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Organizations
116 submissions · Regional
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Mitrall Cult
1 HoH
Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Ye…
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'Move!' The whip cracks above the beasts of buren. The wagon slowly moves forward.
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Officially this is an organization for people who had direct ancestors who fought in the Returner's War. It is a quaint historical society.
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The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman's/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.
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The King's Hands are a secret espionage group. These agents secretly support the Crown, feretting out traitors, investigating military and political manuverings of other countries, stealing copies of plans and spells that would unbalance th…
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The Brotherhood of Larfu
2 HoH
The Brotherhood's goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan colla…
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Curalon Hestaris
3 HoH
The principal axiom of the Curalon Hestaris, and the basis of all its teachings, is this: "Inhale. Kill. Exhale."
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Via Humanitae
2 HoH
Via Humanitae - For Humans to live and thrive, non humans must be removed.
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The Liberators of the Coin is primarily an organization Halflings devoted to (insert trickster/thieving/Halfling god). They pattern themselves after a myth of the god stealing gold coins from his brother on the evening of his wedding. The s…
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This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their ow…
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Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They …
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An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits...
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The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.
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Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye.
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The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and…
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Death Gate
3 HoH
Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods…