to a planet hauler. Drag it near the surface of the Sun. Everything melts. The atmosphere burns instantly, so nothing burns. Rock melts, animals sink into molten rock. Trees melt forming coal deposits. The entire planet’s surface melts and buckles. Some strata sink while others rise. Sedimentary rocks move to unlikely places.
Why should anyone want to do this? Simple. No evidence of life remains on the surface of the planet. The planet, indeed the whole solar system, can then be claimed for it’s metal.
DNA does not take millions of years to evolve. It’s very quick. Planet Water, in it’s present form, is just over 10,000 years old. If you think about it, the four billion years bit has got to be a guess, and how do you test carbon dating if you haven’t got a time machine?
Planet Water was made by Jo, at least, she did most of it. It didn’t take very long. As the planet cooled, (You reform planets by melting them with their star and using tractor beams on the semi-molten surface as it cools. ) the same reactions that originally produced the atmosphere started up again, producing a similar amount of oxygen, hydrogen, etc. DNA was seeded, and life began again, this time on a different track to the dinosaurs. There’s DNA and there’s DNA. This time, human DNA was used, and the planet’s environment adapted for humans.
Now, in the beginning, God, not Jehovah, made the world. Jehovah isn’t mentioned until Genesis, chapter 2, verse 4, which reads, ‘This is the history of the heavens and the earth in the time of their being created, in the day that Jehovah God made earth and heaven.’ Now, it took seven days, so ‘day’ can’t mean that, so perhaps ‘day’ means now, since Jehovah now claims he did it. From here on we find that there is no vegetation yet. But look back to chapter 1, verse 11, and God’s already made the vegetation. Chapter 2, verse 7 tells us that Jehovah made man, but not necessarily in his own image, whereas God made man in his own image in chapter 1, verse 27.
Anyway, human DNA goes straight for humans, as well as lots of other things. Within a thousand years, everything was up and running, humans and all. All that water cooled the planet down real quick. Then, dolphins and whales were brought in. They volunteered because of all the water.
If you think 10,000 years isn’t a long time, you have to be kidding. We can easily see that erosion is quite a rapid process. That’s 500 generations. I can see that the Grand Canyon wasn’t eroded by a river in that time, but planets do crack as they cool down. Anyway, Jo did a really good job of making everything look good.
The pyramid of Cheops was constructed before human beings appeared. It was stuffed with goodies and sealed up as a kind of evolution present. Later, persons unknown tried to build two more, but they couldn’t quite get it right. One of them was built on higher ground so it seemed bigger, but it had a twist in it. Anyway, when the Cheops pyramid was opened in 800 AD by Al Mamun, it was empty. There wasn’t even a body. No evidence was found that the pyramid had been previously broken into. Strange. As if the contents were beamed up somewhere. -
A Game of Intelligence
#2I skimmed it and realize how deep it is and that I will have to spend some serious time on it. This is the kind of stuff I like reading books about. Go to the Tavern and find the thread on books you read, I want to know. ;)
Will take a better look at it as soon as I have time. I am intrigued and interested!!! -
A Game of Intelligence
#3Wow, thanks for taking an interest. I’ve got some more sections, but that’s examples of my game mainly, for example Original Pool, where you have to try and sink your opponents balls off a cannon/plant/whatever.
Please note that both the A.:A.: and ELF are mythical organisations. The A.:A.: was ‘started’ by Aleister Crowley and ELF was ‘started’ by one of the authors of the Principia Discordia. Thus, magic is involved, said Ra mysteriously……… and madness…….(titter, sQUeEk!!!!!)
Serious student of magic should be able to work out how to do a spell, and the spell ELF’s is free to all ELF ops (players) and it gives you power over, the WIND, COIN, and many others, but I have said ENOUGH!!!!! -
A Game of Intelligence
#4The game was designed as a writing tool, and will be coming out in book form, but it’s been so much fun, I thought I’d like to share it. When enough people start playing, it could be well fun, meeting up in secret on different forums, or in the Citadel’s case, different threads. Of course, you’ve got to be good at coding to write it into a game, but if it’s only one or two words, it’s quite possible. For an example of some entry level codes, silly code I call it, and a taste of the game/book, the game exists in the book, and the book exists in the game, in PROJECT 88, a sad tale of a lonely op posting secret messages to a girl who may be a figment of his imagination. -
A Game of Intelligence
#5Err...
Wasn't Jehovah just another name for God? -
A Game of Intelligence
#6Actually, no. There was the True God and there was Jehovah, as detailed in Samuel where David’s son is struck ill by Jehovah. David turns to the True God, but after 7 days, his son dies, and he goes back to Jehovah. See Samuel 2, Chapter 12, Verse 13 on. I use the New World Translation of the Holy Scriptures. Thanks for giving it a read, anyway, Captain. What did you think? -
A Game of Intelligence
#7It was different...
Not really my kind of game. -
A Game of Intelligence
#8Thanx anyway, Captain. -
A Game of Intelligence
#9So far, the way I am seeing it, is that the code is basically used to be creative on changing things around to mean something different.
Sort of a loose set of rules that need to be followed to allow the switch in letters to be allowed.
BUT, I don't see how you can reverse engineer the code....ever...each change in the code needs to be explained because I could never get the word "lad" and be able to reverse it to "lacked" without the full explanation. Any word anywhere can be changed in tons of different ways, and unless you know the path it took, you can't reverse it....
I shall keep reading, not all the way done yet. -
A Game of Intelligence
#10Still not done reading but....
Something just clicked for me with this quote.
Why should anyone want to do this? Simple. No evidence of life remains on the surface of the planet. The planet, indeed the whole solar system, can then be claimed for it’s metal.
