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Organizations
11 submissions · Ethnic/Cultural / Country/ State
Focus
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Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The gui…
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The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
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'Kobolds have an empire? Since when?'
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The Nation of Parna
Codex
Dwarven Guild
Parna is a human nation in a fantasy realm. This is an outsider's description of that nation with a focus and the cultural and the ethnic groups within the nation.
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The proud tribal peoples of the treacherous jungles and high mountainous regions of the Drannor, tire of their accursed lot in the world.
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A powerful, maritime people, brought down by the foulest Necromancy.
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From this day forth, let Iacon be free from the tyranny of the gods and their chosen! Inaugeral speech of Provost Layton Frost
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Children of Glass
Golden
8 HoH
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami's might.
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Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
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Voz's bones! It's been a long time coming come in and welcome to Ozea me guest.
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Not all vampires in the land of the dead are bloodthirsty killers that want to take over the world. Some are satisfied with immortality and want to spend an eternity without strife in seclusion away from contant war with the humans.