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184 submissions
Location
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Dungeon National Park
1 HoH
Quest entry
Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it. Department of Dungeon Preservation
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The Noil Ruins
Golden
6 HoH
Second place
From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder...
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Through mud and hate and rain, Through blood and rot and pain, The bell tolls for victim next, To save Saint Ithiel, the Ashfeather Hex -Nursery Rhyme
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The Lost City of Paldor
3 HoH
The Lost City of Paldor was never really lost. Everyone knew where it was. However, nobody could get to it. Unknown to most, recent Land-Waves (Earthquakes) have opened up the paths to Paldor.
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Ice Caves
1 HoH
Nothing but snow, nothing but ice and snow. I fear we will all loose our minds out here. Even the caves have frozen into ice... from the collected notes of an unknown explorer.
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The Hollow Mountain
1 HoH
It's cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can't eait to find it, I can't wait to be out of this wind...
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Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.
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Silly traps
1 HoH
Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim's face... this is a scroll of such traps.
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Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.
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Magical Traps
1 HoH
Magical implements that trap the unwary.
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Traps for the outside. It is not only the dungeons and ancient tombs that are dangerous.
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A collection of traps that are located on doors, doorways and portals of all kinds.
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Pelezian funeral customs
1 HoH
The Pelezians, or 'clay people' were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their a…
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Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior…
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Arascan Burial Customs
2 HoH
Graves of a small, little known folk, exotic as dangerous.
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Hiberian Funeral Customs
1 HoH
The simple graves of a folk long gone, these are still favoured by graverobbers.
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Maranesh's Challenge
1 HoH
Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.
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The Small List of Traps
1 HoH
Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown...
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You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the …
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Dungeon Organizations
Codex
There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.