I understand the game to be totally open ended, no winners, no losers, nobody ever taking the lead, just the sharing of theories and the defining or discovering of code in everyday things.
The fact that there are no rules means that as long as you are creative with your discoveries and justify them as far as intelligence, common sense (ok, maybe not so much common sense sometimes), and the 'code' then that is that.
A more apt name for this thead is "A Game of Creative Intelligence"
The problem I have is the rule that you don't talk about the game, but I think that was a funny played off of Fight Club...I hope. Because if you can't discuss your ideas and explain your codes then there really isn't much of a game. :)
Sooooo, my first mistake was to put too much emphasis on the code. While it is a pivotal part of the game, it is only pivotal for the person searching for codes to prove their points, not as a reliable means of communication between game players. Although there are a few standard codes, unless there is somewhere to discuss the hypothesis then it is all moot. Some confusion by me there.
It is a difficult game though because first you have to come up with something original, based on reality, but totally askew at the same time....but is it reality in the first place...but anyway...once you have your idea a.k.a. conspiracy, then you justify it. Points or kudos or whatever are given for the creativity of it.
Besides the creation of conspiracies thr code is just another way to take something and twist it into something entirely different. You could pick anything anywhere and 'decode' it although no two people would EVER decode the same text the same way. -
A Game of Intelligence
#11Now...reading......the PMS.......
[[[[[[[[ HEAD EXPLODES ]]]]]]]]]
This is dddeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeppp and I am only a neophyte attempting to understand a master. -
A Game of Intelligence
#12You're probably not going to like this very much, considering how much work you've put in to this. I like every aspect of this... except the code part. I don't care much for codes, and this one makes my head hurt. -
A Game of Intelligence
#13My thoughts precisely.
While I considered it, and thought deeply on the great boost to appearances it would be to playing this game (It would make me look all smart and stuff!), it just seems so....
Hyper-complicated.
I suppose it's a game for more right-brained folks than me...
Aw, great. Now I feel all inadequate! -
A Game of Intelligence
#14It's too much like arbitrary numerology for me. It all seems a bit pointless. It's like saying 37 is an evil number because the 37th triangular number is 666. I don't see how a game could be conducted in code: it's not too hard to understand when it's explained to you, but to actively create and decipher codes as people spoke them would be a hindrance to any sort of game play. I can't see people enjoying this game. In fact most of what you have written describes the code making process rather than how to play in between the code, so I can't see that there even is a game.
ephe! -
A Game of Intelligence
#15Ah. Ephemeral Stability. I can see your point entirely. I am at the moment corresponding with Strolen on matters such as game play.
Yes, it’s a bit like numerology, but there is no supernatural explanation for the codes. Rather, they are a military communication device.
If you consider how important codes are to a secret agent, decoding just enhances game play. If a code means life or death, it has more kick than getting a text from your friend to meet him down the pub.
There is not as much decoding as you would imagine. Generally messages will be short and succinct, and the outcome determines the plot. Thus, random letters replace dice. Also, the better you are at the code, the more likely the message will say something you like. In my game, I would say it’s about 10% code and 90% role play.
Since the A.:A.: is a magic outfit (a front for the Erisian OS) the similarity to numerology is fitting. Indeed, Aleister Crowley outlines the code, in code, in 777.
The game has few players as yet, but as it takes off, you will find people communicating in code. At first, silly code is easiest, and easiest to spot, but by the year 2020, people should be getting quite hot at it. It is a delightful code when used well, and the book is written in code, and is uncut like this version.
Anyway, Strolen’s taking a look at it, so I’m waiting to hear what he thinks. Any suggestions to make it more playable will be welcome.
I am very interested in your views. Please feel free to discuss this further.
____________________________
Love is the law. Love under will. Every man and woman is a star.
A.:A.: passwords. -
A Game of Intelligence
#16So the purpose is to make this game as playable as possible. So the parts of the game, as I understand them, are:
1) From what I see the main point of the game is to come up with a conspiracy. Describe it and justify it. This is the creative part, and the part that has the most interest from those I have chatted with. This part is just darn fun and some of the conspiracies given as examples were, in my opinion, just creatively awesome.
2) Predicting the 'destruction' (or something) of something. Vague. So if I mention pentagon somewhere and later it is in the news then I have a confirmed hit. I have no idea how this part of the game works though really. Seems like this portion would be more appropriate to live-roleplaying because if I say anything, I can find it somewhere on the internet....although you could require something dated perhaps. This needs more clarification.
3) The opportunity to pick past lives you lived. I find this to be grand fun to think about. Especially with the rules of having to have a measureable skill of the person in the previous life. So you can pick somebody, but you have to prove why it could be you.
4) The infamous code. I discussed this a bit in previous posts in this thread (did you read them Ra). But the strength of these is that you can use the code to help justify your consipiracy or it can help define it. You translage *any* text ( and I do mean any in the most broadest of terms ) and perhaps you come up with some code, you do research on that code and justify it therefore proving it. Hence the fact that you never know what your mission was or what happened till after you decode the message.
The weakness in the code is that it is arbitrary one way decryption. You may encrypt something but the rules are sooooo loooooose that it is almost impossible to decrypt a *real* encoded message.
Because of this there should be two types of code. One defined by a rather finite and useable set of rules. Only with a base set of rules could somebody actually decrypt an encoded message.
The other code, maybe the uber code, is the arbitrary decoding of any plain text anywhere ever. The uber code can be used to prove conspiracies and past lives while the normal code can actually be used to send encrypted messages.
