Browse
Articles
497 submissions
Focus
-
Magic should be just another form of technology, a means to do things. In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.
-
The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a …
-
... some invaders come full-force, and are a previous unknown to the current inhabitants. Either way, the world will change.
-
Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, s…
-
'Mass Produced Books' was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.
-
What would my world be if.... This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.
-
Winter is a Character
Golden
7 HoH
The weather is something that everyone always notices and talks about, but can't do anything about. It is an important part of everyone's life, yet it seems to be ignored in games. And everything important in a game is best thought of as a…
-
Inventing Languages
4 HoH
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it…
-
But I don't have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don't want to buy the game you are so enchanted with 'this week'. There is a solutio…
-
Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.
-
Starting a Campaign the MoonHunter way, what more is there to say?
-
Lights, Camera, Action
2 HoH
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after …
-
Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want t…
-
The Ten Commandments
2 HoH
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.
-
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.
-
Getting a campaign setting sourcebook published is for many game masters the ultimate dream.
-
Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!
-
The research reported on in this essay seeks to understand more about the judgment that there is 'the time for war' in the belief that only such understanding will enable us to more effectively constrain the use of warfare.
-
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has be…
-
War is coming!
Golden
7 HoH
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.