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92 submissions · Defining
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An overview of the Disciplines of Magick within the Eyre System. Includes: Alteration (and Transfer-Alteration), Soul-Command, Ritual, Soul-Leech, and Abysmal-Craft.
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An introduction to the key ideas to the sources of Magick in the Eyre System. Includes an overview of Elemental-Mana and Soul-Mana, along with the various types within each.
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When Vegma, Judge of the Dead, was called away to witness Mathom's trial, he left Slys in charge of the recently deceased. Intended as a simple placeholder, she has come to be something more.
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MADDS - the impregnable Planetary fortress system of the 25th Century
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A scholar and his student sat in the garden, drinking wine, breaking bread and pondering. And so the student asked the scholar "O' great and wise Master please answer to me this; what word should describe the practice every man …
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Ether and Ethereal Magicks
3 HoH
Codex
"Sorry?! There's nothing to be sorry about boy! That was a conflagration worthy of my applause, my commendation even. Now excuse me, I have to go don new robes. These are a bit...burnt." -Circle Master Caius Aurelias, to hi…
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Cartogramancy - The Magic of Maps
Golden
8 HoH
'Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the ge…
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Constellation Myth
4 HoH
Old cultures since the dawn of written time have seen pictures in the night sky and asked questions of them. Who they were, where did they come from, and why do they return? The earliest efforts to distinguish these nightly visitors and …
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Death And Resurrection
1 HoH
Death and Resurrection Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine ai…
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30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
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Why are most people not users of magic? Why does magic not rule the whole world? Because...
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The Sorcerer's Art
1 HoH
Magik is slippery and dangerous to work with, and failure can have disastrous results. Yet the Sorcerer's continue to ply their art without the benfit of the engines and machines now widely recognized as essential to the making of magik.
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"Looking at the clean shatter with surrounding structural damage, I'd say it was most likely a bass with mezzo-soprano backup, possibly accompanied by a skilled bassist."
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30 Divine Concepts
Golden
7 HoH
After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we̵…
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The Six Who Are
1 HoH
Consisting of the most fundamental concepts of the universe, the Six are the deities upon which all other things rest. Their very existence and interaction defines the world.
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Thaumatechnology
Golden
7 HoH
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use... Even if it does occasionally…
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The Art of Sigil Magic
1 HoH
Power Sigils, Glyphs, Puissant Symbols - The Art of Sigil Magic is everywhere in Locastus, City of Mirrors
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"He's dead, Sir Paladin." "... What?" "Hens-bane, my Lord, a false tooth. Not even our best interrogators could get an answer from him now." "Bring the corpse to me. The veil of death will be pierced."…
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The Hyperprojection Drive was perhaps the most revolutionary discovery in mankind's history, enabling us to travel the stars.
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The God of Small Things
Golden
6 HoH
For want of a nail a horse was lost For want of a horse a rider was lost For want of a rider a message was lost For want of a message a battle was lost For want of a battle a kingdom was lost... Which serves as a warning not to get o…