The code is a fun idea, I like it. BUT it is very difficult to get the hang of. There needs to be baby steps in learning the code and a training period needs to be inacted. It is a game of intelligence but the difficulty level of it takes away the fun, but once you are the master of the code it opens up many possibilities. So instructions need to be made in baby steps, sets of ruled, to make this work.
For instance set up each way the code works in a structured easy to follow manner.
Rule 1:
Each letter of the word can be recoded by a letter that many places from its place in the word.
For instance:
TOP
T is the first letter of the word so the letter can be changed 1 letter in either directions.
T = U or S
O is the second letter of the word so it can be changed 2 letters in either direction.
O = Q or M
P is the third so
P = S or M
So an encoded word can be any of the following.
SMS, SMM, SQS, SQM, UMS, UMM, UQM, UQS
Rule 2: Whatever.
Rule 1 is already difficult and it only gets more complex from there. It would take a little bit of time to decode it as it is but the uber code is infinitely more difficult to try and decode.
For the easy code I don't even think you could use Rule 1 because that is even too complex.
Just a few thoughts as I pick up my brains up off the floor. -
A Game of Intelligence
#17Right, thanks for that. I agree totally that the code is very difficult. It takes about a month to really understand it. The other ‘fun’ games are designed to ‘teach’ use of the code in simple stages. As Ra, it took me some time to equate with 181, or Aha, which all say the same thing. Similarly, LA is Au is 121.
I have been using the code for three and a half years, and I am now totally fluent. Three and a half years may seem a long time, but at the end of it, you get a highly useable code which is UNBREAKABLE for the very reason that it is impossible for beginners to make head or tail of. However, once you get the hang of it, it is elegant, beautiful, funny, etc.
I haven’t been practising day and night, a couple of codes a day maybe, half an hour. If you read the PMs I sent you, I describe how to use the code to identify other ops. This is a very advanced level game, but think of this. When you gain experience in D + D, your character gets stronger. When you gain experience in WWIII, YOU get stronger.
I am very impressed with your assessment. As you look deeper, you will see why not one word of the ‘book’ can be changed as it is all in code. I would dearly like it if you, and your friends if you like, could write an appendix called say, ‘How to Play WWIII, agoi.’ Then you can e-mail it to me so I’ve got it, and you’ve already got the ten files so you can forward them to whoever you choose.
Alternatively, you can strip the game for parts and create your own game. The code is copyfree. The idea is going to get stolen, so I’d rather give it to someone I like.
What I would advise is you play the parts you like, when you feel like it, there is no hurry. I would like you to play for a bit, then write the instruction booklet on how YOU would play it.
The code is more difficult to learn than your average game (though some games are far more complex and take YEARS to learn) but much easier than a musical instrument.
I am TOTALLY thrilled that you liked any of it, especially the parts you pointed out, which are my favourites as well. TOTALLY chuffed that you like my conspiracy theories. What I did was get some ‘World’s Greatest Mysteries’ books and use the code on the names of places.
When using the code in this way, you try to stick to the easiest route possible. When I first started playing, my decoding was all over the place, but I could do the easy ones.
For example. The Mystery of Atlantis by Charles Berlitz. There is a picture of a sunken ‘city’, which for all the world looks like a chip pan. It is at Cenchreai. So, we do the anagram CENCHREAI, and come up with HENCE IC, RA.
Chip pan, IC, get it?
When decoding ‘real’ crop circles, use the place and date in the decode. So, when a bicycle wheel appeared at Warminster in July 1997, the wheel decoded to AA FALCOG, which is obviously AA FALCON (a bicycle cog, G times 2 = N) and the meaning is simple. WAR, MI1-4, EST, AH. World War III started in July 1997, and I started it.
The way I approached the code, once I had sussed out that I was Ra, was to KNOW that I could do it, and if I came up with a decode I didn’t like, I’d think, ‘no, that’s not right’, and decode something wonderful a while later (Ra can decode ‘instantly’, but he messes about for dramatic effect).
Absolutely AMAZED that you like it. You have made my year. Go forth and multiply.
Nine words to go before we get to, let’s count……..
____________________________
The thing I really liked about World War III, a game of intelligence, was that it presented no limits. Jeux Sans Frontiers. Marquis De Sade. -
A Game of Intelligence
#18Well, there's still that whole thing about you get what you want with the code. You just said it yourself, you'd get an answer you didn't like, so you redid it and got something cool. If decoding is arbitrary, the answers don't mean anything, and that is a serious liability to learning it. -
A Game of Intelligence
#19Wow. I missed all the early messages.
Ria. Thanks. There are no rules. You don’t have to use the code at all.
Dear Captain Penguin. You have hit the nail on the head. I am right brained and right handed.
Strolen. I am replying to you backwards. I missed your posts. Don’t think of your self as a neophyte. You are a sleeper agent waking up. You’re just feeling a bit groggy is all.
Here’s the gen. You ‘write’ codes subconsciously, without thinking about it. It’s the decoding that’s difficult to learn. However, apply the code to one of your posts, and you should be able to decode it EASILY. After all, you wrote it. This works by MAGIC. Trust me.
Here is an example of how a code will be presented.
___________________________
Never trust a peanut. Charley Brown.
Now, the original saying is ‘Never trust a hippie.’ so we find the difference between PEANUT and HIPPIE
EHOBLO
Get it? No?
Oh, LOBE. Or LOB E (get rid of E, which is an instruction to change the code).
So, we get rid of the E and are left with PANUT, or UP NAT (NAT stands for Non Aristotlean Thinking).
Part of use of the code is to be elegant. As I = U, the difference between PEANUT and HIPPIE can be BE OOH (Be is 25, or Y, and Jo adds up to 25. Jo’s code number is OOH, mine is OOG).
