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92 submissions · Defining
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Magic system involving mages making mutually beneficial pacts with spirits for access to arcane power.
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7 Thumbnails for you to base a campaign on
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A decidedly creepy school of magic.
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A Darknet Matrix designed for anonymous communications and hosting. Impossible to censor or spy on. Completely distributed and totally free to use.
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Many consider the passing of the Social Justice Code in 2054 to be the turning point of the Petroleum Era's middle period to end period.
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Title says it all
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Proper redo of my 4D Construct of adventuring parties. Usable in any genre you are willing to introduce the concept of 4D beings.
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The main commodity in the Cosmic Era is data and communication, in the form of social media, entertainment, advertising, and other electronic sources of information. The spread of this data is measured in a unit known as a meme (also spelle…
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After rolling stats, Bleakwood characters are given certain perks. They get 4 ability points, plus another 2 if they choose to have a dark side. This submission covers special abilities (including psionics), special backgrounds, special ite…
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An explanation of gods; what they are, where they come from, how their power works, how they affect mortal life. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
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Teratology
Legacy quest
In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensio…
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One of the current political paradigms of the Cosmic Era.
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An exploration of the differences between sorcerous and cultic vampires.
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The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.
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Maddux
2 HoH
Changing the Maddux is a difficult as changing the weather. And like the storm on the horizon, all one can do when Maddux sings is to prepare yourself as best you can.
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'And Arathinos brandished the Foe-Reaper, and let loose a battle cry. He stood, with rain pouring out of the heavens, on a mountain of bodies. The rain washed the blood through channels in the corpses. Arathinos raised the Foe-Reaper and sa…
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Othamm, the God of Completion
3 HoH
Weavers Guild
Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.
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The River of Sorrow
3 HoH
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questio…
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Because, after a while, even the oldest adventurer will need a place to settle as he grows tired.
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Zxtkvf, God of the Unfathomable and Unbelievable
100 Word Challenge
A 100-word submission about a Placeholder God