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163 submissions · Game Mastering
Focus
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A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of yo…
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In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible …
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Music during a game
6 HoH
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.
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Elemental Affinities
2 HoH
As a way of defining your character better
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New Looks and Takes and Makovers
4 HoH
Codex
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful…
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Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.
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Music and Gaming, two great things that actually do go together. And movies show us how.
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Character Weaving
1 HoH
Do you understand Six Degrees of Seperation?
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If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.
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I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game n…
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After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS!So…..Comprehensive….Making…Penguin’s….brain…...dissolve..
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Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his fa…
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Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game…
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When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.
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I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein di…
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The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be …
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Systems of Measurement
3 HoH
Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.
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Creeds
1 HoH
While we're talking about the subject of constructing religions, I'd like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion's beliefs, meant to be recited. If you cannot write a creed fo…
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Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. …
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My issue with modifying/removing dwarves and elves is that the PC's may want to play them.