The code, though you think it difficult enough at the moment, changes all the time. As soon as you find one way of decoding, the EST feed it into their Computer. Thus it becomes invalid. What I’m doing is filling up their Computer so it breaks.
Take it easy, Strolen. I’ve already told you this games from another planet. This is the ‘advanced’ technology that I am authorised to give to the inhabitants of planet Water. Of course, it’s just a taste of things to come when Water joins the Federation in 2020.
But seriously, I don’t expect anyone to pick it up in a few minutes. I regard it as deeper but easier than Chess. I’ve put loads of ideas for games in so you can pick and choose what YOU want to do. There are no rules.
The Fight Club bit. Well, this game is a bit like Fight Club in that it aims to set up a network of players. Sorry, chaps. We won’t be blowing up any buildings. But it’s cleverer than that. I am the Ace of Wands, which is the Ace of Clubs, hence Fight Club. Also, FC (6’3”) is my height, leaving U B LIGHT (you are a creature of light, like the Jedi).
_____________________________
World War III, the game you can play between games without losing your appetite. -
A Game of Intelligence
#20Ah, Strolen, there's a post up at the top of this page too. And the previous one. -
A Game of Intelligence
#21CCC RSA CCC MERP
Get it ;)?
CCC = 3*3*3 = 27 = 3+15+4+5 = code
RSA = undecipherable
CCC = 3*3*3 = 7+1+14+5 = game
MERP = unplayable
Thus we get "code undechiperable, game unplayable". I hold to the view that although such codes could be used to great effect as a background tool they should not play a major role in the game, for the very reason that they cannot be read!
ephe! -
A Game of Intelligence
#22Ah, Epemeral Stability, you are blinded by your experience. Such devious coding is only used on Ids. Mage is a better code for GAME. You would really make an excellent player. I beg you to reconsider.
CODE WORKS instead of dice
GAME VERY PLAYABLE due to lack of unrealistic dice throws
CODE is 27 and GAME is 26.
That’s GAME = H and CODE = I
HI!!!!!!!
Yes, as a background tool. Not the main thing at all. Just like dice in D + D.
I do about 10% coding, 90% role playing, if that. You can’t expect to get codes all the time, but then you haven’t seen the fnords? Yes?
If you are role playing a secret agent, codes will mean LIFE or DEATH to you.
Consider this. I am the Ace of Wands in the A.:A.:, and I think you know what that means.
You have heard of the A.:A.:, no?
Verily, I bear wisdom.
Marseilles Tarot, Card XVIIII, 181, Ra, The Sun.
Arbitrary? I think not. Artistry more like. -
A Game of Intelligence
#23But Ra, I think the question here is, will anybody but a few brave souls patient enough to decypher your mazy, esoteric codes actually enjoy playing the game?
Dice roleplaying's dice rolls are an integral part of the action, and if the codes take the place of dice rolls in A Game of Intelligence, well then, you have labyrinthine riddles as your major mode of carrying on the game. -
A Game of Intelligence
#24Actually, Captain, I don’t expect a large number of people to go for it, at first. It’s no more complicated than D + D when you add things up (if D + D is played properly, to the rule book, the DM has to roll dice for everything. And the players are demanded to explain their movements exactly). There are varieties of monster to learn, hit points, etc. I have replaced all this with one code.
In the same way you fudge a D + D game for playability, you can fudge this game. If you can’t be bothered to decode anything, just read something, and go ‘Ah!!!!’ as if you understand completely, but are keeping it a secret from the mind reading EST.
OOC: Really Ra is taking the Michael. After receiving Voyager and the Arecibo message, garbled codes at best, this is the Federation’s idea of revenge. Fancy expecting them to BUILD a record player. Jo tells Ra they got one at Comet.
Ra still can’t quite see why it was a GOLD disc. Apparently it’s rubbish. And haven’t the people here developed clothes?
‘But we thought you LIKED codes!!!!’ says Ra piteously. Underneath he is laughing his nuts off. ‘Surely you can work that out?’
___________________________-
Never reveal the truth about the game. I’ll be out of a job. Buddah. -
A Game of Intelligence
#25Who says I was talking about D&D? Dungeons and Dragons is not necesarily (Sp?) the only game out there. There's the whole World of Darkness pile, there's Exalted, Nobilis, the Tekumel deal, Tri-Stat from Guardians of Order...There's droves and droves of 'em!
But I guess you are right about the dice rolls. I see your point.
By the way, is the word "Buddha" in your signature a code? Must be. -
A Game of Intelligence
#26I don't know about those other games. My son's into Lord of the Rings war games, but he's a bit young for role play. I use D + D as the closest model I have. I am sure things have progressed since D + D though.
Buddah? A code? Me? Well, actually it's quite easy. Buddah says OM (Operation Mind****)
Oh, it's Not A Signature. I'm faking it. SIGNATURE? GET US IN, RA.
And NITE SUGAR (that's Cleopatra, Ra's girlfriend)
Now listening to 'Cleopatra's Theme' by Cleopatra.
______________________
The best place to hide a code is with lots of other codes. OS Training Manual. -
A Game of Intelligence
#27Talking of Cleopatra (my favourite part of the game), do you recall the story where Cleopatra is delivered to Caesar rolled up in a carpet? Well, Cleopatra's real name, as you may have surmised, is Jo.
Should we apply the code to Cleopatra, we can change the L by 2 to J, thus making A CARPET JO. Heh heh......
Jo likes to sing. She's got a pretty cool voice.
Strange coincidences concerning the lead singer of MADASUN (M + A + D = R, thus RA SUN).
Her face was totally airbrushed over.
She wore a top with a snake printed on the front.
The CD was released by V2 (a type of rocket).
Produced by ARNTHOR (ARTHOR) for MURLYN music.
Sleeve by SATTELITE.
The CD I've got is called 'Walking On Water'. WOW!!!!!!
Now listening to 'Walking On Water', REMIXES, by MADASUN.
______________________
Talking about World War III is like buttering your toast while it's still hot. It goes all mushy. Game Similies and Metaphors. Aristotle. -
A Game of Intelligence
#28Talking of role play, as Arthor, I am entitled to carry Excalibur (now at home on planet Eris).
So, I made Excalibur II. It's a light sabre. Of course, it's powered by psychic energy.
Anyway, I walk up the High Street with Excalibur II in my pocket. I go into the Star and order a pint of Stella Artois and place Excalibur on the bar.
'What's that?' says a bar maid.
'It's a light sabre.' She picks up the light sabre (constructed from a bicycle pump, a heater element tube, loads of 2mm copper wire, and an Alumininum Crystal. The body is bound in leather, which is capped by part of a light bulb. It doesn't work. It's made in code).
She grasps the weapon with both hands and goes through a few moves. She looks like a pro.
'Fun.' she says, returning Excalibur II to me. I place it back on the bar.
________________________
Light sabres always go down well. Ra's Book of Disco Weapons. Ra. -
A Game of Intelligence
#29Most of the fun of it is just being plain odd I see.
Ok. Main issue is with the code right? Right? (sawlight) So if that is the case and when actually playing it is only 10% of the game (give or take) we should probably, for the time being, concentrate on the other aspects of the game and solidify them in our mind.
Ignoring the code for a moment...really...((everybody, please)) lets look at the other cool stuff that we can do with the game.
So first thing I am going to do is figure out who I was in my past life. Justify it through logic and we can help each other out with the code to give further proof.
I am going go to try and decide who my first attempt will be. Probably Nikola Tesla. I have first dips :) -
A Game of Intelligence
#30Cool.
Telsa, what a strange choice.
In the book.
Page T (20) only has 8 lines, but I've checked it out and it definitely decodes.
However, as Tesla was a brilliant scientist, this code is torturous.
I'm not going to reveal the VITAL link, but it's mentioned in this thread.
If you get this, you've earned Tesla.
There is a devious clue in the name, Tesla.
It's really hard, devious, almost cheating (but not quite), and took me about half an hour to suss out how to decode it (you're going to say 'Oy, you can't do that').
Hang on, Tesla's quite recent, which means there's probably a photo or two available (if the EST haven't changed them). If there's a picture and it doesn't look like you, you should 'prove' that the photos are fakes.
If you LOOK like Tesla, that's good enough. (most of my identities haven't got pictures, except Marc Antony)
______________________-
Reality is like fantasy with hard edges. Excerpt: Explaining The Real World. Leonardo Da Vinci. -
A Game of Intelligence
#31See previous post.
You should try and find some SHORT Ids (2 or 3 letters) like Ra, or Cat. Obviously Ra and Cat are very good. Jo is good, but I use 88 and BE or Y.
A character like Tesla will expand your scientific ability, but will be a minor identity. Gods and Heroes make good main Ids.
It's best to start with a straight anagram of your name, changing no or few letters, and seeing which gods and heroes you can get as partial anagrams.
(well, that's how I started anyway)
How many ways are there to play this game?
Wierd? Maybe. It depends on how much you get into the role. An extraterrestrial WILL misunderstand local customs.
_______________________-
'Haven't you got any stone axes.' Unknown cave man upon receiving an M16 assault rifle from the Federation.
'And he just didn't want it. Why?' Commander Ra after attempting to give an M16 assault rifle to an unknown cave man. -
A Game of Intelligence
#32Well, my main point of using a past life first was to try and develop some interest. Everybody is, justifiably, hung up on the code. Once we start thinking about that and get some possibles then we can try and help each other out and justify them in other ways.
I am just trying to find a way to break into this game without being immediately overwhelmed by everything. -
A Game of Intelligence
#33Yeah, kinda blows you away, doesn't it. If you're still finding the code difficult to accept, you might be more interested in 'coded' artefacts. Some of theses coded artefacts will already be in your possession.
Coded artefacts will have letters or numbers written on them and only anagrams are used to decode. For example, I have a VWPolo. When you turn the ignition key upside down, the VW symbol becomes OM, and underneath are the letters AH (Operation Mind****, Ah!!!). Since these artefacts generally have few letters they are a doddle to decode.
One coded artefact I got was a ring. It had 18 bent lines (L) and one straight one (-) spelling Ra (181).
Not getting on with the code at first is fine. As I mentioned, it is permissable to choose any identity and bluff it out.
ROLE PLAYING: You are a sleeper agent waking up. The code is ALL you have. You have a job to do, and you know the code subconsciously You carry out your orders automatically without decoding anything.
THE CODE: Yes, I'm beginning to think we need a whole 'entry level' game to sweeten it up. It would have to teach the code in some way. Really, once you can remember the value of each letter, the code becomes easier. I don't work in letters at all. I work in numbers.
I can see that this game is very difficult for your average D + D player. I've tried Cat Fever Cafe out in Freeform, where ONE message is displayed, however, even this seems too difficult (though I can't quite see why the Captain could understand which was the weakest link in the code if he couldn't make head nor tail of it.)
SOME IDEAS FOR THE INITIAL GAME:
Do partial anagrams of your name to discover your identities.
Do anagrams of objects you possess to get your initial 'message' (when I started, I was using street maps, telephone directories, anything).
Prove the identities (or not) by reading history/reference books. eg. Hermes picks stones out of the road and so do I.
The code is just A = 1, B = 2, C = 3, no complications.
Decoding is by anagram, and can be 1st order (no wrong letters), second order (one wrong letter), etc.
Rewriting history (conspiracy theories) is done by studying history books, and requires ONE simple decode using one SIMPLE code word. These code words will be stipulated (eg. HORSES, or anything to do with HORSES).
If that doesn't cover all of the aspects of the game that you like, tell me what I've missed and I'll throw some more ideas your way.
At the end of the day, you have carte blanche on any decision you make.
I think that the main problem is in lack of role playing. You know, if you're faced with a dragon in D + D, it MATTERS what dice you throw. In the same way, the code is important in WWIII. Maybe if you could write some editorial driving this point home (explaing in graphic detail a scenario for the player making them regard the code as important).
The Rubik Cube was impossible for most of the population, however, everyone bought one. This is better. It's FREE.
In the same way that books were written solving the cube, books will be written on how to play/solve WWIII. I want your 'book/pages' to be supplied with the game. That will make 11 files (A.:A.:, heh heh.....).
You are still paying an interest, we must be on to a winner, I think.
Do what thou wilt shall be the whole of the law
__________________________-
'It's not a game, it's a weapon.' Hermes Trigestimus. -
A Game of Intelligence
#34Some suggestions (thought I'd give you a tour of the game).
I've taken it as read that you've got Tesla (see my e-mail if you haven't).
As Tesla, you will be able to find code among Tesla's theorys and laws. Also, the subjects he studied might contain code.
As Tesla, you will know how to decode these, although it was some time ago that you wrote them, so expect to be a little rusty.
Your choice of Tesla tells me to SET about 121. TES = SET about (the other way round), LA = 121 = one to one guide to the game.
If you can decode the formula that Tesla was famous for (I don't know what that is, but I can decode it) you can give yourself lots of gold stars.
THE e-mail laughs finitely true (in game, er.... reality).
CLUE: Two words.
Pointy eared D + D character.
Rhymes with clue, is giant striped cat.
The answer to each part of the clue is true.
That's your code name. It begins with ET.
________________________-
'Who ever said life's a game, it is now!!!!' Prince Ambion of the Elves. -
Ra's Rambling
#35Didn't want to just delete it, but don't want it in my inbox anymore either. Figured I would just store it here. (No, I don't know why I want to save it, but it does still have a little of my interest) -
Ra's Rambling
#36Dear Commander Strolen,
Since you have earned Tesla by using the LA to AU formula, this gives you 'magic' powers.
Au is the symbol for gold in the periodic table, and symbolises a state of enlightenment (in alchemy).
This means you are an 'Enlightened Master', with all the connotations that implies. you can walk through walls, etc.
To prove your magic ability, you might 'teleport' something. Say you lose something, then it turns up in a strange place. If you can decode the event, you can claim it as teleportation.
You can use the spell ELF's as a member of ELF. To find out what this spell does, decode ELFS (WIND amongst other things). So, if it's too windy for you, try this spell to calm the wind. Don't think 'ELF's', just decide to use the spell (it's an 'automatic'), and if the wind dies down (or does what you want it to) you can give yourself more experience points.
Concerning 'magic'. These are 'live' spells, straight from the A.:A.: (a VERY secret magic order). Any code for a word can be used as a spell, even if it doesn't make sense.
Spells are difficult to make as there is no known coding procedure. However, you are an Enlightened Master, and your 'subconscious' knows how to make up spells on the spot. You will disguise your spells as ordinary speech, delighting in thwarting your enemy with an elegant phrase.
Keep up the good work, Commander. The Federation is counting on you.
Commander Ra,
Erisian OS, Fed Op SA. -
Ra's Rambling
#37yes, but there is method to my madness.
(did you catch all my posts? I got into a chat with the Captain and buried them)
You like conspiracy theories? Well here's a very caustic one. Hope you like to play hard!!!!
FAR TOO HOT FOR THE FORUM
I've got lot's of conspiracy theories, but they're quite likely to upset people. If you are an American Government sympathiser, I would advise that you destroy this message now.
This is all part of MY game. You can elaborate or ignore at your pleasure.
It really is a bit strong.
WARNING: HIGHLY POLITICAL AND REALISTIC. MAY CHANGE YOUR LIFE FOREVER.
The bad guys are France and the USA. The USA is a puppet government ruled from France (check out France's role in the American Revolution. The statue of Liberty was a gift from France). France is the EST's centre of operations.
ELF had their HQ's in the UK and Japan. (note the Japanese Sun Flag, Land of the Rising Sun)
NOT antisemitic, but NO sympathy for the initiators of genocide.
Well, ELF is very religious, and has contempt for all infidel religions. The reality of Eris is so evident, ELF find it strange that people worship false Gods (male, yeuchh!!!!).
Right. Since you haven't read Illuminatus, you don't know what's going on. I would suggest looking up the PD on the net. This will explain the Discordian Strategy. (Principia Discordia) It's only 60 pages, and the complete version is on the net. (Prime Directive, PD, heh heh....)
(the game was created for fans of Illuminatus, which is one crazy book, and was meant as a present for ELF. Trouble is, I can't find any Illuminatus fans, and ELF aren't going to surface. They already know the code, so we can chat away quite happily to each other. ELF wants the world to know of their existance. We do music, films, art, etc. We could destroy, say, New York (and after Hiroshima and Nagasaki, I'd be tempted to press the button. They still celebrate that victory/mass murder) but we are not murderers, and we aim to save lives (like Superman). ELF know all about what happened at the end of World War II. The transport ship for the bombs being sunk and most of the crew eaten by sharks (see Jaws) just after delivering the bombs (covers up certain radiation poisoning). The fact that America came up with the bombs just after invading Germany (who were working on the bomb) and had two different types, the Fat Man and the Little Boy, or the Fat Boy and the Little Man in some texts. They only tested one type (of the 3 bombs) so how could they know that both bombs would work?If you've got two types of bomb, you do two tests, surely, and is it a coincidence that both types were completed simultaneously? Anyway, Germany had no heavy bombers, thus the V2 rocket was the only possible delivery device. Then, in 2000, Fat Boy Slim released Vauxhall Brother (V2, slim enough to fit into a V2 rocket, the Fat Boy). ELF remembers. Also, the MI6 building is at the end of Vauxhall Bridge. Yea, do people dance to remember the REAL holocaust. Wait till you hear what I've got to say about Pearl Harbour!!!!! MI6? ELF are MIFfed!!!!)
Russia had far more fatalities than 6,000,000, but America was anti Russian.
Israel (Jehovah) created genocide, but more than genocide. All the men, all the women, all the children, all the cattle, all the sheep, etc. DNAcide. (see Samuel books 1 + 2)
ELF have nothing to do with MI6. MI6 have their fingers in LOTS of pies (hot bomb storage?). Charlemange Intelligence One have infiltrated MI6 and corrupted it.
ELF are not terrorists. They are an Intelligence Agency, which is how I know so much. And I intend to let world to know the atrocities committed by Governments in the name of Freedom. The American Government will be tried as war criminals by the Federation once a viable World Government has been created by the human inhabitants of planet Water.
ELF is engaged in Operation Mind****.
Operation Mind**** is about creating propaganda of an anti establishment nature. (and much more. I've already rendered the CIA inoperative with the code. Beaten by a war game, heh heh....)
The establishment (it even begins with EST) comes out with so many OUTRIGHT LIES, that ELF are producing 'counter' lies.
ELF is basically a counter intelligence outfit (well, my branch of it).
This is why so much weight is placed on 'proof'. It has to be believable (or at least suspend disbelief).
When a Government commits murder, this is called Justice.
USA get ONE building blown up, and they DESTROY two countries. How many Afghanis does it take to avenge the death of an American?
'If you make sure you're connected, the writings on the wall. But if your mind's neglected, stumble you might fall.' Stereo MCs. Connected. -
Ra's Rambling
#38Hi Strolen.
I totally missed your posts, sorry.
I've put in a couple of replies.
You like the identity bit? Groovy!!!!!
Number and letter pages 1 to 26 in pencil.
Look up your initials on each page ( so SC would be line 19, letter (or word) 3)
If you find an I or a U, look at the page number/letter and you have your initial.
Think of some one you like with that initial and get decoding. should take about an hour.
It's called 'a game of intelligence' because of the espionage.
Who put the ESP in espionage? We did!!!!!
It's also called that because it's an open intelligence test. I would have elaborated, but someone with an IQ of 250 will love this, and they must be VERY lonely and bored.
For all us lesser mortals (?), a bit of instruction is required. -
Ra's Rambling
#39Excellent. You see the potential for the game on the net. Yes, using different forums and message boards. The next address should be supplied by another op ideally (in the other forums thread), but in early stages of the game, a number of sites could be allotted code words before play.
Decoding is very difficult at first. It?s best to start with identification. Here?s how I do it.
My name is Ra, which is 181 (R = 18, A = 1). Therefore, in the 1st line, word 8?s 1st letter will be A. The R is spelled out as 1st line, 8th word (or letter), the 1st letter confirms the word by being A (or if the 1st line 8th letter is A).
Jo, being Ra?s girlfriend, will place an S in 1st line, 8th word, 1st letter, spelling Ra?s.
Jo is 10, 15 (J = 10, O = 15) which adds up to 25. Thus in Jo?s messages, the 2nd line 5th word might be ?her?, or the 2nd line 5th letter will be Y (Y = 25).
In real application, each message will contain several ?Id codes?. There will be many possible keywords, such as Cat (my nick name) which will be turned on and off so the ?enemy? can?t pretend to be ELF ops.
As an RPG, you can ?decode? into posts. The writer doesn?t have to be playing. So one could imagine, say, that Luke Lavin is an ELF op, and decode his posts.
The code is top military spec, as it cannot be proven to be a code at all, since messages can be coded by accident.
The game is made very realistic, because when you ?meet? another op, you don?t decode the message at all. You just make sure you?re reading the right message by checking the Id code, then go ?Aha!!!!? and KNOW that you understood the message SUBCONSCIOUSLY. (the enemy can read your mind using telepathy machines, but you are a highly trained op and can do your job without thinking about it. You only decode the plot when the mission (op) is over.)
The ?plot? of the game can be created by decoding one word per message, as one word in the right place can decode to many different things. If you take a look at the end of Project 88, you will see an example of how economical the code is. The code demonstrated is 14th December at 4 am. 4 = D. thus we get D am, or DAM. 14 Dec = 14, 12 = NL. NL means HOLLAND, as NL is the car sticker Id for the Netherlands. HOLLAND means Hope Our Love Lasts And Never Dies. And DAM implies AMSTER, which is an anagram of MASTER, which Ra is.
I like to confirm the various stages of a mission by finding ?associated? items in Charity Shops, etc. This gives me a souvenir of the game, and decorates my computer with trophies. (CDs are a great way of getting ?messages?. One word or line will be picked out as the ?message?. Charity Shops are best as anyone can give something to a Charity Shop and it goes on display almost immediately. This makes the game more realistic, as your ?support? team is placing items in these shops for you to ?decode?. Puns are included as codes, thus when I was talking to Zeus, I found a carved antelope, which ?spells out? Zoos (Zeus, yuk yuk?.))
It is great fun to decode the names of organisations. For example, MI2 decodes to MIB (Men in Black) and is an anagram of IBM. (MI2 is of course an earlier version of MI5 and 6). MI2 also decodes to ELF.
The game, in book form, is far better than what I?ve given you here. It comes as 10 Word files, and coded into it are the names of various gods/goddesses, and much more. Pointers are given on how to use the code, as we are very creative. When transferred to the forum, the line length is different and hence messes things up. I will be pleased to forward you theses files (about 15 minutes, it?s got a pretty cover) should you desire.
I am MOST pleased that you are taking an interest. As a 41,030 year old extraterrestrial, you can imagine that I will need help making a game for Waterlings.
Oh, I had a look at your records, and on 18th August (181 again) 2002, 71 people registered. Two posted. Gary posted 6 and Drphluid posted 181. Allow me to show you the decode.
71 = GA.
181 = Ra, or ME.
Thus we get GAME
GARY minus GAME = ET
18th August 1998 was the date of a great victory for ELF, and Ra posted RIB 1998 in the Tavern when the post count read 104 1998. 104 means ten four, good buddy, CB talk.
If you look up the 1st line 8th word of this message, the first letter is G, making RAG, which is college for a practical joke of a conspiratorial nature as far as I know. Indeed, GARY is an anagram of RAG, Y (Y = Jo). Gary posted 6, which gives us the 6 needed to turn the G in the 1st line 8th word into an A, spelling Ra.
Take your time, this game takes ages, and is best played slowly. You are a sleeper agent waking up, and thus know nothing at first, not even your own name. I am very happy that you take the time to look. Thank you.
Since you are familiar with RPGs, I would be most happy should you include the code in a game of your own design. Ra isn?t selling the code. It?s a present to planet Water. Ra gets paid by the Fed Op Space Agency. However, the code cannot be copyrighted, as it has been publicly demonstrated.
The book is a game in itself and a very good starter, as I will have coded your identities into the book. Thus, I will recognise your ?signature? (code names) without me having to say, ?Your code name is?.? I cannot recommend enough that I send you these files, as I think you are in an excellent position to spread the word.
PS. For examples of Id codes, look in any of my posts, as I have been playing this game since I arrived. My code names are Ra and Cat. Look at the times and dates as well, as sometimes the message is there. I have posted the story line in Project 88, plus a few examples of ?silly? code. My other posts are coded so only Jo can understand them, except when I am talking to you.
A major part of the game is proving your past lives, and retelling your legends. For example, I have ?proved?, without a shadow of a doubt, that I am Arthor, and hence am entitled to carry Excalibur.
Excalibur = X Calibre = JO (X = 10 = J). That?s right, I named it after Jo.
This planet?s name is Water, and H2O = JO (H + 2 = J).
So ?prove? your identitiy, then look for ?tags? that you?ve put in very unlikely places.
On the Periodic Table, Ra is element 88 (?Ra and Jo, Jo and Ra?..? sang Cat tunelessly.)
My middle name is Mark, so my Middle Inner Backwards (MIB) name is Ra.
Oh, and look for acrostics, reading the first letter of each line. We often put instructions there.
You need a code book. It will be obvious to you which book is your code book. This book will be available to you, and probably your favourite. In this book, you will be able to look up dates. For example, I look up 3 2 MMIV in Illuminatus and find on page 321, line 3, word 1, letter 3, is M (3, 2, MM (MM = 1313)) Then the 1st word, 5th letter (IV = 15), is AND. Thus I know you are a human and not an EST (AND = DNA). And AND and M make DAMN!!! (am I good, see Project 88.) and 4 MAN. (for Mankind)
The game book is a code book, and I suggest I e-mail it to you. You?ve got about 2/3 of it in Settings Forge, so it?s not essential reading, but in it I explain how I decoded my identities, and it uses copyrighted material which I don?t wish to post. And when it?s printed up and bound with Acetate, it looks really cool, and you can write in it as you decode it. (Even the cover, which is an oil painting, is in code. And the title. Did you ever see Contact with Jodie Foster? Think Contact. It?s all code, every last word??.. that should give you a clue, every last word??. read every last word of the sentences in this paragraph. When it stops making sense, I?ve signed it Cat??.. Hope you enjoy??:) -
Ra's Rambling
#40Today I bought two CD singles by A1 (A1 = A.:A.:) from one of my local Charity shops.
A1 covered Take On Me (TOM, as in TOM CAT) by Aha (Aha = 181 = Ra) but I?ve already got that one.
The first CD is Summertime Of Our Lives (LO OS backwards, Hello, OS (Operational Services)).
The second track is, and I believe this is addressed to you, Be the First to Believe.
The length of the CD is 18m 18s, = 181 (Ra) Hermes (8 is the symbol of Hermes).
The second CD is Caught in the middle. The middle of caught is UG, which decodes to BAG (U = 21 = BA). Or the middle could be augh, which decodes to Au Hg, Au being Gold on the Periodic Table, and Hg being Mercury. This is because I am Hermes (Sh, me Re!!!! (Re is another spelling of Ra)) and Gold is the state of the Enlightened Master according to Alchemic tradition. BAG means, it?s in the bag!!!!
Well, that let the C(h)at out of the bag!!!!! (Francais)
The second track is One More Try. This spells out OM (Operation Mind****) Neo, try Re!!! Oh, I?ve got an Oberheim Matrix synthesiser. Also TOM, again??.
You don?t have to go further than anagrams and A = 1, B = 2, C = 3,??? at first??..